This adds support for building simulations with geometry nodes. A new `Simulation Input` and `Simulation Output` node allow maintaining a simulation state across multiple frames. Together these two nodes form a `simulation zone` which contains all the nodes that update the simulation state from one frame to the next. A new simulation zone can be added via the menu (`Simulation > Simulation Zone`) or with the node add search. The simulation state contains a geometry by default. However, it is possible to add multiple geometry sockets as well as other socket types. Currently, field inputs are evaluated and stored for the preceding geometry socket in the order that the sockets are shown. Simulation state items can be added by linking one of the empty sockets to something else. In the sidebar, there is a new panel that allows adding, removing and reordering these sockets. The simulation nodes behave as follows: * On the first frame, the inputs of the `Simulation Input` node are evaluated to initialize the simulation state. In later frames these sockets are not evaluated anymore. The `Delta Time` at the first frame is zero, but the simulation zone is still evaluated. * On every next frame, the `Simulation Input` node outputs the simulation state of the previous frame. Nodes in the simulation zone can edit that data in arbitrary ways, also taking into account the `Delta Time`. The new simulation state has to be passed to the `Simulation Output` node where it is cached and forwarded. * On a frame that is already cached or baked, the nodes in the simulation zone are not evaluated, because the `Simulation Output` node can return the previously cached data directly. It is not allowed to connect sockets from inside the simulation zone to the outside without going through the `Simulation Output` node. This is a necessary restriction to make caching and sub-frame interpolation work. Links can go into the simulation zone without problems though. Anonymous attributes are not propagated by the simulation nodes unless they are explicitly stored in the simulation state. This is unfortunate, but currently there is no practical and reliable alternative. The core problem is detecting which anonymous attributes will be required for the simulation and afterwards. While we can detect this for the current evaluation, we can't look into the future in time to see what data will be necessary. We intend to make it easier to explicitly pass data through a simulation in the future, even if the simulation is in a nested node group. There is a new `Simulation Nodes` panel in the physics tab in the properties editor. It allows baking all simulation zones on the selected objects. The baking options are intentially kept at a minimum for this MVP. More features for simulation baking as well as baking in general can be expected to be added separately. All baked data is stored on disk in a folder next to the .blend file. #106937 describes how baking is implemented in more detail. Volumes can not be baked yet and materials are lost during baking for now. Packing the baked data into the .blend file is not yet supported. The timeline indicates which frames are currently cached, baked or cached but invalidated by user-changes. Simulation input and output nodes are internally linked together by their `bNode.identifier` which stays the same even if the node name changes. They are generally added and removed together. However, there are still cases where "dangling" simulation nodes can be created currently. Those generally don't cause harm, but would be nice to avoid this in more cases in the future. Co-authored-by: Hans Goudey <h.goudey@me.com> Co-authored-by: Lukas Tönne <lukas@blender.org> Pull Request: blender/blender#104924
1116 lines
36 KiB
Python
1116 lines
36 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_grease_pencil_common import (
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AnnotationDataPanel,
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)
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from bl_ui.space_toolsystem_common import (
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ToolActivePanelHelper,
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)
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from bl_ui.properties_material import (
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EEVEE_MATERIAL_PT_settings,
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MATERIAL_PT_viewport,
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)
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from bl_ui.properties_world import (
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WORLD_PT_viewport_display
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)
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from bl_ui.properties_data_light import (
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DATA_PT_light,
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DATA_PT_EEVEE_light,
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)
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class NODE_HT_header(Header):
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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snode = context.space_data
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overlay = snode.overlay
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snode_id = snode.id
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id_from = snode.id_from
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tool_settings = context.tool_settings
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.template_header()
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# Now expanded via the `ui_type`.
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# layout.prop(snode, "tree_type", text="")
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if snode.tree_type == 'ShaderNodeTree':
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layout.prop(snode, "shader_type", text="")
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ob = context.object
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if snode.shader_type == 'OBJECT' and ob:
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ob_type = ob.type
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for Eevee lights
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob_type == 'LIGHT'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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types_that_support_material = {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META',
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'GPENCIL', 'VOLUME', 'CURVES', 'POINTCLOUD'}
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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# disable also when the selected object does not support materials
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has_material_slots = not snode.pin and ob_type in types_that_support_material
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if ob_type != 'LIGHT':
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row = layout.row()
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row.enabled = has_material_slots
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row.ui_units_x = 4
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row.popover(panel="NODE_PT_material_slots")
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row = layout.row()
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row.enabled = has_material_slots
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# Show material.new when no active ID/slot exists
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if not id_from and ob_type in types_that_support_material:
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row.template_ID(ob, "active_material", new="material.new")
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# Material ID, but not for Lights
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if id_from and ob_type != 'LIGHT':
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row.template_ID(id_from, "active_material", new="material.new")
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if snode.shader_type == 'WORLD':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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if snode.shader_type == 'LINESTYLE':
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view_layer = context.view_layer
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lineset = view_layer.freestyle_settings.linesets.active
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if lineset is not None:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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elif snode.tree_type == 'TextureNodeTree':
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layout.prop(snode, "texture_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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if id_from:
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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elif snode.tree_type == 'CompositorNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'GeometryNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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ob = context.object
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row = layout.row()
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if snode.pin:
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row.enabled = False
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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elif ob:
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active_modifier = ob.modifiers.active
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if active_modifier and active_modifier.type == 'NODES':
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if active_modifier.node_group:
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row.template_ID(active_modifier, "node_group", new="object.geometry_node_tree_copy_assign")
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else:
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row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign")
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else:
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row.template_ID(snode, "node_tree", new="node.new_geometry_nodes_modifier")
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else:
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# Custom node tree is edited as independent ID block
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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# Put pin next to ID block
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if not is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.separator_spacer()
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# Put pin on the right for Compositing
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if is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
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# Backdrop
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if is_compositor:
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row = layout.row(align=True)
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row.prop(snode, "show_backdrop", toggle=True)
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sub = row.row(align=True)
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sub.active = snode.show_backdrop
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sub.prop(snode, "backdrop_channels", icon_only=True, text="", expand=True)
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# Snap
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_node", text="")
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row.prop(tool_settings, "snap_node_element", icon_only=True)
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if tool_settings.snap_node_element != 'GRID':
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row.prop(tool_settings, "snap_target", text="")
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# Overlay toggle & popover
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row = layout.row(align=True)
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row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
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sub = row.row(align=True)
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sub.active = overlay.show_overlays
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sub.popover(panel="NODE_PT_overlay", text="")
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class NODE_MT_editor_menus(Menu):
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bl_idname = "NODE_MT_editor_menus"
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bl_label = ""
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def draw(self, _context):
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layout = self.layout
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layout.menu("NODE_MT_view")
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layout.menu("NODE_MT_select")
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layout.menu("NODE_MT_add")
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layout.menu("NODE_MT_node")
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class NODE_MT_add(bpy.types.Menu):
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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def draw(self, context):
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import nodeitems_utils
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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snode = context.space_data
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if snode.tree_type == 'GeometryNodeTree':
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props = layout.operator("node.add_search", text="Search...", icon='VIEWZOOM')
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layout.separator()
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layout.menu_contents("NODE_MT_geometry_node_add_all")
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elif nodeitems_utils.has_node_categories(context):
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props = layout.operator("node.add_search", text="Search...", icon='VIEWZOOM')
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props.use_transform = True
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layout.separator()
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# actual node submenus are defined by draw functions from node categories
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nodeitems_utils.draw_node_categories_menu(self, context)
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class NODE_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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layout.prop(snode, "show_region_toolbar")
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layout.prop(snode, "show_region_ui")
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layout.separator()
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# Auto-offset nodes (called "insert_offset" in code)
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layout.prop(snode, "use_insert_offset")
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layout.separator()
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sub = layout.column()
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sub.operator_context = 'EXEC_REGION_WIN'
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sub.operator("view2d.zoom_in")
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sub.operator("view2d.zoom_out")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.view_selected")
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layout.operator("node.view_all")
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if context.space_data.show_backdrop:
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layout.separator()
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layout.operator("node.backimage_move", text="Backdrop Move")
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layout.operator("node.backimage_zoom", text="Backdrop Zoom In").factor = 1.2
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layout.operator("node.backimage_zoom", text="Backdrop Zoom Out").factor = 1.0 / 1.2
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layout.operator("node.backimage_fit", text="Fit Backdrop to Available Space")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NODE_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.select_box").tweak = False
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layout.operator("node.select_circle")
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layout.operator_menu_enum("node.select_lasso", "mode")
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layout.separator()
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layout.operator("node.select_all").action = 'TOGGLE'
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layout.operator("node.select_all", text="Invert").action = 'INVERT'
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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layout.separator()
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layout.operator("node.select_grouped").extend = False
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layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
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layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
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layout.separator()
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layout.operator("node.find_node")
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class NODE_MT_node(Menu):
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.operator("transform.translate").view2d_edge_pan = True
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("node.clipboard_copy", text="Copy")
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layout.operator_context = 'EXEC_DEFAULT'
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layout.operator("node.clipboard_paste", text="Paste")
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.duplicate_move")
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layout.operator("node.duplicate_move_linked")
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layout.operator("node.delete")
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layout.operator("node.delete_reconnect")
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layout.separator()
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layout.operator("node.join", text="Join in New Frame")
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layout.operator("node.detach", text="Remove from Frame")
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layout.separator()
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layout.operator("node.link_make").replace = False
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layout.operator("node.link_make", text="Make and Replace Links").replace = True
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layout.operator("node.links_cut")
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layout.operator("node.links_detach")
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layout.operator("node.links_mute")
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layout.separator()
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layout.operator("node.group_edit").exit = False
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layout.operator("node.group_ungroup")
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layout.operator("node.group_make")
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layout.operator("node.group_insert")
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layout.separator()
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layout.operator("node.hide_toggle")
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layout.operator("node.mute_toggle")
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if is_compositor:
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layout.operator("node.preview_toggle")
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layout.operator("node.hide_socket_toggle")
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layout.operator("node.options_toggle")
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layout.operator("node.collapse_hide_unused_toggle")
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if is_compositor:
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layout.separator()
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layout.operator("node.read_viewlayers")
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class NODE_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("node.view_all")
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pie.operator("node.view_selected", icon='ZOOM_SELECTED')
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class NODE_PT_active_tool(ToolActivePanelHelper, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Tool"
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class NODE_PT_material_slots(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Slot"
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bl_ui_units_x = 12
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def draw_header(self, context):
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ob = context.object
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self.bl_label = (
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iface_("Slot %d") % (ob.active_material_index + 1) if ob.material_slots else
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iface_("Slot")
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)
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# Duplicate part of 'EEVEE_MATERIAL_PT_context_material'.
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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ob = context.object
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col.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index")
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ADD', text="")
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col.operator("object.material_slot_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if len(ob.material_slots) > 1:
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col.separator()
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col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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if ob.mode == 'EDIT':
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row = layout.row(align=True)
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row.operator("object.material_slot_assign", text="Assign")
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row.operator("object.material_slot_select", text="Select")
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row.operator("object.material_slot_deselect", text="Deselect")
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class NODE_PT_node_color_presets(PresetPanel, Panel):
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"""Predefined node color"""
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bl_label = "Color Presets"
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preset_subdir = "node_color"
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preset_operator = "script.execute_preset"
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preset_add_operator = "node.node_color_preset_add"
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class NODE_MT_node_color_context_menu(Menu):
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bl_label = "Node Color Specials"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.node_copy_color", icon='COPY_ID')
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class NODE_MT_context_menu_show_hide_menu(Menu):
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bl_label = "Show/Hide"
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def draw(self, context):
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout = self.layout
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layout.operator("node.mute_toggle", text="Mute")
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# Node previews are only available in the Compositor.
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if is_compositor:
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layout.operator("node.preview_toggle", text="Node Preview")
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layout.operator("node.options_toggle", text="Node Options")
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layout.separator()
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layout.operator("node.hide_socket_toggle", text="Unconnected Sockets")
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layout.operator("node.hide_toggle", text="Collapse")
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layout.operator("node.collapse_hide_unused_toggle")
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class NODE_MT_context_menu_select_menu(Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.select_grouped", text="Select Grouped...").extend = False
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_linked_from")
|
|
layout.operator("node.select_linked_to")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
|
|
|
|
|
|
class NODE_MT_context_menu(Menu):
|
|
bl_label = "Node Context Menu"
|
|
|
|
def draw(self, context):
|
|
snode = context.space_data
|
|
is_nested = (len(snode.path) > 1)
|
|
is_geometrynodes = snode.tree_type == 'GeometryNodeTree'
|
|
|
|
selected_nodes_len = len(context.selected_nodes)
|
|
active_node = context.active_node
|
|
|
|
layout = self.layout
|
|
|
|
# If no nodes are selected.
|
|
if selected_nodes_len == 0:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.menu("NODE_MT_add", icon='ADD')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.find_node", text="Find...", icon='VIEWZOOM')
|
|
|
|
layout.separator()
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.select", text="Clear Viewer", icon='HIDE_ON').clear_viewer = True
|
|
|
|
layout.operator("node.links_cut")
|
|
layout.operator("node.links_mute")
|
|
|
|
if is_nested:
|
|
layout.separator()
|
|
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
return
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.link_viewer", text="Link to Viewer", icon='HIDE_OFF')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.duplicate_move", icon='DUPLICATE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.delete", icon='X')
|
|
layout.operator_context = 'EXEC_REGION_WIN'
|
|
layout.operator("node.delete_reconnect", text="Dissolve")
|
|
|
|
if selected_nodes_len > 1:
|
|
layout.separator()
|
|
|
|
layout.operator("node.link_make").replace = False
|
|
layout.operator("node.link_make", text="Make and Replace Links").replace = True
|
|
layout.operator("node.links_detach")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.group_make", text="Make Group", icon='NODETREE')
|
|
layout.operator("node.group_insert", text="Insert Into Group")
|
|
|
|
if active_node and active_node.type == 'GROUP':
|
|
layout.operator("node.group_edit", text="Edit").exit = False
|
|
layout.operator("node.group_ungroup", text="Ungroup")
|
|
|
|
if is_nested:
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.join", text="Join in New Frame")
|
|
layout.operator("node.detach", text="Remove from Frame")
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("wm.call_panel", text="Rename...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("NODE_MT_context_menu_select_menu")
|
|
layout.menu("NODE_MT_context_menu_show_hide_menu")
|
|
|
|
if active_node:
|
|
layout.separator()
|
|
props = layout.operator("wm.doc_view_manual", text="Online Manual", icon='URL')
|
|
props.doc_id = active_node.bl_idname
|
|
|
|
|
|
class NODE_PT_active_node_generic(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Node"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.prop(node, "name", icon='NODE')
|
|
layout.prop(node, "label", icon='NODE')
|
|
|
|
|
|
class NODE_PT_active_node_color(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Color"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = 'NODE_PT_active_node_generic'
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw_header(self, context):
|
|
node = context.active_node
|
|
self.layout.prop(node, "use_custom_color", text="")
|
|
|
|
def draw_header_preset(self, _context):
|
|
NODE_PT_node_color_presets.draw_panel_header(self.layout)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.enabled = node.use_custom_color
|
|
|
|
row = layout.row()
|
|
row.prop(node, "color", text="")
|
|
row.menu("NODE_MT_node_color_context_menu", text="", icon='DOWNARROW_HLT')
|
|
|
|
|
|
class NODE_PT_active_node_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Properties"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
# set "node" context pointer for the panel layout
|
|
layout.context_pointer_set("node", node)
|
|
|
|
if hasattr(node, "draw_buttons_ext"):
|
|
node.draw_buttons_ext(context, layout)
|
|
elif hasattr(node, "draw_buttons"):
|
|
node.draw_buttons(context, layout)
|
|
|
|
# XXX this could be filtered further to exclude socket types
|
|
# which don't have meaningful input values (e.g. cycles shader)
|
|
value_inputs = [socket for socket in node.inputs if self.show_socket_input(socket)]
|
|
if value_inputs:
|
|
layout.separator()
|
|
layout.label(text="Inputs:")
|
|
for socket in value_inputs:
|
|
row = layout.row()
|
|
socket.draw(
|
|
context,
|
|
row,
|
|
node,
|
|
iface_(socket.label if socket.label else socket.name, socket.bl_rna.translation_context),
|
|
)
|
|
|
|
def show_socket_input(self, socket):
|
|
return hasattr(socket, "draw") and socket.enabled and not socket.is_linked
|
|
|
|
|
|
class NODE_PT_texture_mapping(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Texture Mapping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
node = context.active_node
|
|
return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
node = context.active_node
|
|
mapping = node.texture_mapping
|
|
|
|
layout.prop(mapping, "vector_type")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(mapping, "mapping_x", text="Projection X")
|
|
col.prop(mapping, "mapping_y", text="Y")
|
|
col.prop(mapping, "mapping_z", text="Z")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(mapping, "translation")
|
|
layout.prop(mapping, "rotation")
|
|
layout.prop(mapping, "scale")
|
|
|
|
|
|
# Node Backdrop options
|
|
class NODE_PT_backdrop(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_label = "Backdrop"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree'
|
|
|
|
def draw_header(self, context):
|
|
snode = context.space_data
|
|
self.layout.prop(snode, "show_backdrop", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
layout.active = snode.show_backdrop
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(snode, "backdrop_channels", text="Channels")
|
|
col.prop(snode, "backdrop_zoom", text="Zoom")
|
|
|
|
col.prop(snode, "backdrop_offset", text="Offset")
|
|
|
|
col.separator()
|
|
|
|
col.operator("node.backimage_move", text="Move")
|
|
col.operator("node.backimage_fit", text="Fit")
|
|
|
|
|
|
class NODE_PT_quality(bpy.types.Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Options"
|
|
bl_label = "Performance"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
tree = snode.node_tree
|
|
prefs = bpy.context.preferences
|
|
|
|
col = layout.column()
|
|
if prefs.experimental.use_full_frame_compositor:
|
|
col.prop(tree, "execution_mode")
|
|
|
|
col.prop(tree, "render_quality", text="Render")
|
|
col.prop(tree, "edit_quality", text="Edit")
|
|
col.prop(tree, "chunk_size")
|
|
|
|
col = layout.column()
|
|
col.prop(tree, "use_opencl")
|
|
col.prop(tree, "use_groupnode_buffer")
|
|
col.prop(tree, "use_two_pass")
|
|
col.prop(tree, "use_viewer_border")
|
|
col.separator()
|
|
col.prop(snode, "use_auto_render")
|
|
|
|
|
|
class NODE_PT_overlay(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Overlays"
|
|
bl_ui_units_x = 7
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.label(text="Node Editor Overlays")
|
|
|
|
snode = context.space_data
|
|
overlay = snode.overlay
|
|
|
|
layout.active = overlay.show_overlays
|
|
|
|
col = layout.column()
|
|
col.prop(overlay, "show_wire_color", text="Wire Colors")
|
|
|
|
col.separator()
|
|
|
|
col.prop(overlay, "show_context_path", text="Context Path")
|
|
col.prop(snode, "show_annotation", text="Annotations")
|
|
|
|
if snode.tree_type == 'GeometryNodeTree':
|
|
col.separator()
|
|
col.prop(overlay, "show_timing", text="Timings")
|
|
col.prop(overlay, "show_named_attributes", text="Named Attributes")
|
|
|
|
|
|
class NODE_UL_interface_sockets(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
socket = item
|
|
color = socket.draw_color(context)
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
|
|
row.template_node_socket(color=color)
|
|
row.prop(socket, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=color)
|
|
|
|
|
|
class NodeTreeInterfacePanel(Panel):
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
tree = snode.edit_tree
|
|
if tree is None:
|
|
return False
|
|
if tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
def draw_socket_list(self, context, in_out, sockets_propname, active_socket_propname):
|
|
layout = self.layout
|
|
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
sockets = getattr(tree, sockets_propname)
|
|
active_socket_index = getattr(tree, active_socket_propname)
|
|
active_socket = sockets[active_socket_index] if active_socket_index >= 0 else None
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list("NODE_UL_interface_sockets", in_out, tree, sockets_propname, tree, active_socket_propname)
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
props = add_remove_col.operator("node.tree_socket_add", icon='ADD', text="")
|
|
props.in_out = in_out
|
|
props = add_remove_col.operator("node.tree_socket_remove", icon='REMOVE', text="")
|
|
props.in_out = in_out
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.tree_socket_move", icon='TRIA_UP', text="")
|
|
props.in_out = in_out
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.tree_socket_move", icon='TRIA_DOWN', text="")
|
|
props.in_out = in_out
|
|
props.direction = 'DOWN'
|
|
|
|
if active_socket is not None:
|
|
# Mimicking property split.
|
|
layout.use_property_split = False
|
|
layout.use_property_decorate = False
|
|
layout_row = layout.row(align=True)
|
|
layout_split = layout_row.split(factor=0.4, align=True)
|
|
|
|
label_column = layout_split.column(align=True)
|
|
label_column.alignment = 'RIGHT'
|
|
# Menu to change the socket type.
|
|
label_column.label(text="Type")
|
|
|
|
property_row = layout_split.row(align=True)
|
|
props = property_row.operator_menu_enum(
|
|
"node.tree_socket_change_type",
|
|
"socket_type",
|
|
text=active_socket.bl_label if active_socket.bl_label else active_socket.bl_idname,
|
|
)
|
|
props.in_out = in_out
|
|
|
|
with context.temp_override(interface_socket=active_socket):
|
|
if bpy.ops.node.tree_socket_change_subtype.poll():
|
|
layout_row = layout.row(align=True)
|
|
layout_split = layout_row.split(factor=0.4, align=True)
|
|
|
|
label_column = layout_split.column(align=True)
|
|
label_column.alignment = 'RIGHT'
|
|
label_column.label(text="Subtype")
|
|
property_row = layout_split.row(align=True)
|
|
|
|
property_row.context_pointer_set("interface_socket", active_socket)
|
|
props = property_row.operator_menu_enum(
|
|
"node.tree_socket_change_subtype",
|
|
"socket_subtype",
|
|
text=(
|
|
active_socket.bl_subtype_label if active_socket.bl_subtype_label else
|
|
active_socket.bl_idname
|
|
),
|
|
)
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
layout.prop(active_socket, "name")
|
|
# Display descriptions only for Geometry Nodes, since it's only used in the modifier panel.
|
|
if tree.type == 'GEOMETRY':
|
|
layout.prop(active_socket, "description")
|
|
field_socket_prefixes = {
|
|
"NodeSocketInt",
|
|
"NodeSocketColor",
|
|
"NodeSocketVector",
|
|
"NodeSocketBool",
|
|
"NodeSocketFloat",
|
|
}
|
|
is_field_type = any(
|
|
active_socket.bl_socket_idname.startswith(prefix)
|
|
for prefix in field_socket_prefixes
|
|
)
|
|
if is_field_type:
|
|
if in_out == 'OUT':
|
|
layout.prop(active_socket, "attribute_domain")
|
|
layout.prop(active_socket, "default_attribute_name")
|
|
active_socket.draw(context, layout)
|
|
|
|
|
|
class NODE_PT_node_tree_interface_inputs(NodeTreeInterfacePanel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Inputs"
|
|
|
|
def draw(self, context):
|
|
self.draw_socket_list(context, "IN", "inputs", "active_input")
|
|
|
|
|
|
class NODE_PT_node_tree_interface_outputs(NodeTreeInterfacePanel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Outputs"
|
|
|
|
def draw(self, context):
|
|
self.draw_socket_list(context, "OUT", "outputs", "active_output")
|
|
|
|
|
|
class NODE_UL_simulation_zone_items(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
|
|
row.template_node_socket(color=item.color)
|
|
row.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=item.color)
|
|
|
|
|
|
class NODE_PT_simulation_zone_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Simulation State"
|
|
|
|
input_node_type = 'GeometryNodeSimulationInput'
|
|
output_node_type = 'GeometryNodeSimulationOutput'
|
|
|
|
@classmethod
|
|
def get_output_node(cls, context):
|
|
node = context.active_node
|
|
if node.bl_idname == cls.input_node_type:
|
|
return node.paired_output
|
|
if node.bl_idname == cls.output_node_type:
|
|
return node
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
|
|
return False
|
|
if cls.get_output_node(context) is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
output_node = self.get_output_node(context)
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list(
|
|
"NODE_UL_simulation_zone_items",
|
|
"",
|
|
output_node,
|
|
"state_items",
|
|
output_node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.simulation_zone_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.simulation_zone_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = output_node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
if active_item.socket_type in {'VECTOR', 'INT', 'BOOLEAN', 'FLOAT', 'RGBA'}:
|
|
layout.prop(active_item, "attribute_domain")
|
|
|
|
|
|
# Grease Pencil properties
|
|
class NODE_PT_annotation(AnnotationDataPanel, Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
# NOTE: this is just a wrapper around the generic GP Panel
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode is not None and snode.node_tree is not None
|
|
|
|
|
|
def node_draw_tree_view(_layout, _context):
|
|
pass
|
|
|
|
|
|
# Adapt properties editor panel to display in node editor. We have to
|
|
# copy the class rather than inherit due to the way bpy registration works.
|
|
def node_panel(cls):
|
|
node_cls_dict = cls.__dict__.copy()
|
|
|
|
# Needed for re-registration.
|
|
node_cls_dict.pop("bl_rna", None)
|
|
|
|
node_cls = type('NODE_' + cls.__name__, cls.__bases__, node_cls_dict)
|
|
|
|
node_cls.bl_space_type = 'NODE_EDITOR'
|
|
node_cls.bl_region_type = 'UI'
|
|
node_cls.bl_category = "Options"
|
|
if hasattr(node_cls, "bl_parent_id"):
|
|
node_cls.bl_parent_id = 'NODE_' + node_cls.bl_parent_id
|
|
|
|
return node_cls
|
|
|
|
|
|
classes = (
|
|
NODE_HT_header,
|
|
NODE_MT_editor_menus,
|
|
NODE_MT_add,
|
|
NODE_MT_view,
|
|
NODE_MT_select,
|
|
NODE_MT_node,
|
|
NODE_MT_node_color_context_menu,
|
|
NODE_MT_context_menu_show_hide_menu,
|
|
NODE_MT_context_menu_select_menu,
|
|
NODE_MT_context_menu,
|
|
NODE_MT_view_pie,
|
|
NODE_PT_material_slots,
|
|
NODE_PT_node_color_presets,
|
|
NODE_PT_active_node_generic,
|
|
NODE_PT_active_node_color,
|
|
NODE_PT_active_node_properties,
|
|
NODE_PT_texture_mapping,
|
|
NODE_PT_active_tool,
|
|
NODE_PT_backdrop,
|
|
NODE_PT_quality,
|
|
NODE_PT_annotation,
|
|
NODE_PT_overlay,
|
|
NODE_UL_interface_sockets,
|
|
NODE_PT_node_tree_interface_inputs,
|
|
NODE_PT_node_tree_interface_outputs,
|
|
NODE_UL_simulation_zone_items,
|
|
NODE_PT_simulation_zone_items,
|
|
|
|
node_panel(EEVEE_MATERIAL_PT_settings),
|
|
node_panel(MATERIAL_PT_viewport),
|
|
node_panel(WORLD_PT_viewport_display),
|
|
node_panel(DATA_PT_light),
|
|
node_panel(DATA_PT_EEVEE_light),
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|