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blender-archive/source/blender/blenkernel/BKE_writeavi.h
Campbell Barton 6b9a500a3a Cleanup: disambiguate terms "name", "file" & "str" / "string"
- Rename name/filename/path to filepath when it's used for full paths.
- Rename name/path to dirpath when it refers to a directory.
- Rename file to filepath or path (when it may be a file or dir).
- Rename ImBuf::name & anim::name to filepath.
2023-05-03 15:26:14 +10:00

63 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
/* generic blender movie support, could move to own module */
struct RenderData;
struct ReportList;
struct Scene;
typedef struct bMovieHandle {
int (*start_movie)(void *context_v,
const struct Scene *scene,
struct RenderData *rd,
int rectx,
int recty,
struct ReportList *reports,
bool preview,
const char *suffix);
int (*append_movie)(void *context_v,
struct RenderData *rd,
int start_frame,
int frame,
int *pixels,
int rectx,
int recty,
const char *suffix,
struct ReportList *reports);
void (*end_movie)(void *context_v);
/* Optional function. */
void (*get_movie_path)(char *filepath,
const struct RenderData *rd,
bool preview,
const char *suffix);
void *(*context_create)(void);
void (*context_free)(void *context_v);
} bMovieHandle;
bMovieHandle *BKE_movie_handle_get(char imtype);
/**
* \note Similar to #BKE_image_path_from_imformat()
*/
void BKE_movie_filepath_get(char *filepath,
const struct RenderData *rd,
bool preview,
const char *suffix);
#ifdef __cplusplus
}
#endif