The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_scene_types.h"
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struct BlendDataReader;
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struct BlendExpander;
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struct BlendLibReader;
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struct BlendWriter;
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struct Depsgraph;
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struct Editing;
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struct Scene;
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struct Sequence;
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struct SequencerToolSettings;
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/* RNA enums, just to be more readable */
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enum {
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SEQ_SIDE_MOUSE = -1,
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SEQ_SIDE_NONE = 0,
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SEQ_SIDE_LEFT,
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SEQ_SIDE_RIGHT,
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SEQ_SIDE_BOTH,
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SEQ_SIDE_NO_CHANGE,
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};
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
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struct SequencerToolSettings *SEQ_tool_settings_init(void);
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struct SequencerToolSettings *SEQ_tool_settings_ensure(struct Scene *scene);
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void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
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void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
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short SEQ_tool_settings_snap_flag_get(struct Scene *scene);
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short SEQ_tool_settings_snap_mode_get(struct Scene *scene);
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int SEQ_tool_settings_snap_distance_get(struct Scene *scene);
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eSeqOverlapMode SEQ_tool_settings_overlap_mode_get(struct Scene *scene);
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int SEQ_tool_settings_pivot_point_get(struct Scene *scene);
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struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
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struct Editing *SEQ_editing_get(const struct Scene *scene);
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struct Editing *SEQ_editing_ensure(struct Scene *scene);
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void SEQ_editing_free(struct Scene *scene, bool do_id_user);
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/**
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* Get seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \return pointer to active seqbase. returns NULL if ed is NULL
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*/
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struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
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/**
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* Set seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \param seqbase: ListBase with strips
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*/
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void SEQ_seqbase_active_set(struct Editing *ed, struct ListBase *seqbase);
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struct Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
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void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq);
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/**
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* Get #MetaStack that corresponds to current level that is being viewed
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*
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* \return pointer to meta stack
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*/
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struct MetaStack *SEQ_meta_stack_active_get(const struct Editing *ed);
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/**
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* Open Meta strip content for editing.
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*
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* \param ed: sequence editor data
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* \param seqm: meta sequence or NULL for top level view
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*/
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void SEQ_meta_stack_set(const struct Scene *scene, struct Sequence *dst_seq);
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/**
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* Close last Meta strip open for editing.
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*
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* \param ed: sequence editor data
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*/
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struct Sequence *SEQ_meta_stack_pop(struct Editing *ed);
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struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *new_seq_list,
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struct Sequence *seq,
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int dupe_flag);
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void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *nseqbase,
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const struct ListBase *seqbase,
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int dupe_flag,
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int flag);
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bool SEQ_valid_strip_channel(struct Sequence *seq);
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/**
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* Read and Write functions for `.blend` file data.
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*/
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void SEQ_blend_write(struct BlendWriter *writer, struct ListBase *seqbase);
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void SEQ_blend_read(struct BlendDataReader *reader, struct ListBase *seqbase);
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void SEQ_blend_read_lib(struct BlendLibReader *reader,
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struct Scene *scene,
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struct ListBase *seqbase);
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void SEQ_blend_read_expand(struct BlendExpander *expander, struct ListBase *seqbase);
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/* Depsgraph update function. */
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/**
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* Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
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* This does NOT include actual rendering of the strips, but rather makes them up-to-date for
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* animation playback and makes them ready for the sequencer's rendering pipeline to render them.
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*/
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void SEQ_eval_sequences(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct ListBase *seqbase);
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/* Defined in sequence_lookup.c */
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typedef enum eSequenceLookupTag {
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SEQ_LOOKUP_TAG_INVALID = (1 << 0),
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} eSequenceLookupTag;
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/**
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* Find a sequence with a given name.
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* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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* rebuilt.
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*
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* \param scene: scene that owns lookup hash
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* \param key: Sequence name without SQ prefix (seq->name + 2)
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*
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* \return pointer to Sequence
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*/
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struct Sequence *SEQ_sequence_lookup_seq_by_name(const struct Scene *scene, const char *key);
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/**
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* Free lookup hash data.
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*
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* \param scene: scene that owns lookup hash
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*/
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void SEQ_sequence_lookup_free(const struct Scene *scene);
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/**
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* Find a sequence with a given name.
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*
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* \param scene: scene that owns lookup hash
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* \param tag: tag to set
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*/
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void SEQ_sequence_lookup_tag(const struct Scene *scene, eSequenceLookupTag tag);
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#ifdef __cplusplus
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}
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#endif
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