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blender-archive/source/blender/sequencer/SEQ_utils.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

62 lines
2.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Mask;
struct Scene;
struct Sequence;
struct StripElem;
void SEQ_sequence_base_unique_name_recursive(struct Scene *scene,
struct ListBase *seqbasep,
struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq,
struct ListBase **channels,
int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
/**
* In cases where we don't know the sequence's listbase.
*/
struct ListBase *SEQ_get_seqbase_by_seq(const struct Scene *scene, struct Sequence *seq);
/**
* Only use as last resort when the StripElem is available but no the Sequence.
* (needed for RNA)
*/
struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(const struct Sequence *seq);
void SEQ_set_scale_to_fit(const struct Sequence *seq,
int image_width,
int image_height,
int preview_width,
int preview_height,
eSeqImageFitMethod fit_method);
/**
* Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it
* will be duplicated and mapped onto new name
*
* \param seq: Sequence which name will be ensured to be unique
* \param scene: Scene in which name must be unique
*/
void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene);
#ifdef __cplusplus
}
#endif