Issue was happening when removal of custom icons was done while they were still being rendered by preview job. Now add a 'deffered deletion' system, to prevent main thread to delete preview image until loading thread is done with them. Note that ideally, calling `ED_preview_kill_jobs()` on custom icon removal would have been simpler, but we don't have easy access to context here...
1644 lines
44 KiB
C
1644 lines
44 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributors: Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_icons.c
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* \ingroup edinterface
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_extensions.h"
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#include "GPU_basic_shader.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_dynamicpaint_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "RNA_access.h"
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#include "RNA_enum_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_appdir.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_datafiles.h"
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#include "ED_keyframes_draw.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "interface_intern.h"
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#ifndef WITH_HEADLESS
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#define ICON_GRID_COLS 26
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#define ICON_GRID_ROWS 30
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#define ICON_GRID_MARGIN 10
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#define ICON_GRID_W 32
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#define ICON_GRID_H 32
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#endif /* WITH_HEADLESS */
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typedef struct IconImage {
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int w;
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int h;
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unsigned int *rect;
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unsigned char *datatoc_rect;
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int datatoc_size;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW 0
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#define ICON_TYPE_TEXTURE 1
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#define ICON_TYPE_BUFFER 2
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#define ICON_TYPE_VECTOR 3
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typedef struct DrawInfo {
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int type;
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union {
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/* type specific data */
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struct {
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VectorDrawFunc func;
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} vector;
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struct {
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IconImage *image;
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} buffer;
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struct {
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int x, y, w, h;
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} texture;
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} data;
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} DrawInfo;
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typedef struct IconTexture {
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GLuint id;
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int w;
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int h;
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float invw;
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float invh;
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} IconTexture;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* static here to cache results of icon directory scan, so it's not
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* scanning the filesystem each time the menu is drawn */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
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/* **************************************************** */
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#ifndef WITH_HEADLESS
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static DrawInfo *def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
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{
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Icon *new_icon = NULL;
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IconImage *iimg = NULL;
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DrawInfo *di;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = type;
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if (type == ICON_TYPE_TEXTURE) {
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di->data.texture.x = xofs;
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di->data.texture.y = yofs;
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di->data.texture.w = size;
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di->data.texture.h = size;
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}
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else if (type == ICON_TYPE_BUFFER) {
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iimg = MEM_callocN(sizeof(IconImage), "icon_img");
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iimg->w = size;
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iimg->h = size;
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/* icon buffers can get initialized runtime now, via datatoc */
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if (bbuf) {
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int y, imgsize;
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iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
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/* Here we store the rect in the icon - same as before */
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if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0)
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memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
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else {
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/* this code assumes square images */
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imgsize = bbuf->x;
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for (y = 0; y < size; y++) {
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memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
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}
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}
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}
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di->data.buffer.image = iimg;
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}
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new_icon->drawinfo_free = UI_icons_free_drawinfo;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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return di;
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}
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static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
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{
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Icon *new_icon = NULL;
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DrawInfo *di;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = ICON_TYPE_VECTOR;
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di->data.vector.func = drawFunc;
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new_icon->drawinfo_free = NULL;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void viconutil_set_point(GLint pt[2], int x, int y)
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{
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pt[0] = x;
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pt[1] = y;
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}
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static void viconutil_draw_tri(GLint(*pts)[2])
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{
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glBegin(GL_TRIANGLES);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glVertex2iv(pts[2]);
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glEnd();
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}
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static void viconutil_draw_lineloop(GLint(*pts)[2], int numPoints)
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{
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int i;
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glBegin(GL_LINE_LOOP);
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for (i = 0; i < numPoints; i++) {
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glVertex2iv(pts[i]);
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}
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glEnd();
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}
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static void viconutil_draw_lineloop_smooth(GLint(*pts)[2], int numPoints)
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{
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glEnable(GL_LINE_SMOOTH);
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viconutil_draw_lineloop(pts, numPoints);
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glDisable(GL_LINE_SMOOTH);
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}
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static void viconutil_draw_points(GLint(*pts)[2], int numPoints, int pointSize)
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{
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int i;
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glBegin(GL_QUADS);
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for (i = 0; i < numPoints; i++) {
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int x = pts[i][0], y = pts[i][1];
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glVertex2i(x - pointSize, y - pointSize);
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glVertex2i(x + pointSize, y - pointSize);
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glVertex2i(x + pointSize, y + pointSize);
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glVertex2i(x - pointSize, y + pointSize);
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}
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glEnd();
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}
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/* Drawing functions */
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static void vicon_x_draw(int x, int y, int w, int h, float alpha)
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{
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x += 3;
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y += 3;
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w -= 6;
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h -= 6;
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(2.5);
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glColor4f(0.0, 0.0, 0.0, alpha);
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glBegin(GL_LINES);
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glVertex2i(x, y);
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glVertex2i(x + w, y + h);
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glVertex2i(x + w, y);
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glVertex2i(x, y + h);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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}
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static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
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{
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int cx = x + w / 2;
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int cy = y + h / 2;
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int d = MAX2(2, h / 3);
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glColor4f(0.5, 0.5, 0.5, alpha);
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glBegin(GL_LINES);
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glVertex2i(x, cy - d);
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glVertex2i(x + w, cy - d);
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glVertex2i(x, cy + d);
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glVertex2i(x + w, cy + d);
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glVertex2i(cx - d, y);
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glVertex2i(cx - d, y + h);
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glVertex2i(cx + d, y);
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glVertex2i(cx + d, y + h);
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glEnd();
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glColor4f(0.0, 0.0, 0.0, alpha);
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glBegin(GL_LINES);
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glVertex2i(x, cy);
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glVertex2i(x + w, cy);
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glVertex2i(cx, y);
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glVertex2i(cx, y + h);
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glEnd();
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}
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static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
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{
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GLint pts[4][2];
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viconutil_set_point(pts[0], x + 3, y + 3);
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viconutil_set_point(pts[1], x + w - 3, y + 3);
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viconutil_set_point(pts[2], x + w - 3, y + h - 3);
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viconutil_set_point(pts[3], x + 3, y + h - 3);
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glColor4f(0.0, 0.0, 0.0, alpha);
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viconutil_draw_lineloop(pts, 4);
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glColor3f(1, 1, 0.0);
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viconutil_draw_points(pts, 4, 1);
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}
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static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
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{
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GLint pts[3][2];
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viconutil_set_point(pts[0], x + w / 2, y + h - 2);
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viconutil_set_point(pts[1], x + 3, y + 4);
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viconutil_set_point(pts[2], x + w - 3, y + 4);
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glColor4f(0.5, 0.5, 0.5, alpha);
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viconutil_draw_tri(pts);
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glColor4f(0.0, 0.0, 0.0, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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glColor3f(1, 1, 0.0);
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viconutil_draw_points(pts, 3, 1);
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}
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static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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GLint pts[3][2];
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viconutil_set_point(pts[0], x + w / 2, y + h - 2);
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viconutil_set_point(pts[1], x + 3, y + 4);
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viconutil_set_point(pts[2], x + w - 3, y + 4);
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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glColor3f(0.9f, 0.9f, 0.9f);
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viconutil_draw_points(pts, 3, 1);
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}
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static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x + w / 2;
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int cy = y + w / 2;
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int d = w / 3, d2 = w / 5;
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viconutil_set_point(pts[0], cx - d2, cy + d);
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viconutil_set_point(pts[1], cx - d2, cy - d);
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viconutil_set_point(pts[2], cx + d2, cy);
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glBegin(GL_TRIANGLES);
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glColor4f(0.8f, 0.8f, 0.8f, alpha);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glColor4f(0.3f, 0.3f, 0.3f, alpha);
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glVertex2iv(pts[2]);
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glEnd();
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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}
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static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x + w / 2 - 4;
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int cy = y + w / 2;
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int d = w / 5, d2 = w / 7;
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viconutil_set_point(pts[0], cx - d2, cy + d);
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viconutil_set_point(pts[1], cx - d2, cy - d);
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viconutil_set_point(pts[2], cx + d2, cy);
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glColor4f(0.2f, 0.2f, 0.2f, alpha);
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glBegin(GL_TRIANGLES);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glVertex2iv(pts[2]);
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glEnd();
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}
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static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x + w / 2;
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int cy = y + w / 2;
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int d = w / 3, d2 = w / 5;
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viconutil_set_point(pts[0], cx + d, cy + d2);
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viconutil_set_point(pts[1], cx - d, cy + d2);
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viconutil_set_point(pts[2], cx, cy - d2);
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glBegin(GL_TRIANGLES);
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glColor4f(0.8f, 0.8f, 0.8f, alpha);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glColor4f(0.3f, 0.3f, 0.3f, alpha);
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glVertex2iv(pts[2]);
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glEnd();
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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}
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static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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int d = -2;
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1);
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glColor3f(0.0, 0.0, 0.0);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
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glVertex2i(x + w / 2, y + h / 2 - d + 1);
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glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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}
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static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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int d = 2;
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1);
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|
glColor3f(0.0, 0.0, 0.0);
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|
glBegin(GL_LINE_STRIP);
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|
glVertex2i(x + w / 2 - d * 2, y + h / 2 + d);
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glVertex2i(x + w / 2, y + h / 2 - d - 1);
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glVertex2i(x + w / 2 + d * 2, y + h / 2 + d);
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glEnd();
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|
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glDisable(GL_LINE_SMOOTH);
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|
}
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|
|
|
static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type)
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|
{
|
|
/* init dummy theme state for Action Editor - where these colors are defined
|
|
* (since we're doing this offscreen, free from any particular space_id)
|
|
*/
|
|
struct bThemeState theme_state;
|
|
int xco, yco;
|
|
|
|
UI_Theme_Store(&theme_state);
|
|
UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
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|
|
|
/* the "x" and "y" given are the bottom-left coordinates of the icon,
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|
* while the draw_keyframe_shape() function needs the midpoint for
|
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* the keyframe
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|
*/
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|
xco = x + w / 2;
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|
yco = y + h / 2;
|
|
|
|
/* draw keyframe
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|
* - xscale: 1.0 (since there's no timeline scaling to compensate for)
|
|
* - yscale: 0.3 * h (found out experimentally... dunno why!)
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|
* - sel: true (so that "keyframe" state shows the iconic yellow icon)
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|
*/
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|
draw_keyframe_shape(xco, yco, 1.0f, 0.3f * h, true, key_type, KEYFRAME_SHAPE_BOTH, alpha);
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|
|
|
UI_Theme_Restore(&theme_state);
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|
}
|
|
|
|
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME);
|
|
}
|
|
|
|
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN);
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|
}
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|
|
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME);
|
|
}
|
|
|
|
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER);
|
|
}
|
|
|
|
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
|
|
{
|
|
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD);
|
|
}
|
|
|
|
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
ThemeWireColor *cs = &btheme->tarm[index];
|
|
|
|
/* Draw three bands of color: One per color
|
|
* x-----a-----b-----c
|
|
* | N | S | A |
|
|
* x-----a-----b-----c
|
|
*/
|
|
const int a = x + w / 3;
|
|
const int b = x + w / 3 * 2;
|
|
const int c = x + w;
|
|
|
|
/* XXX: Include alpha into this... */
|
|
/* normal */
|
|
glColor3ubv((unsigned char *)cs->solid);
|
|
glRecti(x, y, a, y + h);
|
|
|
|
/* selected */
|
|
glColor3ubv((unsigned char *)cs->select);
|
|
glRecti(a, y, b, y + h);
|
|
|
|
/* active */
|
|
glColor3ubv((unsigned char *)cs->active);
|
|
glRecti(b, y, c, y + h);
|
|
}
|
|
|
|
#define DEF_VICON_COLORSET_DRAW_NTH(prefix, index) \
|
|
static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
|
|
{ \
|
|
vicon_colorset_draw(index, x, y, w, h, alpha); \
|
|
}
|
|
|
|
DEF_VICON_COLORSET_DRAW_NTH(01, 0)
|
|
DEF_VICON_COLORSET_DRAW_NTH(02, 1)
|
|
DEF_VICON_COLORSET_DRAW_NTH(03, 2)
|
|
DEF_VICON_COLORSET_DRAW_NTH(04, 3)
|
|
DEF_VICON_COLORSET_DRAW_NTH(05, 4)
|
|
DEF_VICON_COLORSET_DRAW_NTH(06, 5)
|
|
DEF_VICON_COLORSET_DRAW_NTH(07, 6)
|
|
DEF_VICON_COLORSET_DRAW_NTH(08, 7)
|
|
DEF_VICON_COLORSET_DRAW_NTH(09, 8)
|
|
DEF_VICON_COLORSET_DRAW_NTH(10, 9)
|
|
DEF_VICON_COLORSET_DRAW_NTH(11, 10)
|
|
DEF_VICON_COLORSET_DRAW_NTH(12, 11)
|
|
DEF_VICON_COLORSET_DRAW_NTH(13, 12)
|
|
DEF_VICON_COLORSET_DRAW_NTH(14, 13)
|
|
DEF_VICON_COLORSET_DRAW_NTH(15, 14)
|
|
DEF_VICON_COLORSET_DRAW_NTH(16, 15)
|
|
DEF_VICON_COLORSET_DRAW_NTH(17, 16)
|
|
DEF_VICON_COLORSET_DRAW_NTH(18, 17)
|
|
DEF_VICON_COLORSET_DRAW_NTH(19, 18)
|
|
DEF_VICON_COLORSET_DRAW_NTH(20, 19)
|
|
|
|
#undef DEF_VICON_COLORSET_DRAW_NTH
|
|
|
|
#ifndef WITH_HEADLESS
|
|
|
|
static void init_brush_icons(void)
|
|
{
|
|
|
|
#define INIT_BRUSH_ICON(icon_id, name) \
|
|
{ \
|
|
unsigned char *rect = (unsigned char *)datatoc_ ##name## _png; \
|
|
int size = datatoc_ ##name## _png_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
}
|
|
/* end INIT_BRUSH_ICON */
|
|
|
|
const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
|
|
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
|
|
|
|
#undef INIT_BRUSH_ICON
|
|
}
|
|
|
|
static void icon_verify_datatoc(IconImage *iimg)
|
|
{
|
|
/* if it has own rect, things are all OK */
|
|
if (iimg->rect)
|
|
return;
|
|
|
|
if (iimg->datatoc_rect) {
|
|
ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
|
|
iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
|
|
/* w and h were set on initialize */
|
|
if (bbuf->x != iimg->h && bbuf->y != iimg->w)
|
|
IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
|
|
|
|
iimg->rect = bbuf->rect;
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
}
|
|
|
|
static void init_matcap_icons(void)
|
|
{
|
|
/* dynamic allocation now, tucking datatoc pointers in DrawInfo */
|
|
#define INIT_MATCAP_ICON(icon_id, name) \
|
|
{ \
|
|
unsigned char *rect = (unsigned char *)datatoc_ ##name## _jpg; \
|
|
int size = datatoc_ ##name## _jpg_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
} (void)0
|
|
|
|
INIT_MATCAP_ICON(ICON_MATCAP_01, mc01);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_02, mc02);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_03, mc03);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_04, mc04);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_05, mc05);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_06, mc06);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_07, mc07);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_08, mc08);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_09, mc09);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_10, mc10);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_11, mc11);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_12, mc12);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_13, mc13);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_14, mc14);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_15, mc15);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_16, mc16);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_17, mc17);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_18, mc18);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_19, mc19);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_20, mc20);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_21, mc21);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_22, mc22);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_23, mc23);
|
|
INIT_MATCAP_ICON(ICON_MATCAP_24, mc24);
|
|
|
|
#undef INIT_MATCAP_ICON
|
|
|
|
}
|
|
|
|
static void init_internal_icons(void)
|
|
{
|
|
// bTheme *btheme = UI_GetTheme();
|
|
ImBuf *b16buf = NULL, *b32buf = NULL;
|
|
int x, y, icontype;
|
|
|
|
#if 0 // temp disabled
|
|
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
|
|
char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
char iconfilestr[FILE_MAX];
|
|
|
|
if (icondir) {
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL); /* if the image is missing bbuf will just be NULL */
|
|
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
|
|
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
|
|
IMB_freeImBuf(bbuf);
|
|
bbuf = NULL;
|
|
}
|
|
}
|
|
else {
|
|
printf("%s: 'icons' data path not found, continuing\n", __func__);
|
|
}
|
|
}
|
|
#endif
|
|
if (b16buf == NULL)
|
|
b16buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons16_png,
|
|
datatoc_blender_icons16_png_size, IB_rect, NULL, "<blender icons>");
|
|
if (b16buf)
|
|
IMB_premultiply_alpha(b16buf);
|
|
|
|
if (b32buf == NULL)
|
|
b32buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons32_png,
|
|
datatoc_blender_icons32_png_size, IB_rect, NULL, "<blender icons>");
|
|
if (b32buf)
|
|
IMB_premultiply_alpha(b32buf);
|
|
|
|
if (b16buf && b32buf) {
|
|
/* free existing texture if any */
|
|
if (icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id = 0;
|
|
}
|
|
|
|
/* we only use a texture for cards with non-power of two */
|
|
if (GPU_full_non_power_of_two_support()) {
|
|
glGenTextures(1, &icongltex.id);
|
|
|
|
if (icongltex.id) {
|
|
int level = 2;
|
|
|
|
icongltex.w = b32buf->x;
|
|
icongltex.h = b32buf->y;
|
|
icongltex.invw = 1.0f / b32buf->x;
|
|
icongltex.invh = 1.0f / b32buf->y;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect);
|
|
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect);
|
|
|
|
while (b16buf->x > 1) {
|
|
ImBuf *nbuf = IMB_onehalf(b16buf);
|
|
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect);
|
|
level++;
|
|
IMB_freeImBuf(b16buf);
|
|
b16buf = nbuf;
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
if (glGetError() == GL_OUT_OF_MEMORY) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (icongltex.id)
|
|
icontype = ICON_TYPE_TEXTURE;
|
|
else
|
|
icontype = ICON_TYPE_BUFFER;
|
|
|
|
if (b32buf) {
|
|
for (y = 0; y < ICON_GRID_ROWS; y++) {
|
|
for (x = 0; x < ICON_GRID_COLS; x++) {
|
|
def_internal_icon(b32buf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
|
|
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
|
|
icontype);
|
|
}
|
|
}
|
|
}
|
|
|
|
def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
|
|
def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
|
|
def_internal_vicon(VICO_EDITMODE_VEC_DEHLT, vicon_editmode_dehlt_draw);
|
|
def_internal_vicon(VICO_EDITMODE_VEC_HLT, vicon_editmode_hlt_draw);
|
|
def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
|
|
def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
|
|
def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
|
|
def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
|
|
def_internal_vicon(VICO_X_VEC, vicon_x_draw);
|
|
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
|
|
|
|
def_internal_vicon(VICO_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
|
|
def_internal_vicon(VICO_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
|
|
|
|
def_internal_vicon(VICO_COLORSET_01_VEC, vicon_colorset_draw_01);
|
|
def_internal_vicon(VICO_COLORSET_02_VEC, vicon_colorset_draw_02);
|
|
def_internal_vicon(VICO_COLORSET_03_VEC, vicon_colorset_draw_03);
|
|
def_internal_vicon(VICO_COLORSET_04_VEC, vicon_colorset_draw_04);
|
|
def_internal_vicon(VICO_COLORSET_05_VEC, vicon_colorset_draw_05);
|
|
def_internal_vicon(VICO_COLORSET_06_VEC, vicon_colorset_draw_06);
|
|
def_internal_vicon(VICO_COLORSET_07_VEC, vicon_colorset_draw_07);
|
|
def_internal_vicon(VICO_COLORSET_08_VEC, vicon_colorset_draw_08);
|
|
def_internal_vicon(VICO_COLORSET_09_VEC, vicon_colorset_draw_09);
|
|
def_internal_vicon(VICO_COLORSET_10_VEC, vicon_colorset_draw_10);
|
|
def_internal_vicon(VICO_COLORSET_11_VEC, vicon_colorset_draw_11);
|
|
def_internal_vicon(VICO_COLORSET_12_VEC, vicon_colorset_draw_12);
|
|
def_internal_vicon(VICO_COLORSET_13_VEC, vicon_colorset_draw_13);
|
|
def_internal_vicon(VICO_COLORSET_14_VEC, vicon_colorset_draw_14);
|
|
def_internal_vicon(VICO_COLORSET_15_VEC, vicon_colorset_draw_15);
|
|
def_internal_vicon(VICO_COLORSET_16_VEC, vicon_colorset_draw_16);
|
|
def_internal_vicon(VICO_COLORSET_17_VEC, vicon_colorset_draw_17);
|
|
def_internal_vicon(VICO_COLORSET_18_VEC, vicon_colorset_draw_18);
|
|
def_internal_vicon(VICO_COLORSET_19_VEC, vicon_colorset_draw_19);
|
|
def_internal_vicon(VICO_COLORSET_20_VEC, vicon_colorset_draw_20);
|
|
|
|
IMB_freeImBuf(b16buf);
|
|
IMB_freeImBuf(b32buf);
|
|
|
|
}
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
static void init_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile;
|
|
struct direntry *dir;
|
|
int totfile, i, index = 1;
|
|
const char *icondir;
|
|
|
|
BLI_listbase_clear(list);
|
|
icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
|
|
if (icondir == NULL)
|
|
return;
|
|
|
|
totfile = BLI_filelist_dir_contents(icondir, &dir);
|
|
|
|
for (i = 0; i < totfile; i++) {
|
|
if ((dir[i].type & S_IFREG)) {
|
|
const char *filename = dir[i].relname;
|
|
|
|
if (BLI_testextensie(filename, ".png")) {
|
|
/* loading all icons on file start is overkill & slows startup
|
|
* its possible they change size after blender load anyway. */
|
|
#if 0
|
|
int ifilex, ifiley;
|
|
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
|
|
ImBuf *bbuf = NULL;
|
|
/* check to see if the image is the right size, continue if not */
|
|
/* copying strings here should go ok, assuming that we never get back
|
|
* a complete path to file longer than 256 chars */
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
|
|
|
|
if (bbuf) {
|
|
ifilex = bbuf->x;
|
|
ifiley = bbuf->y;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
else {
|
|
ifilex = ifiley = 0;
|
|
}
|
|
|
|
/* bad size or failed to load */
|
|
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
|
|
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
|
|
continue;
|
|
}
|
|
#endif /* removed */
|
|
|
|
/* found a potential icon file, so make an entry for it in the cache list */
|
|
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
|
|
|
|
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
|
|
ifile->index = index;
|
|
|
|
BLI_addtail(list, ifile);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_filelist_free(dir, totfile);
|
|
dir = NULL;
|
|
}
|
|
|
|
static void free_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile = NULL, *next_ifile = NULL;
|
|
|
|
for (ifile = list->first; ifile; ifile = next_ifile) {
|
|
next_ifile = ifile->next;
|
|
BLI_freelinkN(list, ifile);
|
|
}
|
|
}
|
|
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
int UI_iconfile_get_index(const char *filename)
|
|
{
|
|
IconFile *ifile;
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
for (ifile = list->first; ifile; ifile = ifile->next) {
|
|
if (BLI_path_cmp(filename, ifile->filename) == 0) {
|
|
return ifile->index;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ListBase *UI_iconfile_list(void)
|
|
{
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
return list;
|
|
}
|
|
|
|
|
|
void UI_icons_free(void)
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
if (icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id = 0;
|
|
}
|
|
|
|
free_iconfile_list(&iconfilelist);
|
|
BKE_icons_free();
|
|
#endif
|
|
}
|
|
|
|
void UI_icons_free_drawinfo(void *drawinfo)
|
|
{
|
|
DrawInfo *di = drawinfo;
|
|
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_BUFFER) {
|
|
if (di->data.buffer.image) {
|
|
if (di->data.buffer.image->rect)
|
|
MEM_freeN(di->data.buffer.image->rect);
|
|
MEM_freeN(di->data.buffer.image);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(di);
|
|
}
|
|
}
|
|
|
|
static DrawInfo *icon_create_drawinfo(void)
|
|
{
|
|
DrawInfo *di = NULL;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
|
di->type = ICON_TYPE_PREVIEW;
|
|
|
|
return di;
|
|
}
|
|
|
|
/* note!, returns unscaled by DPI */
|
|
int UI_icon_get_width(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_WIDTH;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UI_icon_get_height(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_HEIGHT;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UI_icons_init(int first_dyn_id)
|
|
{
|
|
BKE_icons_init(first_dyn_id);
|
|
#ifndef WITH_HEADLESS
|
|
init_iconfile_list(&iconfilelist);
|
|
init_internal_icons();
|
|
init_brush_icons();
|
|
init_matcap_icons();
|
|
#endif
|
|
}
|
|
|
|
/* Render size for preview images and icons
|
|
*/
|
|
int UI_preview_render_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_RENDER_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_RENDER_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Create rect for the icon
|
|
*/
|
|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
|
|
{
|
|
unsigned int render_size = UI_preview_render_size(size);
|
|
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s, error: requested preview image does not exist", __func__);
|
|
}
|
|
else if (!prv_img->rect[size]) {
|
|
prv_img->w[size] = render_size;
|
|
prv_img->h[size] = render_size;
|
|
prv_img->flag[size] |= PRV_CHANGED;
|
|
prv_img->changed_timestamp[size] = 0;
|
|
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(unsigned int), "prv_rect");
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
|
|
|
|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
}
|
|
|
|
if (di) {
|
|
switch (di->type) {
|
|
case ICON_TYPE_PREVIEW:
|
|
{
|
|
ID *id = (icon->type != 0) ? icon->obj : NULL;
|
|
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
|
|
|
|
if (prv) {
|
|
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
|
|
|
|
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
|
|
ui_id_preview_image_render_size(C, NULL, id, prv, size, true);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only called when icon has changed */
|
|
/* only call with valid pointer from UI_icon_draw */
|
|
static void icon_set_image(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *prv_img, enum eIconSizes size, const bool use_job)
|
|
{
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
|
|
return;
|
|
}
|
|
|
|
if (prv_img->flag[size] & PRV_USER_EDITED) {
|
|
/* user-edited preview, do not auto-update! */
|
|
return;
|
|
}
|
|
|
|
icon_create_rect(prv_img, size);
|
|
|
|
if (use_job) {
|
|
/* Job (background) version */
|
|
ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
else {
|
|
if (!scene) {
|
|
scene = CTX_data_scene(C);
|
|
}
|
|
/* Immediate version */
|
|
ED_preview_icon_render(CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
}
|
|
|
|
PreviewImage *UI_icon_to_preview(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *prv = (icon->type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
|
|
|
|
if (prv) {
|
|
return BKE_previewimg_copy(prv);
|
|
}
|
|
}
|
|
else if (di->data.buffer.image) {
|
|
ImBuf *bbuf;
|
|
|
|
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect, di->data.buffer.image->datatoc_size,
|
|
IB_rect, NULL, __func__);
|
|
if (bbuf) {
|
|
PreviewImage *prv = BKE_previewimg_create();
|
|
|
|
prv->rect[0] = bbuf->rect;
|
|
|
|
prv->w[0] = bbuf->x;
|
|
prv->h[0] = bbuf->y;
|
|
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
|
|
return prv;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
|
|
unsigned int *rect, float alpha, const float rgb[3], const bool is_preview)
|
|
{
|
|
ImBuf *ima = NULL;
|
|
int draw_w = w;
|
|
int draw_h = h;
|
|
int draw_x = x;
|
|
int draw_y = y;
|
|
|
|
/* sanity check */
|
|
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
|
|
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
|
|
BLI_assert(!"invalid icon size");
|
|
return;
|
|
}
|
|
|
|
/* modulate color */
|
|
if (alpha != 1.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, alpha);
|
|
|
|
if (rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, rgb[0]);
|
|
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
|
|
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
|
|
}
|
|
|
|
/* rect contains image in 'rendersize', we only scale if needed */
|
|
if (rw != w || rh != h) {
|
|
/* preserve aspect ratio and center */
|
|
if (rw > rh) {
|
|
draw_w = w;
|
|
draw_h = (int)(((float)rh / (float)rw) * (float)w);
|
|
draw_y += (h - draw_h) / 2;
|
|
}
|
|
else if (rw < rh) {
|
|
draw_w = (int)(((float)rw / (float)rh) * (float)h);
|
|
draw_h = h;
|
|
draw_x += (w - draw_w) / 2;
|
|
}
|
|
/* if the image is squared, the draw_ initialization values are good */
|
|
|
|
/* first allocate imbuf for scaling and copy preview into it */
|
|
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
|
|
memcpy(ima->rect, rect, rw * rh * sizeof(unsigned int));
|
|
IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
|
|
rect = ima->rect;
|
|
}
|
|
|
|
/* draw */
|
|
if (is_preview) {
|
|
glaDrawPixelsSafe(draw_x, draw_y, draw_w, draw_h, draw_w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
}
|
|
else {
|
|
int bound_options;
|
|
GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options);
|
|
|
|
glRasterPos2f(draw_x, draw_y);
|
|
glDrawPixels(draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
|
|
GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options);
|
|
}
|
|
|
|
if (ima)
|
|
IMB_freeImBuf(ima);
|
|
|
|
/* restore color */
|
|
if (alpha != 0.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
|
|
|
|
if (rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, 1.0f);
|
|
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
|
|
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
|
|
}
|
|
}
|
|
|
|
static void icon_draw_texture(
|
|
float x, float y, float w, float h, int ix, int iy,
|
|
int UNUSED(iw), int ih, float alpha, const float rgb[3])
|
|
{
|
|
float x1, x2, y1, y2;
|
|
|
|
if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
|
|
else glColor4f(alpha, alpha, alpha, alpha);
|
|
|
|
x1 = ix * icongltex.invw;
|
|
x2 = (ix + ih) * icongltex.invw;
|
|
y1 = iy * icongltex.invh;
|
|
y2 = (iy + ih) * icongltex.invh;
|
|
|
|
GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
|
|
/* sharper downscaling, has no effect when scale matches with a mip level */
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f);
|
|
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(x1, y1);
|
|
glVertex2f(x, y);
|
|
|
|
glTexCoord2f(x2, y1);
|
|
glVertex2f(x + w, y);
|
|
|
|
glTexCoord2f(x2, y2);
|
|
glVertex2f(x + w, y + h);
|
|
|
|
glTexCoord2f(x1, y2);
|
|
glVertex2f(x, y + h);
|
|
glEnd();
|
|
|
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
|
|
}
|
|
|
|
/* Drawing size for preview images */
|
|
static int get_draw_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void icon_draw_size(
|
|
float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
|
|
enum eIconSizes size, int draw_size, const bool UNUSED(nocreate), const bool is_preview)
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
IconImage *iimg;
|
|
const float fdraw_size = (float)draw_size;
|
|
int w, h;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
alpha *= btheme->tui.icon_alpha;
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
}
|
|
|
|
/* scale width and height according to aspect */
|
|
w = (int)(fdraw_size / aspect + 0.5f);
|
|
h = (int)(fdraw_size / aspect + 0.5f);
|
|
|
|
if (di->type == ICON_TYPE_VECTOR) {
|
|
/* vector icons use the uiBlock transformation, they are not drawn
|
|
* with untransformed coordinates like the other icons */
|
|
di->data.vector.func((int)x, (int)y, w, h, 1.0f);
|
|
}
|
|
else if (di->type == ICON_TYPE_TEXTURE) {
|
|
/* texture image use premul alpha for correct scaling */
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
|
|
di->data.texture.w, di->data.texture.h, alpha, rgb);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_BUFFER) {
|
|
/* it is a builtin icon */
|
|
iimg = di->data.buffer.image;
|
|
#ifndef WITH_HEADLESS
|
|
icon_verify_datatoc(iimg);
|
|
#endif
|
|
if (!iimg->rect) return; /* something has gone wrong! */
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *pi = (icon->type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
|
|
|
|
if (pi) {
|
|
/* no create icon on this level in code */
|
|
if (!pi->rect[size]) return; /* something has gone wrong! */
|
|
|
|
/* preview images use premul alpha ... */
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, is_preview);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
|
|
{
|
|
if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) { /* changed only ever set by dynamic icons */
|
|
/* create the rect if necessary */
|
|
icon_set_image(C, scene, id, pi, size, use_job);
|
|
|
|
pi->flag[size] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
|
|
void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big, const bool use_job)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
|
|
if (pi) {
|
|
if (big)
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job); /* bigger preview size */
|
|
else
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job); /* icon size */
|
|
}
|
|
}
|
|
|
|
static void ui_id_brush_render(const bContext *C, ID *id)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
enum eIconSizes i;
|
|
|
|
if (!pi)
|
|
return;
|
|
|
|
for (i = 0; i < NUM_ICON_SIZES; i++) {
|
|
/* check if rect needs to be created; changed
|
|
* only set by dynamic icons */
|
|
if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
|
|
icon_set_image(C, NULL, id, pi, i, true);
|
|
pi->flag[i] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
|
|
{
|
|
Brush *br = (Brush *)id;
|
|
|
|
if (br->flag & BRUSH_CUSTOM_ICON) {
|
|
BKE_icon_id_ensure(id);
|
|
ui_id_brush_render(C, id);
|
|
}
|
|
else {
|
|
Object *ob = CTX_data_active_object(C);
|
|
SpaceImage *sima;
|
|
EnumPropertyItem *items = NULL;
|
|
int tool = PAINT_TOOL_DRAW, mode = 0;
|
|
|
|
/* XXX: this is not nice, should probably make brushes
|
|
* be strictly in one paint mode only to avoid
|
|
* checking various context stuff here */
|
|
|
|
if (CTX_wm_view3d(C) && ob) {
|
|
if (ob->mode & OB_MODE_SCULPT)
|
|
mode = OB_MODE_SCULPT;
|
|
else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))
|
|
mode = OB_MODE_VERTEX_PAINT;
|
|
else if (ob->mode & OB_MODE_TEXTURE_PAINT)
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
else if ((sima = CTX_wm_space_image(C)) &&
|
|
(sima->mode == SI_MODE_PAINT))
|
|
{
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
|
|
/* reset the icon */
|
|
if (mode == OB_MODE_SCULPT) {
|
|
items = rna_enum_brush_sculpt_tool_items;
|
|
tool = br->sculpt_tool;
|
|
}
|
|
else if (mode == OB_MODE_VERTEX_PAINT) {
|
|
items = rna_enum_brush_vertex_tool_items;
|
|
tool = br->vertexpaint_tool;
|
|
}
|
|
else if (mode == OB_MODE_TEXTURE_PAINT) {
|
|
items = rna_enum_brush_image_tool_items;
|
|
tool = br->imagepaint_tool;
|
|
}
|
|
|
|
if (!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
|
|
id->icon_id = 0;
|
|
}
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
|
|
{
|
|
int iconid = 0;
|
|
|
|
/* icon */
|
|
switch (GS(id->name)) {
|
|
case ID_BR:
|
|
iconid = ui_id_brush_get_icon(C, id);
|
|
break;
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
iconid = BKE_icon_id_ensure(id);
|
|
/* checks if not exists, or changed */
|
|
UI_id_icon_render(C, NULL, id, big, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return iconid;
|
|
}
|
|
|
|
int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
|
|
{
|
|
ID *id = NULL;
|
|
|
|
if (!ptr->data)
|
|
return rnaicon;
|
|
|
|
/* try ID, material, texture or dynapaint slot */
|
|
if (RNA_struct_is_ID(ptr->type)) {
|
|
id = ptr->id.data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
|
|
id = RNA_pointer_get(ptr, "material").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
|
|
id = RNA_pointer_get(ptr, "texture").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
|
|
DynamicPaintSurface *surface = (DynamicPaintSurface *)ptr->data;
|
|
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX)
|
|
return ICON_TEXTURE_SHADED;
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX)
|
|
return ICON_OUTLINER_DATA_MESH;
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
|
|
return ICON_FILE_IMAGE;
|
|
}
|
|
|
|
/* get icon from ID */
|
|
if (id) {
|
|
int icon = ui_id_icon_get(C, id, big);
|
|
|
|
return icon ? icon : rnaicon;
|
|
}
|
|
|
|
return rnaicon;
|
|
}
|
|
|
|
int UI_idcode_icon_get(const int idcode)
|
|
{
|
|
switch (idcode) {
|
|
case ID_AC:
|
|
return ICON_ANIM_DATA;
|
|
case ID_AR:
|
|
return ICON_ARMATURE_DATA;
|
|
case ID_BR:
|
|
return ICON_BRUSH_DATA;
|
|
case ID_CA:
|
|
return ICON_CAMERA_DATA;
|
|
case ID_CF:
|
|
return ICON_FILE;
|
|
case ID_CU:
|
|
return ICON_CURVE_DATA;
|
|
case ID_GD:
|
|
return ICON_GREASEPENCIL;
|
|
case ID_GR:
|
|
return ICON_GROUP;
|
|
case ID_IM:
|
|
return ICON_IMAGE_DATA;
|
|
case ID_LA:
|
|
return ICON_LAMP_DATA;
|
|
case ID_LS:
|
|
return ICON_LINE_DATA;
|
|
case ID_LT:
|
|
return ICON_LATTICE_DATA;
|
|
case ID_MA:
|
|
return ICON_MATERIAL_DATA;
|
|
case ID_MB:
|
|
return ICON_META_DATA;
|
|
case ID_MC:
|
|
return ICON_CLIP;
|
|
case ID_ME:
|
|
return ICON_MESH_DATA;
|
|
case ID_MSK:
|
|
return ICON_MOD_MASK; /* TODO! this would need its own icon! */
|
|
case ID_NT:
|
|
return ICON_NODETREE;
|
|
case ID_OB:
|
|
return ICON_OBJECT_DATA;
|
|
case ID_PA:
|
|
return ICON_PARTICLE_DATA;
|
|
case ID_PAL:
|
|
return ICON_COLOR; /* TODO! this would need its own icon! */
|
|
case ID_PC:
|
|
return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
|
|
case ID_SCE:
|
|
return ICON_SCENE_DATA;
|
|
case ID_SPK:
|
|
return ICON_SPEAKER;
|
|
case ID_SO:
|
|
return ICON_SOUND;
|
|
case ID_TE:
|
|
return ICON_TEXTURE_DATA;
|
|
case ID_TXT:
|
|
return ICON_TEXT;
|
|
case ID_VF:
|
|
return ICON_FONT_DATA;
|
|
case ID_WO:
|
|
return ICON_WORLD_DATA;
|
|
default:
|
|
return ICON_NONE;
|
|
}
|
|
}
|
|
|
|
static void icon_draw_at_size(
|
|
float x, float y, int icon_id, float aspect, float alpha,
|
|
enum eIconSizes size, const bool nocreate)
|
|
{
|
|
int draw_size = get_draw_size(size);
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, nocreate, false);
|
|
}
|
|
|
|
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0);
|
|
}
|
|
|
|
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3])
|
|
{
|
|
int draw_size = get_draw_size(ICON_SIZE_ICON);
|
|
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false, false);
|
|
}
|
|
|
|
/* draws icon with dpi scale factor */
|
|
void UI_icon_draw(float x, float y, int icon_id)
|
|
{
|
|
UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f);
|
|
}
|
|
|
|
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
|
|
{
|
|
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, true, false);
|
|
}
|
|
|
|
void UI_icon_draw_preview(float x, float y, int icon_id)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size)
|
|
{
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, ICON_SIZE_PREVIEW, size, false, true);
|
|
}
|
|
|