- Appending Images now re-assigns relative paths, to match with the file as currently being used Bugfix: - Memory error in creating preview render rects... gave no issues here, but i guess that's not saying anything! Hope its more stable now. :)
797 lines
20 KiB
C
797 lines
20 KiB
C
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/* global includes */
|
|
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifndef WIN32
|
|
#include <unistd.h>
|
|
#else
|
|
#include <io.h>
|
|
#endif
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_arithb.h"
|
|
#include "BLI_blenlib.h"
|
|
|
|
#include "MTC_matrixops.h"
|
|
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_world_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_image_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_space_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BKE_global.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_icons.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_texture.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_world.h"
|
|
#include "BKE_texture.h"
|
|
#include "BKE_utildefines.h"
|
|
|
|
#include "IMB_imbuf.h"
|
|
#include "IMB_imbuf_types.h"
|
|
|
|
#include "BSE_headerbuttons.h"
|
|
#include "BSE_node.h"
|
|
#include "BSE_view.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_screen.h"
|
|
#include "BIF_space.h" /* allqueue */
|
|
#include "BIF_butspace.h"
|
|
#include "BIF_mywindow.h"
|
|
#include "BIF_interface.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "BIF_previewrender.h" /* include ourself for prototypes */
|
|
|
|
#include "PIL_time.h"
|
|
|
|
#include "RE_pipeline.h"
|
|
#include "BLO_readfile.h"
|
|
|
|
#include "blendef.h" /* CLAMP */
|
|
#include "interface.h" /* ui_graphics_to_window(), SOLVE! (ton) */
|
|
#include "mydevice.h"
|
|
|
|
|
|
#define PR_XMIN 10
|
|
#define PR_YMIN 5
|
|
#define PR_XMAX 200
|
|
#define PR_YMAX 195
|
|
|
|
|
|
static void set_previewrect(RenderInfo *ri, int win)
|
|
{
|
|
rctf viewplane;
|
|
|
|
BLI_init_rctf(&viewplane, PR_XMIN, PR_XMAX, PR_YMIN, PR_YMAX);
|
|
|
|
ui_graphics_to_window_rct(win, &viewplane, &ri->disprect);
|
|
|
|
/* correction for gla draw */
|
|
BLI_translate_rcti(&ri->disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
glaDefine2DArea(&curarea->winrct);
|
|
|
|
ri->pr_rectx= (ri->disprect.xmax-ri->disprect.xmin);
|
|
ri->pr_recty= (ri->disprect.ymax-ri->disprect.ymin);
|
|
}
|
|
|
|
static void end_previewrect(void)
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
// restore viewport / scissor which was set by glaDefine2DArea
|
|
glViewport(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
|
|
glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
|
|
|
|
}
|
|
|
|
/* unused now */
|
|
void draw_tex_crop(Tex *tex)
|
|
{
|
|
rcti rct;
|
|
int ret= 0;
|
|
|
|
if(tex==0) return;
|
|
|
|
if(tex->type==TEX_IMAGE) {
|
|
if(tex->cropxmin==0.0f) ret++;
|
|
if(tex->cropymin==0.0f) ret++;
|
|
if(tex->cropxmax==1.0f) ret++;
|
|
if(tex->cropymax==1.0f) ret++;
|
|
if(ret==4) return;
|
|
|
|
rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
|
|
rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
|
|
rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
|
|
rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
glColor3ub(0, 0, 0);
|
|
glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
|
|
|
|
glColor3ub(255, 255, 255);
|
|
glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
}
|
|
|
|
/* temporal abuse; if id_code is -1 it only does texture.... solve! */
|
|
void BIF_preview_changed(short id_code)
|
|
{
|
|
ScrArea *sa;
|
|
|
|
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
|
|
if(sa->spacetype==SPACE_BUTS) {
|
|
SpaceButs *sbuts= sa->spacedata.first;
|
|
if(sbuts->mainb==CONTEXT_SHADING) {
|
|
int tab= sbuts->tab[CONTEXT_SHADING];
|
|
if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
|
|
if (sbuts->ri) sbuts->ri->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
|
|
if (sbuts->ri) sbuts->ri->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
|
|
if (sbuts->ri) sbuts->ri->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
|
|
if (sbuts->ri) sbuts->ri->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
}
|
|
else if(sa->spacetype==SPACE_NODE) {
|
|
SpaceNode *snode= sa->spacedata.first;
|
|
if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) {
|
|
snode_tag_dirty(snode);
|
|
}
|
|
}
|
|
else if(sa->spacetype==SPACE_VIEW3D) {
|
|
View3D *vd= sa->spacedata.first;
|
|
/* if is has a renderinfo, we consider that reason for signalling */
|
|
if (vd->ri) {
|
|
vd->ri->cury= 0;
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* *************************** Preview for buttons *********************** */
|
|
|
|
static Main *pr_main= NULL;
|
|
|
|
void BIF_preview_init_dbase(void)
|
|
{
|
|
BlendReadError bre;
|
|
BlendFileData *bfd;
|
|
extern int datatoc_preview_blend_size;
|
|
extern char datatoc_preview_blend[];
|
|
|
|
G.fileflags |= G_FILE_NO_UI;
|
|
bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, &bre);
|
|
if (bfd) {
|
|
pr_main= bfd->main;
|
|
|
|
MEM_freeN(bfd);
|
|
}
|
|
G.fileflags &= ~G_FILE_NO_UI;
|
|
}
|
|
|
|
void BIF_preview_free_dbase(void)
|
|
{
|
|
if(pr_main)
|
|
free_main(pr_main);
|
|
}
|
|
|
|
/* call this with an ID pointer to initialize preview scene */
|
|
/* call this with ID NULL to restore assigned ID pointers in preview scene */
|
|
static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_method)
|
|
{
|
|
Scene *sce;
|
|
Base *base;
|
|
|
|
if(pr_main==NULL) return NULL;
|
|
|
|
sce= pr_main->scene.first;
|
|
if(sce) {
|
|
if(id_type==ID_MA) {
|
|
Material *mat= (Material *)id;
|
|
|
|
sce->r.mode |= R_SHADOW;
|
|
|
|
if(id) {
|
|
if(pr_method==PR_ICON_RENDER) {
|
|
sce->lay= 1<<MA_SPHERE_A;
|
|
}
|
|
else {
|
|
sce->lay= 1<<mat->pr_type;
|
|
if(mat->nodetree)
|
|
ntreeInitPreview(mat->nodetree, ri->pr_rectx, ri->pr_recty);
|
|
}
|
|
}
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
if(base->object->id.name[2]=='p') {
|
|
if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL))
|
|
assign_material(base->object, mat, base->object->actcol);
|
|
}
|
|
}
|
|
}
|
|
else if(id_type==ID_TE) {
|
|
Tex *tex= (Tex *)id;
|
|
|
|
sce->lay= 1<<MA_TEXTURE;
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
if(base->object->id.name[2]=='t') {
|
|
Material *mat= give_current_material(base->object, base->object->actcol);
|
|
if(mat && mat->mtex[0]) {
|
|
mat->mtex[0]->tex= tex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(id_type==ID_LA) {
|
|
Lamp *la= (Lamp *)id;
|
|
|
|
sce->lay= 1<<MA_LAMP;
|
|
sce->r.mode &= ~R_SHADOW;
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
if(base->object->id.name[2]=='p') {
|
|
if(base->object->type==OB_LAMP)
|
|
base->object->data= la;
|
|
}
|
|
}
|
|
}
|
|
else if(id_type==ID_WO) {
|
|
sce->lay= 1<<MA_SKY;
|
|
sce->world= (World *)id;
|
|
}
|
|
|
|
return sce;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void previewrender_progress(RenderResult *rr, rcti *unused)
|
|
{
|
|
RenderLayer *rl;
|
|
RenderInfo *ri= G.buts->ri;
|
|
float ofsx, ofsy;
|
|
|
|
rl= rr->layers.first;
|
|
|
|
ofsx= ri->disprect.xmin + rr->tilerect.xmin;
|
|
ofsy= ri->disprect.ymin + rr->tilerect.ymin;
|
|
|
|
glDrawBuffer(GL_FRONT);
|
|
glaDrawPixelsSafe(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
|
|
glFlush();
|
|
glDrawBuffer(GL_BACK);
|
|
}
|
|
|
|
|
|
/* called by interface_icons.c, or by BIF_previewrender_buts or by nodes... */
|
|
void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *area, int pr_method)
|
|
{
|
|
Render *re;
|
|
RenderStats *rstats;
|
|
Scene *sce;
|
|
char name [32];
|
|
|
|
if(ri->cury>=ri->pr_recty) return;
|
|
|
|
/* because preview render size differs all the time, we alloc here to make sure its right size */
|
|
if(ri->rect)
|
|
MEM_freeN(ri->rect);
|
|
ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
|
|
|
|
/* check for return with a new event */
|
|
if(pr_method!=PR_ICON_RENDER && qtest()) {
|
|
if(area)
|
|
addafterqueue(area->win, RENDERPREVIEW, 1);
|
|
return;
|
|
}
|
|
|
|
/* get the stuff from the builtin preview dbase */
|
|
sce= preview_prepare_scene(ri, GS(id->name), id, pr_method);
|
|
if(sce==NULL) return;
|
|
|
|
/* just create new render always now */
|
|
sprintf(name, "ButsPreview %d", area?area->win:0);
|
|
re= RE_NewRender(name);
|
|
|
|
/* handle cases */
|
|
if(pr_method==PR_DRAW_RENDER) {
|
|
RE_display_draw_cb(re, previewrender_progress);
|
|
RE_test_break_cb(re, qtest);
|
|
sce->r.scemode |= R_NODE_PREVIEW;
|
|
}
|
|
else if(pr_method==PR_DO_RENDER) {
|
|
RE_test_break_cb(re, qtest);
|
|
sce->r.scemode |= R_NODE_PREVIEW;
|
|
}
|
|
else { /* PR_ICON_RENDER */
|
|
sce->r.scemode &= ~R_NODE_PREVIEW;
|
|
}
|
|
|
|
/* entire cycle for render engine */
|
|
RE_InitState(re, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
|
|
RE_SetCamera(re, sce->camera);
|
|
RE_Database_FromScene(re, sce, 1);
|
|
RE_TileProcessor(re); // actual render engine
|
|
RE_Database_Free(re);
|
|
|
|
/* handle results */
|
|
if(pr_method==PR_ICON_RENDER) {
|
|
RE_ResultGet32(re, ri->rect);
|
|
}
|
|
else {
|
|
rstats= RE_GetStats(re);
|
|
if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
|
|
ri->cury= ri->pr_recty;
|
|
RE_ResultGet32(re, ri->rect);
|
|
if(GS(id->name)==ID_MA && ((Material *)id)->use_nodes)
|
|
allqueue(REDRAWNODE, 0);
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
else {
|
|
if(pr_method==PR_DRAW_RENDER && qtest()) {
|
|
addafterqueue(area->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
}
|
|
/* unassign the pointer */
|
|
preview_prepare_scene(ri, GS(id->name), NULL, 0);
|
|
RE_FreeRender(re);
|
|
}
|
|
|
|
|
|
/* afterqueue call */
|
|
void BIF_previewrender_buts(SpaceButs *sbuts)
|
|
{
|
|
uiBlock *block;
|
|
struct ID* id = 0;
|
|
struct ID* idfrom = 0;
|
|
struct ID* idshow = 0;
|
|
Object *ob;
|
|
|
|
if (!sbuts->ri) return;
|
|
|
|
/* we safely assume curarea has panel "preview" */
|
|
/* quick hack for now, later on preview should become uiBlock itself */
|
|
|
|
block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview");
|
|
if(block==NULL) return;
|
|
|
|
ob= ((G.scene->basact)? (G.scene->basact)->object: 0);
|
|
|
|
/* we cant trust this global lockpoin.. for example with headerless window */
|
|
buttons_active_id(&id, &idfrom);
|
|
G.buts->lockpoin= id;
|
|
|
|
if(sbuts->mainb==CONTEXT_SHADING) {
|
|
int tab= sbuts->tab[CONTEXT_SHADING];
|
|
|
|
if(tab==TAB_SHADING_MAT)
|
|
idshow = sbuts->lockpoin;
|
|
else if(tab==TAB_SHADING_TEX)
|
|
idshow = sbuts->lockpoin;
|
|
else if(tab==TAB_SHADING_LAMP) {
|
|
if(ob && ob->type==OB_LAMP) idshow= ob->data;
|
|
}
|
|
else if(tab==TAB_SHADING_WORLD)
|
|
idshow = sbuts->lockpoin;
|
|
}
|
|
else if(sbuts->mainb==CONTEXT_OBJECT) {
|
|
if(ob && ob->type==OB_LAMP) idshow = ob->data;
|
|
}
|
|
|
|
if (idshow) {
|
|
BKE_icon_changed(BKE_icon_getid(idshow));
|
|
uiPanelPush(block);
|
|
set_previewrect(sbuts->ri, sbuts->area->win); // uses UImat
|
|
BIF_previewrender(idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER);
|
|
uiPanelPop(block);
|
|
end_previewrect();
|
|
}
|
|
else {
|
|
/* no active block to draw. But we do draw black if possible */
|
|
if(sbuts->ri->rect) {
|
|
memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty);
|
|
sbuts->ri->cury= sbuts->ri->pr_recty;
|
|
addqueue(curarea->win, REDRAW, 1);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/* is panel callback, supposed to be called with correct panel offset matrix */
|
|
void BIF_previewdraw(ScrArea *sa, uiBlock *block)
|
|
{
|
|
SpaceButs *sbuts= sa->spacedata.first;
|
|
short id_code= 0;
|
|
|
|
if(sbuts->lockpoin) {
|
|
ID *id= sbuts->lockpoin;
|
|
id_code= GS(id->name);
|
|
}
|
|
|
|
if (!sbuts->ri) {
|
|
sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
|
sbuts->ri->cury = 0;
|
|
sbuts->ri->rect = NULL;
|
|
}
|
|
|
|
if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code);
|
|
else {
|
|
RenderInfo *ri= sbuts->ri;
|
|
int oldx= ri->pr_rectx, oldy= ri->pr_recty;
|
|
|
|
/* we now do scalable previews! */
|
|
set_previewrect(ri, sa->win);
|
|
if( ABS(oldx-ri->pr_rectx)<2 && ABS(oldy-ri->pr_recty)<2 ) {
|
|
/* restore old values for drawing! */
|
|
ri->pr_rectx= oldx;
|
|
ri->pr_recty= oldy;
|
|
glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
|
|
}
|
|
else {
|
|
MEM_freeN(ri->rect);
|
|
ri->rect= NULL;
|
|
sbuts->ri->cury= 0;
|
|
}
|
|
end_previewrect();
|
|
}
|
|
if(sbuts->ri->cury==0) BIF_preview_changed(id_code);
|
|
|
|
}
|
|
|
|
/* *************************** Preview for 3d window *********************** */
|
|
static void view3d_previewrender_stats(RenderStats *rs)
|
|
{
|
|
printf("rendered %.3f\n", rs->lastframetime);
|
|
}
|
|
|
|
static void view3d_previewrender_progress(RenderResult *rr, rcti *unused)
|
|
{
|
|
RenderLayer *rl;
|
|
int ofsx, ofsy;
|
|
|
|
rl= rr->layers.first;
|
|
|
|
/* this case is when we render envmaps... */
|
|
if(rr->rectx>G.vd->ri->pr_rectx || rr->recty>G.vd->ri->pr_recty)
|
|
return;
|
|
|
|
ofsx= G.vd->ri->disprect.xmin + rr->tilerect.xmin;
|
|
ofsy= G.vd->ri->disprect.ymin + rr->tilerect.ymin;
|
|
|
|
glDrawBuffer(GL_FRONT);
|
|
glaDefine2DArea(&curarea->winrct);
|
|
glaDrawPixelsSafe(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
|
|
glFlush();
|
|
glDrawBuffer(GL_BACK);
|
|
|
|
}
|
|
|
|
void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
|
|
{
|
|
View3D *v3d= sa->spacedata.first;
|
|
|
|
/* this can be called from other window... solve! */
|
|
if(sa->spacetype!=SPACE_VIEW3D)
|
|
v3d= G.vd;
|
|
|
|
if(v3d && v3d->ri) {
|
|
RenderInfo *ri= v3d->ri;
|
|
ri->status &= ~signal;
|
|
ri->cury= 0;
|
|
if(ri->re && (signal & PR_DBASE))
|
|
RE_Database_Free(ri->re);
|
|
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
|
|
void BIF_view3d_previewrender_free(View3D *v3d)
|
|
{
|
|
|
|
if(v3d->ri) {
|
|
RenderInfo *ri= v3d->ri;
|
|
if(ri->re) {
|
|
// printf("free render\n");
|
|
RE_Database_Free(ri->re);
|
|
RE_FreeRender(ri->re);
|
|
ri->re= NULL;
|
|
}
|
|
if (v3d->ri->rect) MEM_freeN(v3d->ri->rect);
|
|
MEM_freeN(v3d->ri);
|
|
v3d->ri= NULL;
|
|
}
|
|
}
|
|
|
|
/* returns 1 if OK, do not call while in panel space! */
|
|
static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho)
|
|
{
|
|
int rectx, recty;
|
|
uiBlock *block;
|
|
|
|
block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Preview");
|
|
if(block==NULL) return 0;
|
|
|
|
/* calculate preview rect size */
|
|
BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
|
|
uiPanelPush(block);
|
|
ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect);
|
|
uiPanelPop(block);
|
|
|
|
/* correction for gla draw */
|
|
BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
|
|
|
|
*ortho= get_view3d_viewplane(sa->winx, sa->winy, viewplane, clipsta, clipend);
|
|
|
|
rectx= ri->disprect.xmax - ri->disprect.xmin;
|
|
recty= ri->disprect.ymax - ri->disprect.ymin;
|
|
|
|
if(rectx<4 || recty<4) return 0;
|
|
|
|
if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
|
|
MEM_freeN(ri->rect);
|
|
ri->rect= NULL;
|
|
}
|
|
ri->pr_rectx= rectx;
|
|
ri->pr_recty= recty;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* called before a panel gets moved/scaled, makes sure we can see through */
|
|
void BIF_view3d_previewrender_clear(ScrArea *sa)
|
|
{
|
|
View3D *v3d= sa->spacedata.first;
|
|
|
|
if(v3d->ri) {
|
|
RenderInfo *ri= v3d->ri;
|
|
ri->cury= 0;
|
|
if(ri->rect)
|
|
MEM_freeN(ri->rect);
|
|
ri->rect= NULL;
|
|
}
|
|
}
|
|
|
|
/* afterqueue call */
|
|
void BIF_view3d_previewrender(ScrArea *sa)
|
|
{
|
|
View3D *v3d= sa->spacedata.first;
|
|
Render *re;
|
|
RenderInfo *ri; /* preview struct! */
|
|
RenderStats *rstats;
|
|
RenderData rdata;
|
|
rctf viewplane;
|
|
float clipsta, clipend;
|
|
int orth;
|
|
|
|
/* first get the render info right */
|
|
if (!v3d->ri)
|
|
ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
|
ri= v3d->ri;
|
|
|
|
if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth))
|
|
return;
|
|
|
|
/* render is finished, so return */
|
|
if(ri->cury>=ri->pr_rectx) return;
|
|
|
|
/* or return with a new event */
|
|
if(qtest()) {
|
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
|
return;
|
|
}
|
|
|
|
/* ok, are we rendering all over? */
|
|
if(ri->re==NULL) {
|
|
char name[32];
|
|
|
|
ri->status= 0;
|
|
|
|
sprintf(name, "View3dPreview %d", sa->win);
|
|
re= ri->re= RE_NewRender(name);
|
|
RE_display_draw_cb(re, view3d_previewrender_progress);
|
|
RE_stats_draw_cb(re, view3d_previewrender_stats);
|
|
RE_test_break_cb(re, qtest);
|
|
|
|
/* no osa, blur, seq, for preview render */
|
|
rdata= G.scene->r;
|
|
rdata.mode &= ~(R_OSA|R_MBLUR|R_DOSEQ);
|
|
rdata.layers.first= rdata.layers.last= NULL;
|
|
|
|
RE_InitState(re, &rdata, sa->winx, sa->winy, &ri->disprect);
|
|
|
|
if(orth)
|
|
RE_SetOrtho(re, &viewplane, clipsta, clipend);
|
|
else
|
|
RE_SetWindow(re, &viewplane, clipsta, clipend);
|
|
|
|
/* until here are no escapes */
|
|
ri->status |= PR_DISPRECT;
|
|
}
|
|
|
|
re= ri->re;
|
|
|
|
PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */
|
|
if(qtest()==0) {
|
|
|
|
/* check status */
|
|
if((ri->status & PR_DISPRECT)==0) {
|
|
RE_SetDispRect(ri->re, &ri->disprect);
|
|
if(orth)
|
|
RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
|
|
else
|
|
RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
|
|
ri->status |= PR_DISPRECT;
|
|
}
|
|
if((ri->status & PR_DBASE)==0) {
|
|
unsigned int lay= G.scene->lay;
|
|
|
|
RE_SetView(re, G.vd->viewmat);
|
|
|
|
/* allow localview render for objects with lights in normal layers */
|
|
if(v3d->lay & 0xFF000000)
|
|
G.scene->lay |= v3d->lay;
|
|
else G.scene->lay= v3d->lay;
|
|
|
|
RE_Database_FromScene(re, G.scene, 0); // 0= dont use camera view
|
|
G.scene->lay= lay;
|
|
|
|
rstats= RE_GetStats(re);
|
|
if(rstats->convertdone)
|
|
ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
|
|
}
|
|
if((ri->status & PR_PROJECTED)==0) {
|
|
if(ri->status & PR_DBASE) {
|
|
if(orth)
|
|
RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
|
|
else
|
|
RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
|
|
RE_DataBase_ApplyWindow(re);
|
|
ri->status |= PR_PROJECTED;
|
|
}
|
|
}
|
|
|
|
/* OK, can we enter render code? */
|
|
if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
|
|
RE_TileProcessor(ri->re);
|
|
|
|
if(ri->rect==NULL)
|
|
ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
|
|
|
|
RE_ResultGet32(ri->re, ri->rect);
|
|
}
|
|
|
|
rstats= RE_GetStats(ri->re);
|
|
if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
|
|
ri->cury= 12000; /* arbitrary... */
|
|
addqueue(sa->win, REDRAW, 1);
|
|
}
|
|
else {
|
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
|
ri->cury= 0;
|
|
}
|
|
}
|
|
else {
|
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
|
ri->cury= 0;
|
|
}
|
|
}
|
|
|
|
/* in panel space! */
|
|
static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri)
|
|
{
|
|
rctf dispf;
|
|
|
|
if(ri->rect==NULL)
|
|
return;
|
|
|
|
BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
|
|
ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect);
|
|
|
|
/* correction for gla draw */
|
|
BLI_translate_rcti(&ri->disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);
|
|
|
|
/* when panel scale changed, free rect */
|
|
if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx ||
|
|
ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) {
|
|
MEM_freeN(ri->rect);
|
|
ri->rect= NULL;
|
|
}
|
|
else {
|
|
glaDefine2DArea(&sa->winrct);
|
|
glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
|
|
}
|
|
}
|
|
|
|
/* is panel callback, supposed to be called with correct panel offset matrix */
|
|
void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
|
|
{
|
|
View3D *v3d= sa->spacedata.first;
|
|
|
|
if (v3d->ri==NULL || v3d->ri->rect==NULL)
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
else {
|
|
view3d_previewdraw_rect(sa, block, v3d->ri);
|
|
if(v3d->ri->cury==0)
|
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
|
}
|
|
}
|
|
|