- Mostly this cleans up the #includes and header files in the python project. - Warning fixes are mostly casting issues and misc fixes. General warning clean up. - #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles - fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
		
			
				
	
	
		
			541 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			541 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* 
 | |
|  * $Id$
 | |
|  *
 | |
|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version. The Blender
 | |
|  * Foundation also sells licenses for use in proprietary software under
 | |
|  * the Blender License.  See http://www.blender.org/BL/ for information
 | |
|  * about this.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * This is a new part of Blender.
 | |
|  *
 | |
|  * Contributor(s): Chris Keith
 | |
|  *
 | |
|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 | |
| */
 | |
| 
 | |
| #include "Sound.h" /*This must come first*/
 | |
| 
 | |
| #include "BKE_global.h"
 | |
| #include "BKE_main.h"
 | |
| #include "BLI_blenlib.h"
 | |
| #include "BIF_editsound.h"
 | |
| #include "mydevice.h"		/* redraw defines */
 | |
| #include "gen_utils.h"
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python BPy_Sound defaults:					*/
 | |
| /*****************************************************************************/
 | |
| 
 | |
| #define EXPP_SND_volume_MIN   0.0
 | |
| #define EXPP_SND_volume_MAX   1.0
 | |
| #define EXPP_SND_pitch_MIN  -12.0
 | |
| #define EXPP_SND_pitch_MAX   12.0
 | |
| #define EXPP_SND_attenuation_MIN 0.0
 | |
| #define EXPP_SND_attenuation_MAX 5.0
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python API function prototypes for the Sound module.		*/
 | |
| /*****************************************************************************/
 | |
| static PyObject *M_Sound_Get( PyObject * self, PyObject * args );
 | |
| static PyObject *M_Sound_Load( PyObject * self, PyObject * args );
 | |
| 
 | |
| /************************************************************************/
 | |
| /* The following string definitions are used for documentation strings.	*/
 | |
| /* In Python these will be written to the console when doing a		*/
 | |
| /* Blender.Sound.__doc__						*/
 | |
| /************************************************************************/
 | |
| static char M_Sound_doc[] = "The Blender Sound module\n\n";
 | |
| 
 | |
| static char M_Sound_Get_doc[] =
 | |
| 	"(name) - return the sound with the name 'name', \
 | |
| returns None if not found.\n If 'name' is not specified, \
 | |
| it returns a list of all sounds in the\ncurrent scene.";
 | |
| 
 | |
| static char M_Sound_Load_doc[] =
 | |
| 	"(filename) - return sound from file filename as a Sound Object,\n\
 | |
| returns None if not found.";
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python method structure definition for Blender.Sound module:							 */
 | |
| /*****************************************************************************/
 | |
| struct PyMethodDef M_Sound_methods[] = {
 | |
| 	{"Get", M_Sound_Get, METH_VARARGS, M_Sound_Get_doc},
 | |
| 	{"Load", M_Sound_Load, METH_VARARGS, M_Sound_Load_doc},
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python Sound_Type callback function prototypes:			*/
 | |
| /*****************************************************************************/
 | |
| static void Sound_dealloc( BPy_Sound * self );
 | |
| static int Sound_setAttr( BPy_Sound * self, char *name, PyObject * v );
 | |
| static int Sound_compare( BPy_Sound * a, BPy_Sound * b );
 | |
| static PyObject *Sound_getAttr( BPy_Sound * self, char *name );
 | |
| static PyObject *Sound_repr( BPy_Sound * self );
 | |
| 
 | |
| #define SOUND_FLOAT_METHODS(funcname, varname)			\
 | |
| static PyObject *Sound_get ## funcname(BPy_Sound *self) {	\
 | |
|     char e[256];						\
 | |
|     PyObject *attr = PyFloat_FromDouble(self->sound->varname);	\
 | |
|     if (attr) return attr;					\
 | |
|     sprintf(e, "couldn't get Sound.%s attribute", #varname);	\
 | |
|     return EXPP_ReturnPyObjError (PyExc_RuntimeError, e);	\
 | |
| }								\
 | |
| static PyObject *Sound_set ## funcname(BPy_Sound *self, PyObject *args) { \
 | |
|     float	f = 0;						\
 | |
|     if (!PyArg_ParseTuple(args, "f", &f))			\
 | |
| 	    return (EXPP_ReturnPyObjError (PyExc_TypeError,	\
 | |
| 		    "expected float argument"));		\
 | |
|     self->sound->varname = EXPP_ClampFloat(f,\
 | |
| 			EXPP_SND_##varname##_MIN, EXPP_SND_##varname##_MAX);\
 | |
|     Py_INCREF(Py_None);						\
 | |
|     return Py_None;						\
 | |
| }
 | |
| 
 | |
| #define SOUND_FLOAT_METHOD_FUNCS(varname)			\
 | |
| {"get"#varname, (PyCFunction)Sound_get ## varname, METH_NOARGS,	\
 | |
| "() - Return Sound object "#varname},				\
 | |
| {"set"#varname, (PyCFunction)Sound_set ## varname, METH_VARARGS, \
 | |
| "(float) - Change Sound object "#varname},
 | |
| 
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python BPy_Sound methods declarations:				*/
 | |
| /*****************************************************************************/
 | |
| static PyObject *Sound_getName( BPy_Sound * self );
 | |
| static PyObject *Sound_getFilename( BPy_Sound * self );
 | |
| static PyObject *Sound_play( BPy_Sound * self );
 | |
| static PyObject *Sound_setCurrent( BPy_Sound * self );
 | |
| //static PyObject *Sound_reload ( BPy_Sound * self );
 | |
| SOUND_FLOAT_METHODS( Volume, volume )
 | |
| SOUND_FLOAT_METHODS( Attenuation, attenuation )
 | |
| SOUND_FLOAT_METHODS( Pitch, pitch )
 | |
| /* these can't be set via interface, removed for now */
 | |
| /*
 | |
| SOUND_FLOAT_METHODS( Panning, panning )
 | |
| SOUND_FLOAT_METHODS( MinGain, min_gain )
 | |
| SOUND_FLOAT_METHODS( MaxGain, max_gain )
 | |
| SOUND_FLOAT_METHODS( Distance, distance )
 | |
| */
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python BPy_Sound methods table:				         */
 | |
| /*****************************************************************************/
 | |
| static PyMethodDef BPy_Sound_methods[] = {
 | |
| 	/* name, method, flags, doc */
 | |
| 	{"getName", ( PyCFunction ) Sound_getName, METH_NOARGS,
 | |
| 	 "() - Return Sound object name"},
 | |
| 	{"getFilename", ( PyCFunction ) Sound_getFilename, METH_NOARGS,
 | |
| 	 "() - Return Sound object filename"},
 | |
| 	{"play", ( PyCFunction ) Sound_play, METH_NOARGS,
 | |
| 	 "() - play this sound"},
 | |
| 	{"setCurrent", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
 | |
| 	 "() - make this the active sound in the sound buttons win (also redraws)"},
 | |
| 
 | |
| /*
 | |
| 	{"reload", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
 | |
| 	 "() - reload this Sound object's sample.\n\
 | |
|     This is only useful if the original sound file has changed."},
 | |
| */
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( Volume )
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( Attenuation )
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( Pitch )
 | |
| 	/*
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( Panning )
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( MinGain )
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( MaxGain )
 | |
| 	SOUND_FLOAT_METHOD_FUNCS( Distance )
 | |
| 	*/
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python Sound_Type structure definition:				*/
 | |
| /*****************************************************************************/
 | |
| PyTypeObject Sound_Type = {
 | |
| 	PyObject_HEAD_INIT( NULL )
 | |
| 	0,		/* ob_size */
 | |
| 	"Blender Sound",	/* tp_name */
 | |
| 	sizeof( BPy_Sound ),	/* tp_basicsize */
 | |
| 	0,			/* tp_itemsize */
 | |
| 	/* methods */
 | |
| 	( destructor ) Sound_dealloc,	/* tp_dealloc */
 | |
| 	0,			/* tp_print */
 | |
| 	( getattrfunc ) Sound_getAttr,	/* tp_getattr */
 | |
| 	( setattrfunc ) Sound_setAttr,	/* tp_setattr */
 | |
| 	( cmpfunc ) Sound_compare,	/* tp_compare */
 | |
| 	( reprfunc ) Sound_repr,	/* tp_repr */
 | |
| 	0,			/* tp_as_number */
 | |
| 	0,			/* tp_as_sequence */
 | |
| 	0,			/* tp_as_mapping */
 | |
| 	0,			/* tp_as_hash */
 | |
| 	0, 0, 0, 0, 0, 0,
 | |
| 	0,			/* tp_doc */
 | |
| 	0, 0, 0, 0, 0, 0,
 | |
| 	BPy_Sound_methods,	/* tp_methods */
 | |
| 	0,			/* tp_members */
 | |
| };
 | |
| 
 | |
| /* NOTE: these were copied and modified from image.h.  To Be Done TBD:
 | |
|  * macro-ize them, or C++ templates eventually?
 | |
|  */
 | |
| /****************************************************************************/
 | |
| /* Function:		M_Sound_Get				*/
 | |
| /* Python equivalent:	Blender.Sound.Get			 */
 | |
| /* Description:		Receives a string and returns the Sound object	 */
 | |
| /*			whose name matches the string.	If no argument is  */
 | |
| /*			passed in, a list of all Sound names in the	 */
 | |
| /*			current scene is returned.			 */
 | |
| /****************************************************************************/
 | |
| static PyObject *M_Sound_Get( PyObject * self, PyObject * args )
 | |
| {
 | |
| 	char *name = NULL;
 | |
| 	bSound *snd_iter;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|s", &name ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 						"expected string argument (or nothing)" ) );
 | |
| 
 | |
| 	snd_iter = G.main->sound.first;
 | |
| 
 | |
| 	if( name ) {		/* (name) - Search Sound by name */
 | |
| 
 | |
| 		BPy_Sound *wanted_Sound = NULL;
 | |
| 
 | |
| 		while( ( snd_iter ) && ( wanted_Sound == NULL ) ) {
 | |
| 			if( strcmp( name, snd_iter->id.name + 2 ) == 0 ) {
 | |
| 				wanted_Sound =
 | |
| 					( BPy_Sound * )
 | |
| 					PyObject_NEW( BPy_Sound, &Sound_Type );
 | |
| 				if( wanted_Sound ) {
 | |
| 					wanted_Sound->sound = snd_iter;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			snd_iter = snd_iter->id.next;
 | |
| 		}
 | |
| 
 | |
| 		if( wanted_Sound == NULL ) {	/* Requested Sound doesn't exist */
 | |
| 			char error_msg[64];
 | |
| 			PyOS_snprintf( error_msg, sizeof( error_msg ),
 | |
| 				       "Sound \"%s\" not found", name );
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_NameError, error_msg ) );
 | |
| 		}
 | |
| 
 | |
| 		return ( PyObject * ) wanted_Sound;
 | |
| 	}
 | |
| 
 | |
| 	else {			/* () - return a list of all Sounds in the scene */
 | |
| 		int index = 0;
 | |
| 		PyObject *snd_list, *pyobj;
 | |
| 
 | |
| 		snd_list = PyList_New( BLI_countlist( &( G.main->sound ) ) );
 | |
| 
 | |
| 		if( snd_list == NULL )
 | |
| 			return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 							"couldn't create PyList" ) );
 | |
| 
 | |
| 		while( snd_iter ) {
 | |
| 			pyobj = Sound_CreatePyObject( snd_iter );
 | |
| 
 | |
| 			if( !pyobj )
 | |
| 				return ( EXPP_ReturnPyObjError
 | |
| 					 ( PyExc_MemoryError,
 | |
| 					   "couldn't create PyObject" ) );
 | |
| 
 | |
| 			PyList_SET_ITEM( snd_list, index, pyobj );
 | |
| 
 | |
| 			snd_iter = snd_iter->id.next;
 | |
| 			index++;
 | |
| 		}
 | |
| 
 | |
| 		return ( snd_list );
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	M_Sound_Load						*/
 | |
| /* Python equivalent:	Blender.Sound.Load				*/
 | |
| /* Description:		Receives a string and returns the Sound object	 */
 | |
| /*			whose filename matches the string.		 */
 | |
| /*****************************************************************************/
 | |
| static PyObject *M_Sound_Load( PyObject * self, PyObject * args )
 | |
| {
 | |
| 	char *fname;
 | |
| 	bSound *snd_ptr;
 | |
| 	BPy_Sound *snd;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "s", &fname ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 						"expected string argument" ) );
 | |
| 
 | |
| 	snd = ( BPy_Sound * ) PyObject_NEW( BPy_Sound, &Sound_Type );
 | |
| 
 | |
| 	if( !snd )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						"couldn't create PyObject Sound_Type" ) );
 | |
| 
 | |
| 	snd_ptr = sound_new_sound( fname );
 | |
| 
 | |
| 	if( snd_ptr ) {
 | |
| 		if( G.ssound ) {
 | |
| 			G.ssound->sound = snd_ptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if( !snd_ptr )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_IOError,
 | |
| 						"not a valid sound sample" ) );
 | |
| 
 | |
| 	snd->sound = snd_ptr;
 | |
| 
 | |
| 	return ( PyObject * ) snd;
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_Init					*/
 | |
| /*****************************************************************************/
 | |
| PyObject *Sound_Init( void )
 | |
| {
 | |
| 	PyObject *submodule;
 | |
| 
 | |
| 	Sound_Type.ob_type = &PyType_Type;
 | |
| 
 | |
| 	submodule =
 | |
| 		Py_InitModule3( "Blender.Sound", M_Sound_methods,
 | |
| 				M_Sound_doc );
 | |
| 
 | |
| 	return ( submodule );
 | |
| }
 | |
| 
 | |
| /************************/
 | |
| /*** The Sound PyType ***/
 | |
| /************************/
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:		Sound_dealloc			         */
 | |
| /* Description: This is a callback function for the BPy_Sound type. It is  */
 | |
| /*	       	the destructor function.				*/
 | |
| /*****************************************************************************/
 | |
| static void Sound_dealloc( BPy_Sound * self )
 | |
| {
 | |
| 	PyObject_DEL( self );
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_CreatePyObject					*/
 | |
| /* Description: This function will create a new BPy_Sound from an existing  */
 | |
| /*		Blender Sound structure.				*/
 | |
| /*****************************************************************************/
 | |
| PyObject *Sound_CreatePyObject( bSound * snd )
 | |
| {
 | |
| 	BPy_Sound *py_snd;
 | |
| 
 | |
| 	py_snd = ( BPy_Sound * ) PyObject_NEW( BPy_Sound, &Sound_Type );
 | |
| 
 | |
| 	if( !py_snd )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 					      "couldn't create BPy_Sound object" );
 | |
| 
 | |
| 	py_snd->sound = snd;
 | |
| 
 | |
| 	return ( PyObject * ) py_snd;
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_CheckPyObject					*/
 | |
| /* Description: This function returns true when the given PyObject is of the */
 | |
| /*			type Sound. Otherwise it will return false.	*/
 | |
| /*****************************************************************************/
 | |
| int Sound_CheckPyObject( PyObject * pyobj )
 | |
| {
 | |
| 	return ( pyobj->ob_type == &Sound_Type );
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_FromPyObject				*/
 | |
| /* Description: Returns the Blender Sound associated with this object	 */
 | |
| /*****************************************************************************/
 | |
| bSound *Sound_FromPyObject( PyObject * pyobj )
 | |
| {
 | |
| 	return ( ( BPy_Sound * ) pyobj )->sound;
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Python BPy_Sound methods:	*/
 | |
| /*****************************************************************************/
 | |
| static PyObject *Sound_getName( BPy_Sound * self )
 | |
| {
 | |
| 	PyObject *attr = PyString_FromString( self->sound->id.name + 2 );
 | |
| 
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Sound.name attribute" ) );
 | |
| }
 | |
| 
 | |
| static PyObject *Sound_getFilename( BPy_Sound * self )
 | |
| {
 | |
| 	PyObject *attr = PyString_FromString( self->sound->name );
 | |
| 
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Sound.filename attribute" ) );
 | |
| }
 | |
| 
 | |
| static PyObject *Sound_play( BPy_Sound * self )
 | |
| {
 | |
| 	sound_play_sound( self->sound );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| static PyObject *Sound_setCurrent( BPy_Sound * self )
 | |
| {
 | |
| 	bSound *snd_ptr = self->sound;
 | |
| 
 | |
| 	if( snd_ptr ) {
 | |
| 		if( G.ssound ) {
 | |
| 			G.ssound->sound = snd_ptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	EXPP_allqueue( REDRAWSOUND, 0 );
 | |
| 	EXPP_allqueue( REDRAWBUTSLOGIC, 0 );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| /*
 | |
| static PyObject *Sound_reload( BPy_Sound * self)
 | |
| {
 | |
| 	sound_free_sample();
 | |
| 
 | |
| 	if (sound->snd_sound) {
 | |
| 		SND_RemoveSound(ghSoundScene, sound->snd_sound);
 | |
| 		sound->snd_sound = NULL;
 | |
| 	}
 | |
| 
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| */
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_getAttr					*/
 | |
| /* Description: This is a callback function for the BPy_Sound type. It is  */
 | |
| /*		the function that accesses BPy_Sound member variables and  */
 | |
| /*		methods.						 */
 | |
| /*****************************************************************************/
 | |
| static PyObject *Sound_getAttr( BPy_Sound * self, char *name )
 | |
| {
 | |
| 	PyObject *attr = Py_None;
 | |
| 
 | |
| 	if( strcmp( name, "name" ) == 0 )
 | |
| 		attr = PyString_FromString( self->sound->id.name + 2 );
 | |
| 	else if( strcmp( name, "filename" ) == 0 )
 | |
| 		attr = PyString_FromString( self->sound->name );
 | |
| 
 | |
| 	else if( strcmp( name, "__members__" ) == 0 )
 | |
| 		attr = Py_BuildValue( "[s,s]", "name", "filename" );
 | |
| 
 | |
| 	if( !attr )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						"couldn't create PyObject" ) );
 | |
| 
 | |
| 	if( attr != Py_None )
 | |
| 		return attr;	/* attribute found, return its value */
 | |
| 
 | |
| 	/* not an attribute, search the methods table */
 | |
| 	return Py_FindMethod( BPy_Sound_methods, ( PyObject * ) self, name );
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_setAttr						*/
 | |
| /* Description: This is a callback function for the BPy_Sound type. It is the*/
 | |
| /*		function that changes Sound object members values. If this  */
 | |
| /*		data is linked to a Blender Sound, it also gets updated.    */
 | |
| /*****************************************************************************/
 | |
| static int Sound_setAttr( BPy_Sound * self, char *name, PyObject * value )
 | |
| {
 | |
| 	PyObject *valtuple;
 | |
| //	PyObject *error = NULL;
 | |
| 
 | |
| /* We're playing a trick on the Python API users here.	Even if they use
 | |
|  * Sound.member = val instead of Sound.setMember(value), we end up using the
 | |
|  * function anyway, since it already has error checking, clamps to the right
 | |
|  * interval and updates the Blender Sound structure when necessary. */
 | |
| 
 | |
| 	valtuple = Py_BuildValue( "(O)", value );	/*the set* functions expect a tuple */
 | |
| 
 | |
| 	if( !valtuple )
 | |
| 		return EXPP_ReturnIntError( PyExc_MemoryError,
 | |
| 					    "SoundSetAttr: couldn't create PyTuple" );
 | |
| 
 | |
| /*	if (strcmp (name, "name") == 0)
 | |
| 		error = Sound_setName (self, valtuple);
 | |
| 	else */  {
 | |
| 		/* Error: no such member in the Sound object structure */
 | |
| 		Py_DECREF( value );
 | |
| 		Py_DECREF( valtuple );
 | |
| 		return ( EXPP_ReturnIntError( PyExc_KeyError,
 | |
| 					      "attribute not found or immutable" ) );
 | |
| 	}
 | |
| 
 | |
| /*	===This code is unreachable===
 | |
| 	Py_DECREF( valtuple );
 | |
| 
 | |
| 	if( error != Py_None )
 | |
| 		return -1;
 | |
| 
 | |
| 	Py_DECREF( Py_None );	// incref'ed by the called set* function /
 | |
| 	return 0;		// normal exit 
 | |
| 	*/
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_compare					*/
 | |
| /* Description: This is a callback function for the BPy_Sound type. It	 */
 | |
| /*		compares two Sound_Type objects. Only the "==" and "!="	  */
 | |
| /*		comparisons are meaninful. Returns 0 for equality and -1 if  */
 | |
| /*	 	they don't point to the same Blender Sound struct.	 */
 | |
| /*		In Python it becomes 1 if they are equal, 0 otherwise.	 */
 | |
| /*****************************************************************************/
 | |
| static int Sound_compare( BPy_Sound * a, BPy_Sound * b )
 | |
| {
 | |
| 	bSound *pa = a->sound, *pb = b->sound;
 | |
| 	return ( pa == pb ) ? 0 : -1;
 | |
| }
 | |
| 
 | |
| /*****************************************************************************/
 | |
| /* Function:	Sound_repr						*/
 | |
| /* Description: This is a callback function for the BPy_Sound type. It	*/
 | |
| /*		builds a meaninful string to represent Sound objects.	 */
 | |
| /*****************************************************************************/
 | |
| static PyObject *Sound_repr( BPy_Sound * self )
 | |
| {
 | |
| 	return PyString_FromFormat( "[Sound \"%s\"]",
 | |
| 				    self->sound->id.name + 2 );
 | |
| }
 |