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blender-archive/source/blender/blenkernel/BKE_layer.h
Brecht Van Lommel 03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00

383 lines
16 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation, Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_LAYER_H__
#define __BKE_LAYER_H__
/** \file blender/blenkernel/BKE_layer.h
* \ingroup bke
*/
#include "BKE_collection.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define TODO_LAYER_OVERRIDE /* CollectionOverride */
#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
#define TODO_LAYER /* generic todo */
#define ROOT_PROP "root"
struct Base;
struct Collection;
struct Depsgraph;
struct ID;
struct IDProperty;
struct LayerCollection;
struct ListBase;
struct Main;
struct Object;
struct RenderEngine;
struct Scene;
struct ViewLayer;
struct WorkSpace;
struct ViewLayer *BKE_view_layer_default_view(const struct Scene *scene);
struct ViewLayer *BKE_view_layer_default_render(const struct Scene *scene);
struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
/* DEPRECATED */
struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
void BKE_view_layer_free(struct ViewLayer *view_layer);
void BKE_view_layer_free_ex(struct ViewLayer *view_layer, const bool do_id_user);
void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob);
void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer);
void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase);
void BKE_view_layer_copy_data(
struct Scene *scene_dst, const struct Scene *scene_src,
struct ViewLayer *view_layer_dst, const struct ViewLayer *view_layer_src,
const int flag);
void BKE_view_layer_rename(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const char *name);
struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer);
bool BKE_layer_collection_activate(struct ViewLayer *view_layer, struct LayerCollection *lc);
struct LayerCollection *BKE_layer_collection_activate_parent(struct ViewLayer *view_layer, struct LayerCollection *lc);
int BKE_layer_collection_count(struct ViewLayer *view_layer);
struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index);
int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc);
void BKE_main_collection_sync(const struct Main *bmain);
void BKE_scene_collection_sync(const struct Scene *scene);
void BKE_layer_collection_sync(const struct Scene *scene, struct ViewLayer *view_layer);
void BKE_main_collection_sync_remap(const struct Main *bmain);
struct LayerCollection *BKE_layer_collection_first_from_scene_collection(
struct ViewLayer *view_layer, const struct Collection *collection);
bool BKE_view_layer_has_collection(
struct ViewLayer *view_layer, const struct Collection *collection);
bool BKE_scene_has_object(
struct Scene *scene, struct Object *ob);
bool BKE_layer_collection_objects_select(
struct ViewLayer *view_layer, struct LayerCollection *lc, bool deselect);
/* override */
void BKE_override_view_layer_datablock_add(
struct ViewLayer *view_layer, int id_type, const char *data_path, const struct ID *owner_id);
void BKE_override_view_layer_int_add(
struct ViewLayer *view_layer, int id_type, const char *data_path, const int value);
void BKE_override_layer_collection_boolean_add(
struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value);
/* evaluation */
void BKE_layer_eval_view_layer(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct ViewLayer *view_layer);
void BKE_layer_eval_view_layer_indexed(
struct Depsgraph *depsgraph,
struct Scene *scene,
int view_layer_index);
/* iterators */
void BKE_view_layer_selected_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_selected_objects_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_selected_objects_iterator_end(BLI_Iterator *iter);
void BKE_view_layer_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_visible_objects_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_visible_objects_iterator_end(BLI_Iterator *iter);
void BKE_view_layer_selected_editable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_selected_editable_objects_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_selected_editable_objects_iterator_end(BLI_Iterator *iter);
struct ObjectsInModeIteratorData {
int object_mode;
struct ViewLayer *view_layer;
struct Base *base_active;
};
void BKE_view_layer_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_renderable_objects_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_renderable_objects_iterator_end(BLI_Iterator *iter);
void BKE_view_layer_bases_in_mode_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_bases_in_mode_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_bases_in_mode_iterator_end(BLI_Iterator *iter);
void BKE_view_layer_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_selected_bases_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_selected_bases_iterator_end(BLI_Iterator *iter);
void BKE_view_layer_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_view_layer_visible_bases_iterator_next(BLI_Iterator *iter);
void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_SELECTED_OBJECT_BEGIN(view_layer, _instance) \
ITER_BEGIN(BKE_view_layer_selected_objects_iterator_begin, \
BKE_view_layer_selected_objects_iterator_next, \
BKE_view_layer_selected_objects_iterator_end, \
view_layer, Object *, _instance)
#define FOREACH_SELECTED_OBJECT_END \
ITER_END
#define FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(view_layer, _instance) \
ITER_BEGIN(BKE_view_layer_selected_editable_objects_iterator_begin, \
BKE_view_layer_selected_editable_objects_iterator_next, \
BKE_view_layer_selected_editable_objects_iterator_end, \
view_layer, Object *, _instance)
#define FOREACH_SELECTED_EDITABLE_OBJECT_END \
ITER_END
#define FOREACH_VISIBLE_OBJECT_BEGIN(view_layer, _instance) \
ITER_BEGIN(BKE_view_layer_visible_objects_iterator_begin, \
BKE_view_layer_visible_objects_iterator_next, \
BKE_view_layer_visible_objects_iterator_end, \
view_layer, Object *, _instance)
#define FOREACH_VISIBLE_OBJECT_END \
ITER_END
#define FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _object_mode, _instance) \
{ \
struct ObjectsInModeIteratorData data_ = { \
.object_mode = _object_mode, \
.view_layer = _view_layer, \
.base_active = _view_layer->basact, \
}; \
ITER_BEGIN(BKE_view_layer_bases_in_mode_iterator_begin, \
BKE_view_layer_bases_in_mode_iterator_next, \
BKE_view_layer_bases_in_mode_iterator_end, \
&data_, Base *, _instance)
#define FOREACH_BASE_IN_MODE_END \
ITER_END; \
} ((void)0)
#define FOREACH_BASE_IN_EDIT_MODE_BEGIN(_view_layer, _instance) \
FOREACH_BASE_IN_MODE_BEGIN(_view_layer, OB_MODE_EDIT, _instance)
#define FOREACH_BASE_IN_EDIT_MODE_END \
FOREACH_BASE_IN_MODE_END
#define FOREACH_OBJECT_IN_MODE_BEGIN(_view_layer, _object_mode, _instance) \
FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _object_mode, _base) { \
Object *_instance = _base->object;
#define FOREACH_OBJECT_IN_MODE_END \
} FOREACH_BASE_IN_MODE_END
#define FOREACH_OBJECT_IN_EDIT_MODE_BEGIN(_view_layer, _instance) \
FOREACH_BASE_IN_EDIT_MODE_BEGIN(_view_layer, _base) { \
Object *_instance = _base->object;
#define FOREACH_OBJECT_IN_EDIT_MODE_END \
} FOREACH_BASE_IN_EDIT_MODE_END
#define FOREACH_SELECTED_BASE_BEGIN(view_layer, _instance) \
ITER_BEGIN(BKE_view_layer_selected_bases_iterator_begin, \
BKE_view_layer_selected_bases_iterator_next, \
BKE_view_layer_selected_bases_iterator_end, \
view_layer, Base *, _instance)
#define FOREACH_SELECTED_BASE_END \
ITER_END
#define FOREACH_VISIBLE_BASE_BEGIN(view_layer, _instance) \
ITER_BEGIN(BKE_view_layer_visible_bases_iterator_begin, \
BKE_view_layer_visible_bases_iterator_next, \
BKE_view_layer_visible_bases_iterator_end, \
view_layer, Base *, _instance)
#define FOREACH_VISIBLE_BASE_END \
ITER_END
#define FOREACH_OBJECT_BEGIN(view_layer, _instance) \
{ \
Object *_instance; \
Base *_base; \
for (_base = (view_layer)->object_bases.first; _base; _base = _base->next) { \
_instance = _base->object;
#define FOREACH_OBJECT_END \
} \
} ((void)0)
#define FOREACH_OBJECT_FLAG_BEGIN(scene, view_layer, flag, _instance) \
{ \
IteratorBeginCb func_begin; \
IteratorCb func_next, func_end; \
void *data_in; \
\
if (flag == SELECT) { \
func_begin = &BKE_view_layer_selected_objects_iterator_begin; \
func_next = &BKE_view_layer_selected_objects_iterator_next; \
func_end = &BKE_view_layer_selected_objects_iterator_end; \
data_in = (view_layer); \
} \
else { \
func_begin = BKE_scene_objects_iterator_begin; \
func_next = BKE_scene_objects_iterator_next; \
func_end = BKE_scene_objects_iterator_end; \
data_in = (scene); \
} \
ITER_BEGIN(func_begin, func_next, func_end, data_in, Object *, _instance)
#define FOREACH_OBJECT_FLAG_END \
ITER_END; \
} ((void)0)
struct ObjectsRenderableIteratorData {
struct Scene *scene;
struct Base base_temp;
struct Scene scene_temp;
struct {
struct ViewLayer *view_layer;
struct Base *base;
struct Scene *set;
} iter;
};
#define FOREACH_OBJECT_RENDERABLE_BEGIN(scene_, _instance) \
{ \
struct ObjectsRenderableIteratorData data_ = { \
.scene = (scene_), \
}; \
ITER_BEGIN(BKE_view_layer_renderable_objects_iterator_begin, \
BKE_view_layer_renderable_objects_iterator_next, \
BKE_view_layer_renderable_objects_iterator_end, \
&data_, Object *, _instance)
#define FOREACH_OBJECT_RENDERABLE_END \
ITER_END; \
} ((void)0)
/* layer_utils.c */
struct ObjectsInModeParams {
int object_mode;
uint no_dup_data : 1;
bool (*filter_fn)(struct Object *ob, void *user_data);
void *filter_userdata;
};
Base **BKE_view_layer_array_from_bases_in_mode_params(
struct ViewLayer *view_layer, uint *r_len,
const struct ObjectsInModeParams *params);
struct Object **BKE_view_layer_array_from_objects_in_mode_params(
struct ViewLayer *view_layer, uint *len,
const struct ObjectsInModeParams *params);
#define BKE_view_layer_array_from_objects_in_mode(view_layer, r_len, ...) \
BKE_view_layer_array_from_objects_in_mode_params( \
view_layer, r_len, \
&(const struct ObjectsInModeParams)__VA_ARGS__)
#define BKE_view_layer_array_from_bases_in_mode(view_layer, r_len, ...) \
BKE_view_layer_array_from_bases_in_mode_params( \
view_layer, r_len, \
&(const struct ObjectsInModeParams)__VA_ARGS__)
bool BKE_view_layer_filter_edit_mesh_has_uvs(struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(struct Object *ob, void *user_data);
/* Utility macros that wrap common args (add more as needed). */
#define BKE_view_layer_array_from_objects_in_edit_mode(view_layer, r_len) \
BKE_view_layer_array_from_objects_in_mode( \
view_layer, r_len, { \
.object_mode = OB_MODE_EDIT});
#define BKE_view_layer_array_from_bases_in_edit_mode(view_layer, r_len) \
BKE_view_layer_array_from_bases_in_mode( \
view_layer, r_len, { \
.object_mode = OB_MODE_EDIT});
#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, r_len) \
BKE_view_layer_array_from_objects_in_mode( \
view_layer, r_len, { \
.object_mode = OB_MODE_EDIT, \
.no_dup_data = true});
#define BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, r_len) \
BKE_view_layer_array_from_bases_in_mode( \
view_layer, r_len, { \
.object_mode = OB_MODE_EDIT, \
.no_dup_data = true});
#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, r_len) \
BKE_view_layer_array_from_objects_in_mode( \
view_layer, r_len, { \
.object_mode = OB_MODE_EDIT, \
.no_dup_data = true, \
.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs});
#ifdef __cplusplus
}
#endif
#endif /* __BKE_LAYER_H__ */