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blender-archive/source/blender/blenkernel/intern/blendfile.c
Julian Eisel 62cb5c5c4a Enable Asset Browser by default for poses, rest stays experimental
Idea for 3.0 is to disable all functionality that isn't well polished
and focus on those parts first. Starting with poses.

* Adds a new experimental option "Extended Asset Browser", replacing
  "Asset Browser".
* Unlike the previous option, this isn't enabled by default anymore.
  This didn't work well in practice and caused plenty of confusion.
* "Mark as Asset" and "Clear Asset" are hidden if the option is
  disabled.
* Same for the category selection in the Asset Browser.
* Always show display the "Only Assets" option in the File Browser while
  browing inside .blend files. That way you can hide data-blocks that
  are not pose assets.
* The Asset Library setup UI in the Preferences is always visible now,
  it's needed for pose library access.

Addresses T90181, T90180 and T90300.

Differential Revision: https://developer.blender.org/D12120
2021-08-11 14:32:07 +02:00

959 lines
29 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* High level `.blend` file read/write,
* and functions for writing *partial* files (only selected data-blocks).
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_workspace_types.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "IMB_colormanagement.h"
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_blender_version.h"
#include "BKE_blendfile.h"
#include "BKE_bpath.h"
#include "BKE_colorband.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_keyconfig.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_main.h"
#include "BKE_preferences.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_studiolight.h"
#include "BKE_undo_system.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
/* -------------------------------------------------------------------- */
/** \name High Level `.blend` file read/write.
* \{ */
static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
{
strcpy(path_dst, path_src);
BLI_path_slash_native(path_dst);
return !STREQ(path_dst, path_src);
}
/* make sure path names are correct for OS */
static void clean_paths(Main *main)
{
Scene *scene;
BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
for (scene = main->scenes.first; scene; scene = scene->id.next) {
BLI_path_slash_native(scene->r.pic);
}
}
static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->scene == scene) {
return true;
}
}
return false;
}
static void setup_app_userdef(BlendFileData *bfd)
{
if (bfd->user) {
/* only here free userdef themes... */
BKE_blender_userdef_data_set_and_free(bfd->user);
bfd->user = NULL;
/* Security issue: any blend file could include a USER block.
*
* Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
* to load the preferences defined in the users home dir.
*
* This means we will never accidentally (or maliciously)
* enable scripts auto-execution by loading a '.blend' file.
*/
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
}
}
/**
* Context matching, handle no-UI case.
*
* \note this is called on Undo so any slow conversion functions here
* should be avoided or check (mode != LOAD_UNDO).
*
* \param bfd: Blend file data, freed by this function on exit.
*/
static void setup_app_data(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
Main *bmain = G_MAIN;
Scene *curscene = NULL;
const bool recover = (G.fileflags & G_FILE_RECOVER_READ) != 0;
const bool is_startup = params->is_startup;
enum {
LOAD_UI = 1,
LOAD_UI_OFF,
LOAD_UNDO,
} mode;
if (params->undo_direction != STEP_INVALID) {
BLI_assert(bfd->curscene != NULL);
mode = LOAD_UNDO;
}
/* may happen with library files - UNDO file should never have NULL curscene (but may have a
* NULL curscreen)... */
else if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
BKE_report(reports->reports, RPT_WARNING, "Library file, loading empty scene");
mode = LOAD_UI_OFF;
}
else if (G.fileflags & G_FILE_NO_UI) {
mode = LOAD_UI_OFF;
}
else {
mode = LOAD_UI;
}
/* Free all render results, without this stale data gets displayed after loading files */
if (mode != LOAD_UNDO) {
RE_FreeAllRenderResults();
}
/* Only make filepaths compatible when loading for real (not undo) */
if (mode != LOAD_UNDO) {
clean_paths(bfd->main);
}
/* XXX here the complex windowmanager matching */
/* no load screens? */
if (mode != LOAD_UI) {
/* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
* as long as the scene associated with the undo operation is visible
* in one of the open windows.
*
* - 'curscreen->scene' - scene the user is currently looking at.
* - 'bfd->curscene' - scene undo-step was created in.
*
* This means users can have 2+ windows open and undo in both without screens switching.
* But if they close one of the screens,
* undo will ensure that the scene being operated on will be activated
* (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
* see: T43424
*/
wmWindow *win;
bScreen *curscreen = NULL;
ViewLayer *cur_view_layer;
bool track_undo_scene;
/* comes from readfile.c */
SWAP(ListBase, bmain->wm, bfd->main->wm);
SWAP(ListBase, bmain->workspaces, bfd->main->workspaces);
SWAP(ListBase, bmain->screens, bfd->main->screens);
/* In case of actual new file reading without loading UI, we need to regenerate the session
* uuid of the UI-related datablocks we are keeping from previous session, otherwise their uuid
* will collide with some generated for newly read data. */
if (mode != LOAD_UNDO) {
ID *id;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->wm, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->workspaces, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->screens, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
}
/* we re-use current window and screen */
win = CTX_wm_window(C);
curscreen = CTX_wm_screen(C);
/* but use Scene pointer from new file */
curscene = bfd->curscene;
cur_view_layer = bfd->cur_view_layer;
track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
if (curscene == NULL) {
curscene = bfd->main->scenes.first;
}
/* empty file, we add a scene to make Blender work */
if (curscene == NULL) {
curscene = BKE_scene_add(bfd->main, "Empty");
}
if (cur_view_layer == NULL) {
/* fallback to scene layer */
cur_view_layer = BKE_view_layer_default_view(curscene);
}
if (track_undo_scene) {
/* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
* replace it with 'curscene' if its needed */
}
/* and we enforce curscene to be in current screen */
else if (win) { /* can run in bgmode */
win->scene = curscene;
}
/* BKE_blender_globals_clear will free G_MAIN, here we can still restore pointers */
blo_lib_link_restore(bmain, bfd->main, CTX_wm_manager(C), curscene, cur_view_layer);
if (win) {
curscene = win->scene;
}
if (track_undo_scene) {
wmWindowManager *wm = bfd->main->wm.first;
if (wm_scene_is_visible(wm, bfd->curscene) == false) {
curscene = bfd->curscene;
win->scene = curscene;
BKE_screen_view3d_scene_sync(curscreen, curscene);
}
}
/* We need to tag this here because events may be handled immediately after.
* only the current screen is important because we won't have to handle
* events from multiple screens at once. */
if (curscreen) {
BKE_screen_gizmo_tag_refresh(curscreen);
}
}
/* free G_MAIN Main database */
// CTX_wm_manager_set(C, NULL);
BKE_blender_globals_clear();
bmain = G_MAIN = bfd->main;
bfd->main = NULL;
CTX_data_main_set(C, bmain);
/* case G_FILE_NO_UI or no screens in file */
if (mode != LOAD_UI) {
/* leave entire context further unaltered? */
CTX_data_scene_set(C, curscene);
}
else {
CTX_wm_manager_set(C, bmain->wm.first);
CTX_wm_screen_set(C, bfd->curscreen);
CTX_data_scene_set(C, bfd->curscene);
CTX_wm_area_set(C, NULL);
CTX_wm_region_set(C, NULL);
CTX_wm_menu_set(C, NULL);
curscene = bfd->curscene;
}
/* Keep state from preferences. */
const int fileflags_keep = G_FILE_FLAG_ALL_RUNTIME;
G.fileflags = (G.fileflags & fileflags_keep) | (bfd->fileflags & ~fileflags_keep);
/* this can happen when active scene was lib-linked, and doesn't exist anymore */
if (CTX_data_scene(C) == NULL) {
wmWindow *win = CTX_wm_window(C);
/* in case we don't even have a local scene, add one */
if (!bmain->scenes.first) {
BKE_scene_add(bmain, "Empty");
}
CTX_data_scene_set(C, bmain->scenes.first);
win->scene = CTX_data_scene(C);
curscene = CTX_data_scene(C);
}
BLI_assert(curscene == CTX_data_scene(C));
/* special cases, override loaded flags: */
if (G.f != bfd->globalf) {
const int flags_keep = G_FLAG_ALL_RUNTIME;
bfd->globalf &= G_FLAG_ALL_READFILE;
bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
}
G.f = bfd->globalf;
#ifdef WITH_PYTHON
/* let python know about new main */
if (CTX_py_init_get(C)) {
BPY_context_update(C);
}
#endif
/* FIXME: this version patching should really be part of the file-reading code,
* but we still get too many unrelated data-corruption crashes otherwise... */
if (bmain->versionfile < 250) {
do_versions_ipos_to_animato(bmain);
}
bmain->recovered = 0;
/* startup.blend or recovered startup */
if (is_startup) {
bmain->name[0] = '\0';
}
else if (recover) {
/* In case of autosave or quit.blend, use original filename instead. */
bmain->recovered = 1;
BLI_strncpy(bmain->name, bfd->filename, FILE_MAX);
}
/* baseflags, groups, make depsgraph, etc */
/* first handle case if other windows have different scenes visible */
if (mode == LOAD_UI) {
wmWindowManager *wm = bmain->wm.first;
if (wm) {
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->scene && win->scene != curscene) {
BKE_scene_set_background(bmain, win->scene);
}
}
}
}
/* Setting scene might require having a dependency graph, with copy on write
* we need to make sure we ensure scene has correct color management before
* constructing dependency graph.
*/
if (mode != LOAD_UNDO) {
IMB_colormanagement_check_file_config(bmain);
}
BKE_scene_set_background(bmain, curscene);
if (mode != LOAD_UNDO) {
/* TODO(sergey): Can this be also move above? */
RE_FreeAllPersistentData();
}
if (mode == LOAD_UNDO) {
/* In undo/redo case, we do a whole lot of magic tricks to avoid having to re-read linked
* data-blocks from libraries (since those are not supposed to change). Unfortunately, that
* means that we do not reset their user count, however we do increase that one when doing
* lib_link on local IDs using linked ones.
* There is no real way to predict amount of changes here, so we have to fully redo
* refcounting.
* Now that we re-use (and do not liblink in readfile.c) most local datablocks as well, we have
* to recompute refcount for all local IDs too. */
BKE_main_id_refcount_recompute(bmain, false);
}
if (mode != LOAD_UNDO && !USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) {
reports->duration.lib_overrides_resync = PIL_check_seconds_timer();
BKE_lib_override_library_main_resync(
bmain,
curscene,
bfd->cur_view_layer ? bfd->cur_view_layer : BKE_view_layer_default_view(curscene),
reports);
reports->duration.lib_overrides_resync = PIL_check_seconds_timer() -
reports->duration.lib_overrides_resync;
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
}
static void setup_app_blend_file_data(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
if ((params->skip_flags & BLO_READ_SKIP_USERDEF) == 0) {
setup_app_userdef(bfd);
}
if ((params->skip_flags & BLO_READ_SKIP_DATA) == 0) {
setup_app_data(C, bfd, params, reports);
}
}
static void handle_subversion_warning(Main *main, BlendFileReadReport *reports)
{
if (main->minversionfile > BLENDER_FILE_VERSION ||
(main->minversionfile == BLENDER_FILE_VERSION &&
main->minsubversionfile > BLENDER_FILE_SUBVERSION)) {
BKE_reportf(reports->reports,
RPT_ERROR,
"File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile,
main->minsubversionfile);
}
}
/**
* Shared setup function that makes the data from `bfd` into the current blend file,
* replacing the contents of #G.main.
* This uses the bfd #BKE_blendfile_read and similarly named functions.
*
* This is done in a separate step so the caller may perform actions after it is known the file
* loaded correctly but before the file replaces the existing blend file contents.
*/
void BKE_blendfile_read_setup_ex(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports,
/* Extra args. */
const bool startup_update_defaults,
const char *startup_app_template)
{
if (startup_update_defaults) {
if ((params->skip_flags & BLO_READ_SKIP_DATA) == 0) {
BLO_update_defaults_startup_blend(bfd->main, startup_app_template);
}
}
setup_app_blend_file_data(C, bfd, params, reports);
BLO_blendfiledata_free(bfd);
}
void BKE_blendfile_read_setup(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
BKE_blendfile_read_setup_ex(C, bfd, params, reports, false, NULL);
}
/**
* \return Blend file data, this must be passed to #BKE_blendfile_read_setup when non-NULL.
*/
struct BlendFileData *BKE_blendfile_read(const char *filepath,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
/* Don't print startup file loading. */
if (params->is_startup == false) {
printf("Read blend: %s\n", filepath);
}
BlendFileData *bfd = BLO_read_from_file(filepath, params->skip_flags, reports);
if (bfd) {
handle_subversion_warning(bfd->main, reports);
}
else {
BKE_reports_prependf(reports->reports, "Loading '%s' failed: ", filepath);
}
return bfd;
}
/**
* \return Blend file data, this must be passed to #BKE_blendfile_read_setup when non-NULL.
*/
struct BlendFileData *BKE_blendfile_read_from_memory(const void *filebuf,
int filelength,
const struct BlendFileReadParams *params,
ReportList *reports)
{
BlendFileData *bfd = BLO_read_from_memory(filebuf, filelength, params->skip_flags, reports);
if (bfd) {
/* Pass. */
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return bfd;
}
/**
* \return Blend file data, this must be passed to #BKE_blendfile_read_setup when non-NULL.
* \note `memfile` is the undo buffer.
*/
struct BlendFileData *BKE_blendfile_read_from_memfile(Main *bmain,
struct MemFile *memfile,
const struct BlendFileReadParams *params,
ReportList *reports)
{
BlendFileData *bfd = BLO_read_from_memfile(
bmain, BKE_main_blendfile_path(bmain), memfile, params, reports);
if (bfd) {
/* Removing the unused workspaces, screens and wm is useless here, setup_app_data will switch
* those lists with the ones from old bmain, which freeing is much more efficient than
* individual calls to `BKE_id_free()`.
* Further more, those are expected to be empty anyway with new memfile reading code. */
BLI_assert(BLI_listbase_is_empty(&bfd->main->wm));
BLI_assert(BLI_listbase_is_empty(&bfd->main->workspaces));
BLI_assert(BLI_listbase_is_empty(&bfd->main->screens));
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return bfd;
}
/**
* Utility to make a file 'empty' used for startup to optionally give an empty file.
* Handy for tests.
*/
void BKE_blendfile_read_make_empty(bContext *C)
{
Main *bmain = CTX_data_main(C);
ListBase *lb;
ID *id;
FOREACH_MAIN_LISTBASE_BEGIN (bmain, lb) {
FOREACH_MAIN_LISTBASE_ID_BEGIN (lb, id) {
if (ELEM(GS(id->name), ID_SCE, ID_SCR, ID_WM, ID_WS)) {
break;
}
BKE_id_delete(bmain, id);
}
FOREACH_MAIN_LISTBASE_ID_END;
}
FOREACH_MAIN_LISTBASE_END;
}
/* only read the userdef from a .blend */
UserDef *BKE_blendfile_userdef_read(const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_file(filepath,
BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF,
&(struct BlendFileReadReport){.reports = reports});
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
return userdef;
}
UserDef *BKE_blendfile_userdef_read_from_memory(const void *filebuf,
int filelength,
ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_memory(
filebuf, filelength, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF, reports);
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return userdef;
}
UserDef *BKE_blendfile_userdef_from_defaults(void)
{
UserDef *userdef = MEM_mallocN(sizeof(*userdef), __func__);
memcpy(userdef, &U_default, sizeof(*userdef));
/* Add-ons. */
{
const char *addons[] = {
"io_anim_bvh",
"io_curve_svg",
"io_mesh_ply",
"io_mesh_stl",
"io_mesh_uv_layout",
"io_scene_fbx",
"io_scene_gltf2",
"io_scene_obj",
"io_scene_x3d",
"cycles",
"pose_library",
};
for (int i = 0; i < ARRAY_SIZE(addons); i++) {
bAddon *addon = BKE_addon_new();
STRNCPY(addon->module, addons[i]);
BLI_addtail(&userdef->addons, addon);
}
}
/* Theme. */
{
bTheme *btheme = MEM_mallocN(sizeof(*btheme), __func__);
memcpy(btheme, &U_theme_default, sizeof(*btheme));
BLI_addtail(&userdef->themes, btheme);
}
#ifdef WITH_PYTHON_SECURITY
/* use alternative setting for security nuts
* otherwise we'd need to patch the binary blob - startup.blend.c */
userdef->flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#else
userdef->flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
/* System-specific fonts directory. */
BKE_appdir_font_folder_default(userdef->fontdir);
userdef->memcachelimit = min_ii(BLI_system_memory_max_in_megabytes_int() / 2,
userdef->memcachelimit);
/* Init weight paint range. */
BKE_colorband_init(&userdef->coba_weight, true);
/* Default studio light. */
BKE_studiolight_default(userdef->light_param, userdef->light_ambient);
BKE_preferences_asset_library_default_add(userdef);
return userdef;
}
/**
* Only write the userdef in a .blend
* \return success
*/
bool BKE_blendfile_userdef_write(const char *filepath, ReportList *reports)
{
Main *mainb = MEM_callocN(sizeof(Main), "empty main");
bool ok = false;
if (BLO_write_file(mainb,
filepath,
0,
&(const struct BlendFileWriteParams){
.use_userdef = true,
},
reports)) {
ok = true;
}
MEM_freeN(mainb);
return ok;
}
/**
* Only write the userdef in a .blend, merging with the existing blend file.
* \return success
*
* \note In the future we should re-evaluate user preferences,
* possibly splitting out system/hardware specific prefs.
*/
bool BKE_blendfile_userdef_write_app_template(const char *filepath, ReportList *reports)
{
/* if it fails, overwrite is OK. */
UserDef *userdef_default = BKE_blendfile_userdef_read(filepath, NULL);
if (userdef_default == NULL) {
return BKE_blendfile_userdef_write(filepath, reports);
}
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
bool ok = BKE_blendfile_userdef_write(filepath, reports);
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
BKE_blender_userdef_data_free(userdef_default, false);
MEM_freeN(userdef_default);
return ok;
}
bool BKE_blendfile_userdef_write_all(ReportList *reports)
{
char filepath[FILE_MAX];
const char *cfgdir;
bool ok = true;
const bool use_template_userpref = BKE_appdir_app_template_has_userpref(U.app_template);
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL))) {
bool ok_write;
BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
printf("Writing userprefs: '%s' ", filepath);
if (use_template_userpref) {
ok_write = BKE_blendfile_userdef_write_app_template(filepath, reports);
}
else {
ok_write = BKE_blendfile_userdef_write(filepath, reports);
}
if (ok_write) {
printf("ok\n");
BKE_report(reports, RPT_INFO, "Preferences saved");
}
else {
printf("fail\n");
ok = false;
BKE_report(reports, RPT_ERROR, "Saving preferences failed");
}
}
else {
BKE_report(reports, RPT_ERROR, "Unable to create userpref path");
}
if (use_template_userpref) {
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, U.app_template))) {
/* Also save app-template prefs */
BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
printf("Writing userprefs app-template: '%s' ", filepath);
if (BKE_blendfile_userdef_write(filepath, reports) != 0) {
printf("ok\n");
}
else {
printf("fail\n");
ok = false;
}
}
else {
BKE_report(reports, RPT_ERROR, "Unable to create app-template userpref path");
ok = false;
}
}
if (ok) {
U.runtime.is_dirty = false;
}
return ok;
}
WorkspaceConfigFileData *BKE_blendfile_workspace_config_read(const char *filepath,
const void *filebuf,
int filelength,
ReportList *reports)
{
BlendFileData *bfd;
WorkspaceConfigFileData *workspace_config = NULL;
if (filepath) {
bfd = BLO_read_from_file(
filepath, BLO_READ_SKIP_USERDEF, &(struct BlendFileReadReport){.reports = reports});
}
else {
bfd = BLO_read_from_memory(filebuf, filelength, BLO_READ_SKIP_USERDEF, reports);
}
if (bfd) {
workspace_config = MEM_callocN(sizeof(*workspace_config), __func__);
workspace_config->main = bfd->main;
/* Only 2.80+ files have actual workspaces, don't try to use screens
* from older versions. */
if (bfd->main->versionfile >= 280) {
workspace_config->workspaces = bfd->main->workspaces;
}
MEM_freeN(bfd);
}
return workspace_config;
}
bool BKE_blendfile_workspace_config_write(Main *bmain, const char *filepath, ReportList *reports)
{
const int fileflags = G.fileflags & ~G_FILE_NO_UI;
bool retval = false;
BKE_blendfile_write_partial_begin(bmain);
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_blendfile_write_partial_tag_ID(&workspace->id, true);
}
if (BKE_blendfile_write_partial(
bmain, filepath, fileflags, BLO_WRITE_PATH_REMAP_NONE, reports)) {
retval = true;
}
BKE_blendfile_write_partial_end(bmain);
return retval;
}
void BKE_blendfile_workspace_config_data_free(WorkspaceConfigFileData *workspace_config)
{
BKE_main_free(workspace_config->main);
MEM_freeN(workspace_config);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Partial `.blend` file save.
* \{ */
void BKE_blendfile_write_partial_begin(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
{
if (set) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
else {
id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
}
}
static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
{
if (vid) {
ID *id = vid;
/* only tag for need-expand if not done, prevents eternal loops */
if ((id->tag & LIB_TAG_DOIT) == 0) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
if (id->lib && (id->lib->id.tag & LIB_TAG_DOIT) == 0) {
id->lib->id.tag |= LIB_TAG_DOIT;
}
}
}
/**
* \param remap_mode: Choose the kind of path remapping or none #eBLO_WritePathRemap.
* \return Success.
*/
bool BKE_blendfile_write_partial(Main *bmain_src,
const char *filepath,
const int write_flags,
const int remap_mode,
ReportList *reports)
{
Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
ListBase *lbarray_dst[INDEX_ID_MAX], *lbarray_src[INDEX_ID_MAX];
int a, retval;
void *path_list_backup = NULL;
const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
/* This is needed to be able to load that file as a real one later
* (otherwise main->name will not be set at read time). */
BLI_strncpy(bmain_dst->name, bmain_src->name, sizeof(bmain_dst->name));
BLO_main_expander(blendfile_write_partial_cb);
BLO_expand_main(NULL, bmain_src);
/* move over all tagged blocks */
set_listbasepointers(bmain_src, lbarray_src);
a = set_listbasepointers(bmain_dst, lbarray_dst);
while (a--) {
ID *id, *nextid;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
for (id = lb_src->first; id; id = nextid) {
nextid = id->next;
if (id->tag & LIB_TAG_DOIT) {
BLI_remlink(lb_src, id);
BLI_addtail(lb_dst, id);
}
}
}
/* Backup paths because remap relative will overwrite them.
*
* NOTE: we do this only on the list of data-blocks that we are writing
* because the restored full list is not guaranteed to be in the same
* order as before, as expected by BKE_bpath_list_restore.
*
* This happens because id_sort_by_name does not take into account
* string case or the library name, so the order is not strictly
* defined for two linked data-blocks with the same name! */
if (remap_mode != BLO_WRITE_PATH_REMAP_NONE) {
path_list_backup = BKE_bpath_list_backup(bmain_dst, path_list_flag);
}
/* save the buffer */
retval = BLO_write_file(bmain_dst,
filepath,
write_flags,
&(const struct BlendFileWriteParams){
.remap_mode = remap_mode,
},
reports);
if (path_list_backup) {
BKE_bpath_list_restore(bmain_dst, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
/* move back the main, now sorted again */
set_listbasepointers(bmain_src, lbarray_dst);
a = set_listbasepointers(bmain_dst, lbarray_src);
while (a--) {
ID *id;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
while ((id = BLI_pophead(lb_src))) {
BLI_addtail(lb_dst, id);
id_sort_by_name(lb_dst, id, NULL);
}
}
MEM_freeN(bmain_dst);
return retval;
}
void BKE_blendfile_write_partial_end(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
/** \} */