This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/intern/cycles/blender/blender_volume.cpp
Jacques Lucke 5a9a16334c Geometry Nodes: support for geometry instancing
Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.

This should not affect files that do not use the new kind of instances.

The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.

A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.

Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.

For users, the only thing that changed is that the Point Instance node now
has a geometry mode.

This also fixes T88454.

Differential Revision: https://developer.blender.org/D11841
2021-09-06 18:31:25 +02:00

323 lines
10 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/colorspace.h"
#include "render/image.h"
#include "render/image_vdb.h"
#include "render/object.h"
#include "render/volume.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
openvdb::GridBase::ConstPtr BKE_volume_grid_openvdb_for_read(const struct Volume *volume,
const struct VolumeGrid *grid);
#endif
CCL_NAMESPACE_BEGIN
/* TODO: verify this is not loading unnecessary attributes. */
class BlenderSmokeLoader : public ImageLoader {
public:
BlenderSmokeLoader(BL::Object &b_ob, AttributeStandard attribute)
: b_domain(object_fluid_gas_domain_find(b_ob)), attribute(attribute)
{
BL::Mesh b_mesh(b_ob.data());
mesh_texture_space(b_mesh, texspace_loc, texspace_size);
}
bool load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata) override
{
if (!b_domain) {
return false;
}
if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE) {
metadata.type = IMAGE_DATA_TYPE_FLOAT;
metadata.channels = 1;
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 4;
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 3;
}
else {
return false;
}
int3 resolution = get_int3(b_domain.domain_resolution());
int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
metadata.width = resolution.x * amplify;
metadata.height = resolution.y * amplify;
metadata.depth = resolution.z * amplify;
/* Create a matrix to transform from object space to mesh texture space.
* This does not work with deformations but that can probably only be done
* well with a volume grid mapping of coordinates. */
metadata.transform_3d = transform_translate(-texspace_loc) * transform_scale(texspace_size);
metadata.use_transform_3d = true;
return true;
}
bool load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool) override
{
if (!b_domain) {
return false;
}
#ifdef WITH_FLUID
int3 resolution = get_int3(b_domain.domain_resolution());
int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
const int width = resolution.x * amplify;
const int height = resolution.y * amplify;
const int depth = resolution.z * amplify;
const size_t num_pixels = ((size_t)width) * height * depth;
float *fpixels = (float *)pixels;
if (attribute == ATTR_STD_VOLUME_DENSITY) {
FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_FLAME) {
/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
* as 1500..3000 K with the first part faded to zero density */
FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
/* the RGB is "premultiplied" by density for better interpolation results */
FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 4) {
FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 3) {
FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_HEAT) {
FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else {
fprintf(stderr,
"Cycles error: unknown volume attribute %s, skipping\n",
Attribute::standard_name(attribute));
fpixels[0] = 0.0f;
return false;
}
#else
(void)pixels;
#endif
fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
return false;
}
string name() const override
{
return Attribute::standard_name(attribute);
}
bool equals(const ImageLoader &other) const override
{
const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
return b_domain == other_loader.b_domain && attribute == other_loader.attribute;
}
BL::FluidDomainSettings b_domain;
float3 texspace_loc, texspace_size;
AttributeStandard attribute;
};
static void sync_smoke_volume(Scene *scene, BObjectInfo &b_ob_info, Volume *volume, float frame)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob_info.real_object);
if (!b_domain) {
return;
}
AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
ATTR_STD_VOLUME_COLOR,
ATTR_STD_VOLUME_FLAME,
ATTR_STD_VOLUME_HEAT,
ATTR_STD_VOLUME_TEMPERATURE,
ATTR_STD_VOLUME_VELOCITY,
ATTR_STD_NONE};
for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
AttributeStandard std = attributes[i];
if (!volume->need_attribute(scene, std)) {
continue;
}
volume->set_clipping(b_domain.clipping());
Attribute *attr = volume->attributes.add(std);
ImageLoader *loader = new BlenderSmokeLoader(b_ob_info.real_object, std);
ImageParams params;
params.frame = frame;
attr->data_voxel() = scene->image_manager->add_image(loader, params);
}
}
class BlenderVolumeLoader : public VDBImageLoader {
public:
BlenderVolumeLoader(BL::BlendData &b_data, BL::Volume &b_volume, const string &grid_name)
: VDBImageLoader(grid_name), b_volume(b_volume)
{
b_volume.grids.load(b_data.ptr.data);
#ifdef WITH_OPENVDB
for (BL::VolumeGrid &b_volume_grid : b_volume.grids) {
if (b_volume_grid.name() == grid_name) {
const bool unload = !b_volume_grid.is_loaded();
::Volume *volume = (::Volume *)b_volume.ptr.data;
const VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data;
grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
if (unload) {
b_volume_grid.unload();
}
break;
}
}
#endif
}
BL::Volume b_volume;
};
static void sync_volume_object(BL::BlendData &b_data,
BObjectInfo &b_ob_info,
Scene *scene,
Volume *volume)
{
BL::Volume b_volume(b_ob_info.object_data);
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
volume->set_clipping(b_render.clipping());
volume->set_step_size(b_render.step_size());
volume->set_object_space((b_render.space() == BL::VolumeRender::space_OBJECT));
/* Find grid with matching name. */
for (BL::VolumeGrid &b_grid : b_volume.grids) {
ustring name = ustring(b_grid.name());
AttributeStandard std = ATTR_STD_NONE;
if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
std = ATTR_STD_VOLUME_DENSITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
std = ATTR_STD_VOLUME_COLOR;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
std = ATTR_STD_VOLUME_FLAME;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
std = ATTR_STD_VOLUME_HEAT;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
std = ATTR_STD_VOLUME_TEMPERATURE;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
std = ATTR_STD_VOLUME_VELOCITY;
}
if ((std != ATTR_STD_NONE && volume->need_attribute(scene, std)) ||
volume->need_attribute(scene, name)) {
Attribute *attr = (std != ATTR_STD_NONE) ?
volume->attributes.add(std) :
volume->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
ImageLoader *loader = new BlenderVolumeLoader(b_data, b_volume, name.string());
ImageParams params;
params.frame = b_volume.grids.frame();
attr->data_voxel() = scene->image_manager->add_image(loader, params, false);
}
}
}
void BlenderSync::sync_volume(BObjectInfo &b_ob_info, Volume *volume)
{
volume->clear(true);
if (view_layer.use_volumes) {
if (b_ob_info.object_data.is_a(&RNA_Volume)) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
sync_volume_object(b_data, b_ob_info, scene, volume);
}
else {
/* Smoke domain. */
sync_smoke_volume(scene, b_ob_info, volume, b_scene.frame_current());
}
}
/* Tag update. */
volume->tag_update(scene, true);
}
CCL_NAMESPACE_END