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blender-archive/source/blender/freestyle/intern/application/AppConfig.cpp

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
*/
#include "AppConfig.h"
#include <iostream>
#include "../system/FreestyleConfig.h"
#include "../system/StringUtils.h"
using namespace std;
#include "BKE_appdir.h"
namespace Freestyle::Config {
Path *Path::_pInstance = nullptr;
Path::Path()
{
// get the root directory
// soc
setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, nullptr));
_pInstance = this;
}
void Path::setRootDir(const string &iRootDir)
{
_ProjectDir = iRootDir + string(DIR_SEP) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "variation_patterns" + string(DIR_SEP);
_BrushesPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "brushes" + string(DIR_SEP);
_EnvMapDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "env_map" +
string(DIR_SEP);
_MapsDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "maps" + string(DIR_SEP);
}
void Path::setHomeDir(const string &iHomeDir)
{
_HomeDir = iHomeDir;
}
Path::~Path()
{
_pInstance = nullptr;
}
Path *Path::getInstance()
{
return _pInstance;
}
string Path::getEnvVar(const string &iEnvVarName)
{
string value;
if (!getenv(iEnvVarName.c_str())) {
cerr << "Warning: You may want to set the $" << iEnvVarName
<< " environment variable to use Freestyle." << endl
<< " Otherwise, the current directory will be used instead." << endl;
value = ".";
}
else {
value = getenv(iEnvVarName.c_str());
}
return value;
}
} // namespace Freestyle::Config