The header files in freestyle utilize the using-directive at the global file scope. This is a bad practice as it pollutes the global name space causing possible ambiguous reference compilation errors. In particular, the DNA files that are included by freestyle will cause those ambiguous reference errors when the developers adds a DNA member with a type name that also exist in the Freestyle name space, such as Curve and possibly others. This patch does the minimal work needed to resolve that by moving the using-directives from the headers into the corresponding translation units. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D10351
181 lines
7.3 KiB
C++
181 lines
7.3 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
extern "C" {
|
|
#include <Python.h>
|
|
}
|
|
|
|
#include <typeinfo>
|
|
|
|
#include "../geometry/Geom.h"
|
|
|
|
// BBox
|
|
#include "../geometry/BBox.h"
|
|
|
|
// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
|
|
#include "../view_map/Silhouette.h"
|
|
|
|
// Id
|
|
#include "../system/Id.h"
|
|
|
|
// Interface0D, Interface0DIteratorNested, Interface0DIterator
|
|
#include "../view_map/Interface0D.h"
|
|
|
|
// Interface1D
|
|
#include "../view_map/Interface1D.h"
|
|
|
|
// FrsMaterial
|
|
#include "../scene_graph/FrsMaterial.h"
|
|
|
|
// Nature::VertexNature, Nature::EdgeNature
|
|
#include "../winged_edge/Nature.h"
|
|
|
|
// Stroke, StrokeAttribute, StrokeVertex
|
|
#include "../stroke/Stroke.h"
|
|
|
|
// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
|
|
#include "../view_map/ViewMap.h"
|
|
|
|
// CurvePoint, Curve
|
|
#include "../stroke/Curve.h"
|
|
|
|
// Chain
|
|
#include "../stroke/Chain.h"
|
|
|
|
//====== ITERATORS
|
|
|
|
// AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
|
|
#include "../stroke/ChainingIterators.h"
|
|
|
|
// ViewVertexInternal::orientedViewEdgeIterator
|
|
// ViewEdgeInternal::SVertexIterator
|
|
// ViewEdgeInternal::ViewEdgeIterator
|
|
#include "../view_map/ViewMapIterators.h"
|
|
|
|
// StrokeInternal::StrokeVertexIterator
|
|
#include "../stroke/StrokeIterators.h"
|
|
|
|
// CurveInternal::CurvePointIterator
|
|
#include "../stroke/CurveIterators.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "generic/python_utildefines.h"
|
|
#include "mathutils/mathutils.h"
|
|
|
|
//==============================
|
|
// C++ => Python
|
|
//==============================
|
|
|
|
PyObject *PyBool_from_bool(bool b);
|
|
PyObject *Vector_from_Vec2f(Freestyle::Geometry::Vec2f &v);
|
|
PyObject *Vector_from_Vec3f(Freestyle::Geometry::Vec3f &v);
|
|
PyObject *Vector_from_Vec3r(Freestyle::Geometry::Vec3r &v);
|
|
|
|
PyObject *Any_BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
|
|
PyObject *Any_BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
|
|
PyObject *Any_BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
|
|
PyObject *Any_BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
|
|
|
|
PyObject *BPy_BBox_from_BBox(const Freestyle::BBox<Freestyle::Geometry::Vec3r> &bb);
|
|
PyObject *BPy_CurvePoint_from_CurvePoint(Freestyle::CurvePoint &cp);
|
|
PyObject *BPy_directedViewEdge_from_directedViewEdge(Freestyle::ViewVertex::directedViewEdge &dve);
|
|
PyObject *BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
|
|
PyObject *BPy_FEdgeSharp_from_FEdgeSharp(Freestyle::FEdgeSharp &fes);
|
|
PyObject *BPy_FEdgeSmooth_from_FEdgeSmooth(Freestyle::FEdgeSmooth &fes);
|
|
PyObject *BPy_Id_from_Id(Freestyle::Id &id);
|
|
PyObject *BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
|
|
PyObject *BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
|
|
PyObject *BPy_IntegrationType_from_IntegrationType(Freestyle::IntegrationType i);
|
|
PyObject *BPy_FrsMaterial_from_FrsMaterial(const Freestyle::FrsMaterial &m);
|
|
PyObject *BPy_Nature_from_Nature(unsigned short n);
|
|
PyObject *BPy_MediumType_from_MediumType(Freestyle::Stroke::MediumType n);
|
|
PyObject *BPy_SShape_from_SShape(Freestyle::SShape &ss);
|
|
PyObject *BPy_Stroke_from_Stroke(Freestyle::Stroke &s);
|
|
PyObject *BPy_StrokeAttribute_from_StrokeAttribute(Freestyle::StrokeAttribute &sa);
|
|
PyObject *BPy_StrokeVertex_from_StrokeVertex(Freestyle::StrokeVertex &sv);
|
|
PyObject *BPy_SVertex_from_SVertex(Freestyle::SVertex &sv);
|
|
PyObject *BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
|
|
PyObject *BPy_NonTVertex_from_NonTVertex(Freestyle::NonTVertex &ntv);
|
|
PyObject *BPy_TVertex_from_TVertex(Freestyle::TVertex &tv);
|
|
PyObject *BPy_ViewEdge_from_ViewEdge(Freestyle::ViewEdge &ve);
|
|
PyObject *BPy_Chain_from_Chain(Freestyle::Chain &c);
|
|
PyObject *BPy_ViewShape_from_ViewShape(Freestyle::ViewShape &vs);
|
|
|
|
PyObject *BPy_AdjacencyIterator_from_AdjacencyIterator(Freestyle::AdjacencyIterator &a_it);
|
|
PyObject *BPy_Interface0DIterator_from_Interface0DIterator(Freestyle::Interface0DIterator &if0D_it,
|
|
bool reversed);
|
|
PyObject *BPy_CurvePointIterator_from_CurvePointIterator(
|
|
Freestyle::CurveInternal::CurvePointIterator &cp_it);
|
|
PyObject *BPy_StrokeVertexIterator_from_StrokeVertexIterator(
|
|
Freestyle::StrokeInternal::StrokeVertexIterator &sv_it, bool reversed);
|
|
PyObject *BPy_SVertexIterator_from_SVertexIterator(
|
|
Freestyle::ViewEdgeInternal::SVertexIterator &sv_it);
|
|
PyObject *BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator(
|
|
Freestyle::ViewVertexInternal::orientedViewEdgeIterator &ove_it, bool reversed);
|
|
PyObject *BPy_ViewEdgeIterator_from_ViewEdgeIterator(
|
|
Freestyle::ViewEdgeInternal::ViewEdgeIterator &ve_it);
|
|
PyObject *BPy_ChainingIterator_from_ChainingIterator(Freestyle::ChainingIterator &c_it);
|
|
PyObject *BPy_ChainPredicateIterator_from_ChainPredicateIterator(
|
|
Freestyle::ChainPredicateIterator &cp_it);
|
|
PyObject *BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator(
|
|
Freestyle::ChainSilhouetteIterator &cs_it);
|
|
|
|
//==============================
|
|
// Python => C++
|
|
//==============================
|
|
|
|
bool bool_from_PyBool(PyObject *b);
|
|
Freestyle::IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj);
|
|
Freestyle::Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj);
|
|
Freestyle::Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj);
|
|
bool Vec2f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
|
|
bool Vec3f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
|
|
bool Vec3r_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
|
|
bool Vec2f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
|
|
bool Vec3f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
|
|
bool Vec3r_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
|
|
bool Vec3f_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
|
|
bool Vec3r_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
|
|
bool Vec2f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
|
|
bool Vec3f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
|
|
bool Vec3r_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
|
|
bool Vec2f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
|
|
bool Vec3f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
|
|
bool Vec3r_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
|
|
|
|
bool float_array_from_PyObject(PyObject *obj, float *v, int n);
|
|
|
|
int convert_v4(PyObject *obj, void *v);
|
|
int convert_v3(PyObject *obj, void *v);
|
|
int convert_v2(PyObject *obj, void *v);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|