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blender-archive/source/blender/gpencil_modifiers/intern/MOD_gpencil_util.c
Antonio Vazquez 368b56c9a1 GPencil: Split Weight modifier in two to make more consistent
The old modifier had two modes, but it is better to keep separated as meshes.

The UI has changed to be more consistent, including a new column type of modifiers.

Note: The logic has not changed with the previous version of the modifier, just is a split on two modifiers..

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D12586
2021-09-22 15:54:34 +02:00

183 lines
4.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup bke
*/
#include <stdio.h>
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_deform.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_material.h"
#include "MOD_gpencil_modifiertypes.h"
#include "MOD_gpencil_util.h"
void gpencil_modifier_type_init(GpencilModifierTypeInfo *types[])
{
#define INIT_GP_TYPE(typeName) \
(types[eGpencilModifierType_##typeName] = &modifierType_Gpencil_##typeName)
INIT_GP_TYPE(Noise);
INIT_GP_TYPE(Subdiv);
INIT_GP_TYPE(Simplify);
INIT_GP_TYPE(Thick);
INIT_GP_TYPE(Tint);
INIT_GP_TYPE(Color);
INIT_GP_TYPE(Array);
INIT_GP_TYPE(Build);
INIT_GP_TYPE(Opacity);
INIT_GP_TYPE(Lattice);
INIT_GP_TYPE(Length);
INIT_GP_TYPE(Mirror);
INIT_GP_TYPE(Smooth);
INIT_GP_TYPE(Hook);
INIT_GP_TYPE(Offset);
INIT_GP_TYPE(Armature);
INIT_GP_TYPE(Time);
INIT_GP_TYPE(Multiply);
INIT_GP_TYPE(Texture);
INIT_GP_TYPE(WeightAngle);
INIT_GP_TYPE(WeightProximity);
INIT_GP_TYPE(Lineart);
INIT_GP_TYPE(Dash);
#undef INIT_GP_TYPE
}
/* verify if valid layer, material and pass index */
bool is_stroke_affected_by_modifier(Object *ob,
char *mlayername,
Material *material,
const int mpassindex,
const int gpl_passindex,
const int minpoints,
bGPDlayer *gpl,
bGPDstroke *gps,
const bool inv1,
const bool inv2,
const bool inv3,
const bool inv4)
{
Material *ma = BKE_gpencil_material(ob, gps->mat_nr + 1);
MaterialGPencilStyle *gp_style = ma->gp_style;
/* omit if filter by layer */
if (mlayername[0] != '\0') {
if (inv1 == false) {
if (!STREQ(mlayername, gpl->info)) {
return false;
}
}
else {
if (STREQ(mlayername, gpl->info)) {
return false;
}
}
}
/* Omit if filter by material. */
if (material != NULL) {
if (inv4 == false) {
if (material != ma) {
return false;
}
}
else {
if (material == ma) {
return false;
}
}
}
/* verify layer pass */
if (gpl_passindex > 0) {
if (inv3 == false) {
if (gpl->pass_index != gpl_passindex) {
return false;
}
}
else {
if (gpl->pass_index == gpl_passindex) {
return false;
}
}
}
/* verify material pass */
if (mpassindex > 0) {
if (inv2 == false) {
if (gp_style->index != mpassindex) {
return false;
}
}
else {
if (gp_style->index == mpassindex) {
return false;
}
}
}
/* need to have a minimum number of points */
if ((minpoints > 0) && (gps->totpoints < minpoints)) {
return false;
}
return true;
}
/* verify if valid vertex group *and return weight */
float get_modifier_point_weight(MDeformVert *dvert, bool inverse, int def_nr)
{
float weight = 1.0f;
if ((dvert != NULL) && (def_nr != -1)) {
MDeformWeight *dw = BKE_defvert_find_index(dvert, def_nr);
weight = dw ? dw->weight : -1.0f;
if ((weight >= 0.0f) && (inverse)) {
return -1.0f;
}
if ((weight < 0.0f) && (!inverse)) {
return -1.0f;
}
/* if inverse, weight is always 1 */
if ((weight < 0.0f) && (inverse)) {
return 1.0f;
}
}
/* handle special empty groups */
if ((dvert == NULL) && (def_nr != -1)) {
if (inverse == 1) {
return 1.0f;
}
return -1.0f;
}
return weight;
}