63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup balembic
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*/
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#include "abc_writer_abstract.h"
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#include <Alembic/AbcGeom/OCurves.h>
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#include <vector>
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namespace blender::io::alembic {
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class ABCHairWriter : public ABCAbstractWriter {
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private:
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Alembic::AbcGeom::OCurves abc_curves_;
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Alembic::AbcGeom::OCurvesSchema abc_curves_schema_;
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bool uv_warning_shown_;
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public:
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explicit ABCHairWriter(const ABCWriterConstructorArgs &args);
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virtual void create_alembic_objects(const HierarchyContext *context) override;
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virtual Alembic::Abc::OObject get_alembic_object() const override;
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protected:
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virtual void do_write(HierarchyContext &context) override;
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virtual bool check_is_animated(const HierarchyContext &context) const override;
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Alembic::Abc::OCompoundProperty abc_prop_for_custom_props() override;
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private:
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void write_hair_sample(const HierarchyContext &context,
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struct Mesh *mesh,
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std::vector<Imath::V3f> &verts,
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std::vector<Imath::V3f> &norm_values,
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std::vector<Imath::V2f> &uv_values,
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std::vector<int32_t> &hvertices);
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void write_hair_child_sample(const HierarchyContext &context,
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struct Mesh *mesh,
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std::vector<Imath::V3f> &verts,
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std::vector<Imath::V3f> &norm_values,
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std::vector<Imath::V2f> &uv_values,
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std::vector<int32_t> &hvertices);
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};
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} // namespace blender::io::alembic
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