80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor:
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 *		Dalai Felinto
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 */
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#include "COM_LuminanceMatteOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "IMB_colormanagement.h"
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}
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LuminanceMatteOperation::LuminanceMatteOperation() : NodeOperation()
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{
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	addInputSocket(COM_DT_COLOR);
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	addOutputSocket(COM_DT_VALUE);
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	this->m_inputImageProgram = NULL;
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}
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void LuminanceMatteOperation::initExecution()
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{
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	this->m_inputImageProgram = this->getInputSocketReader(0);
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}
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void LuminanceMatteOperation::deinitExecution()
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{
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	this->m_inputImageProgram = NULL;
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}
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void LuminanceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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	float inColor[4];
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	this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
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	const float high = this->m_settings->t1;
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	const float low = this->m_settings->t2;
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	const float luminance = IMB_colormanagement_get_luminance(inColor);
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	float alpha;
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	/* one line thread-friend algorithm:
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	 * output[0] = min(inputValue[3], min(1.0f, max(0.0f, ((luminance - low) / (high - low))));
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	 */
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	/* test range */
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	if (luminance > high) {
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		alpha = 1.0f;
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	}
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	else if (luminance < low) {
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		alpha = 0.0f;
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	}
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	else { /*blend */
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		alpha = (luminance - low) / (high - low);
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	}
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	/* store matte(alpha) value in [0] to go with
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	 * COM_SetAlphaOperation and the Value output
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	 */
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	/* don't make something that was more transparent less transparent */
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	output[0] = min_ff(alpha, inColor[3]);
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}
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