177 lines
4.9 KiB
C++
177 lines
4.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Dalai Felinto
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*/
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#include "COM_MapUVOperation.h"
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#include "BLI_math.h"
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MapUVOperation::MapUVOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addInputSocket(COM_DT_VECTOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->m_alpha = 0.0f;
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this->setComplex(true);
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setResolutionInputSocketIndex(1);
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this->m_inputUVProgram = NULL;
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this->m_inputColorProgram = NULL;
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}
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void MapUVOperation::initExecution()
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{
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this->m_inputColorProgram = this->getInputSocketReader(0);
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this->m_inputUVProgram = this->getInputSocketReader(1);
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}
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void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
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{
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float xy[2] = { x, y };
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float uv[2], deriv[2][2], alpha;
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pixelTransform(xy, uv, deriv, alpha);
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if (alpha == 0.0f) {
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zero_v4(output);
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return;
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}
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/* EWA filtering */
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this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]);
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/* UV to alpha threshold */
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const float threshold = this->m_alpha * 0.05f;
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/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
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* this calculation is not very well defined, should be looked into if it becomes a problem ...
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*/
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float du = len_v2(deriv[0]);
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float dv = len_v2(deriv[1]);
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float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() + dv / m_inputColorProgram->getHeight());
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if (factor < 0.0f) alpha = 0.0f;
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else alpha *= factor;
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/* "premul" */
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if (alpha < 1.0f) {
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mul_v4_fl(output, alpha);
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}
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}
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bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
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{
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float width = m_inputUVProgram->getWidth();
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float height = m_inputUVProgram->getHeight();
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if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
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r_u = 0.0f;
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r_v = 0.0f;
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r_alpha = 0.0f;
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return false;
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}
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else {
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float vector[3];
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m_inputUVProgram->readSampled(vector, x, y, COM_PS_BILINEAR);
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r_u = vector[0] * m_inputColorProgram->getWidth();
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r_v = vector[1] * m_inputColorProgram->getHeight();
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r_alpha = vector[2];
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return true;
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}
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}
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void MapUVOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha)
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{
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float uv[2], alpha; /* temporary variables for derivative estimation */
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int num;
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read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
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/* Estimate partial derivatives using 1-pixel offsets */
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const float epsilon[2] = { 1.0f, 1.0f };
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zero_v2(r_deriv[0]);
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zero_v2(r_deriv[1]);
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num = 0;
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if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
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r_deriv[0][0] += uv[0] - r_uv[0];
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r_deriv[1][0] += uv[1] - r_uv[1];
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++num;
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}
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if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
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r_deriv[0][0] += r_uv[0] - uv[0];
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r_deriv[1][0] += r_uv[1] - uv[1];
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++num;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][0] *= numinv;
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r_deriv[1][0] *= numinv;
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}
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num = 0;
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if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
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r_deriv[0][1] += uv[0] - r_uv[0];
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r_deriv[1][1] += uv[1] - r_uv[1];
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++num;
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}
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if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
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r_deriv[0][1] += r_uv[0] - uv[0];
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r_deriv[1][1] += r_uv[1] - uv[1];
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++num;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][1] *= numinv;
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r_deriv[1][1] *= numinv;
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}
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}
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void MapUVOperation::deinitExecution()
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{
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this->m_inputUVProgram = NULL;
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this->m_inputColorProgram = NULL;
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}
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bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti colorInput;
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rcti uvInput;
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NodeOperation *operation = NULL;
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/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
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operation = getInputOperation(0);
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colorInput.xmax = operation->getWidth();
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colorInput.xmin = 0;
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colorInput.ymax = operation->getHeight();
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colorInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
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return true;
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}
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operation = getInputOperation(1);
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uvInput.xmax = input->xmax + 1;
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uvInput.xmin = input->xmin - 1;
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uvInput.ymax = input->ymax + 1;
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uvInput.ymin = input->ymin - 1;
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if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) {
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return true;
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}
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return false;
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}
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