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blender-archive/source/blender/blenkernel
Antonis Ryakiotakis 3733eb6340 Fix T41682.
Bring back shading in texture painting.

This works now but it uses 3 texture units instead of two. Most GPUs of
DirectX 8 (OpenGL 1.4 should cover that) functionality even should have
those, but some old GPUs might not work with that. In any case, I hope
we will be moving to OpenGL 2.1 requirement soon anyway where 4-8
texture units are usually the norm.
2014-09-02 15:57:38 +02:00
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