
This node is similar to the mask modifier, but it deletes the elements of the geometry corresponding to the selection, which is retrieved as a boolean attribute. The node currently supports both mesh and point cloud data. For meshes, which elements are deleted depends on the domain of the input selection attribute, just like how behavior depends on the selection mode in mesh edit mode. In the future this node will support curve data, and ideally volume data in some way. Differential Revision: https://developer.blender.org/D10748
74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <string.h>
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#include "BLI_float3.hh"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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#include "BLT_translation.h"
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#include "NOD_geometry.h"
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#include "NOD_geometry_exec.hh"
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#include "node_util.h"
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void geo_node_type_base(
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struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
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bool geo_node_poll_default(struct bNodeType *ntype,
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struct bNodeTree *ntree,
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const char **r_disabled_hint);
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namespace blender::nodes {
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void update_attribute_input_socket_availabilities(bNode &node,
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const StringRef name,
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const GeometryNodeAttributeInputMode mode,
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const bool name_is_available = true);
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Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
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const AttributeDomain domain);
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void transform_mesh(Mesh *mesh,
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const float3 translation,
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const float3 rotation,
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const float3 scale);
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Mesh *create_cylinder_or_cone_mesh(const float radius_top,
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const float radius_bottom,
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const float depth,
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const int verts_num,
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const GeometryNodeMeshCircleFillType fill_type);
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Mesh *create_cube_mesh(const float size);
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/**
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* Copies the point domain attributes from `in_component` that are in the mask to `out_component`.
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*/
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void copy_point_attributes_based_on_mask(const GeometryComponent &in_component,
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GeometryComponent &result_component,
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Span<bool> masks,
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const bool invert);
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} // namespace blender::nodes
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