The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
369 lines
11 KiB
C
369 lines
11 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2009, Blender Foundation, Joshua Leung
|
|
* This is a new part of Blender
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup edarmature
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_math.h"
|
|
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BKE_action.h"
|
|
#include "BKE_anim_data.h"
|
|
#include "BKE_armature.h"
|
|
#include "BKE_idprop.h"
|
|
#include "BKE_layer.h"
|
|
#include "BKE_object.h"
|
|
|
|
#include "BKE_context.h"
|
|
|
|
#include "DEG_depsgraph.h"
|
|
|
|
#include "RNA_access.h"
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "ED_armature.h"
|
|
#include "ED_keyframing.h"
|
|
|
|
#include "armature_intern.h"
|
|
|
|
/* *********************************************** */
|
|
/* Contents of this File:
|
|
*
|
|
* This file contains methods shared between Pose Slide and Pose Lib;
|
|
* primarily the functions in question concern Animato <-> Pose
|
|
* convenience functions, such as applying/getting pose values
|
|
* and/or inserting keyframes for these.
|
|
*/
|
|
/* *********************************************** */
|
|
/* FCurves <-> PoseChannels Links */
|
|
|
|
/* helper for poseAnim_mapping_get() -> get the relevant F-Curves per PoseChannel */
|
|
static void fcurves_to_pchan_links_get(ListBase *pfLinks,
|
|
Object *ob,
|
|
bAction *act,
|
|
bPoseChannel *pchan)
|
|
{
|
|
ListBase curves = {NULL, NULL};
|
|
int transFlags = action_get_item_transforms(act, ob, pchan, &curves);
|
|
|
|
pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE | POSE_BBONE_SHAPE);
|
|
|
|
/* check if any transforms found... */
|
|
if (transFlags) {
|
|
/* make new linkage data */
|
|
tPChanFCurveLink *pfl = MEM_callocN(sizeof(tPChanFCurveLink), "tPChanFCurveLink");
|
|
PointerRNA ptr;
|
|
|
|
pfl->ob = ob;
|
|
pfl->fcurves = curves;
|
|
pfl->pchan = pchan;
|
|
|
|
/* get the RNA path to this pchan - this needs to be freed! */
|
|
RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
|
|
pfl->pchan_path = RNA_path_from_ID_to_struct(&ptr);
|
|
|
|
/* add linkage data to operator data */
|
|
BLI_addtail(pfLinks, pfl);
|
|
|
|
/* set pchan's transform flags */
|
|
if (transFlags & ACT_TRANS_LOC) {
|
|
pchan->flag |= POSE_LOC;
|
|
}
|
|
if (transFlags & ACT_TRANS_ROT) {
|
|
pchan->flag |= POSE_ROT;
|
|
}
|
|
if (transFlags & ACT_TRANS_SCALE) {
|
|
pchan->flag |= POSE_SIZE;
|
|
}
|
|
if (transFlags & ACT_TRANS_BBONE) {
|
|
pchan->flag |= POSE_BBONE_SHAPE;
|
|
}
|
|
|
|
/* store current transforms */
|
|
copy_v3_v3(pfl->oldloc, pchan->loc);
|
|
copy_v3_v3(pfl->oldrot, pchan->eul);
|
|
copy_v3_v3(pfl->oldscale, pchan->size);
|
|
copy_qt_qt(pfl->oldquat, pchan->quat);
|
|
copy_v3_v3(pfl->oldaxis, pchan->rotAxis);
|
|
pfl->oldangle = pchan->rotAngle;
|
|
|
|
/* store current bbone values */
|
|
pfl->roll1 = pchan->roll1;
|
|
pfl->roll2 = pchan->roll2;
|
|
pfl->curve_in_x = pchan->curve_in_x;
|
|
pfl->curve_in_y = pchan->curve_in_y;
|
|
pfl->curve_out_x = pchan->curve_out_x;
|
|
pfl->curve_out_y = pchan->curve_out_y;
|
|
pfl->ease1 = pchan->ease1;
|
|
pfl->ease2 = pchan->ease2;
|
|
pfl->scale_in_x = pchan->scale_in_x;
|
|
pfl->scale_in_y = pchan->scale_in_y;
|
|
pfl->scale_out_x = pchan->scale_out_x;
|
|
pfl->scale_out_y = pchan->scale_out_y;
|
|
|
|
/* make copy of custom properties */
|
|
if (pchan->prop && (transFlags & ACT_TRANS_PROP)) {
|
|
pfl->oldprops = IDP_CopyProperty(pchan->prop);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a valid pose armature for this object, else returns NULL.
|
|
*/
|
|
Object *poseAnim_object_get(Object *ob_)
|
|
{
|
|
Object *ob = BKE_object_pose_armature_get(ob_);
|
|
if (!ELEM(NULL, ob, ob->data, ob->adt, ob->adt->action)) {
|
|
return ob;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* get sets of F-Curves providing transforms for the bones in the Pose */
|
|
void poseAnim_mapping_get(bContext *C, ListBase *pfLinks)
|
|
{
|
|
/* for each Pose-Channel which gets affected, get the F-Curves for that channel
|
|
* and set the relevant transform flags...
|
|
*/
|
|
Object *prev_ob, *ob_pose_armature;
|
|
|
|
prev_ob = NULL;
|
|
ob_pose_armature = NULL;
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
|
|
if (ob != prev_ob) {
|
|
prev_ob = ob;
|
|
ob_pose_armature = poseAnim_object_get(ob);
|
|
}
|
|
|
|
if (ob_pose_armature == NULL) {
|
|
continue;
|
|
}
|
|
|
|
fcurves_to_pchan_links_get(pfLinks, ob_pose_armature, ob_pose_armature->adt->action, pchan);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* if no PoseChannels were found, try a second pass, doing visible ones instead
|
|
* i.e. if nothing selected, do whole pose
|
|
*/
|
|
if (BLI_listbase_is_empty(pfLinks)) {
|
|
prev_ob = NULL;
|
|
ob_pose_armature = NULL;
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
|
|
if (ob != prev_ob) {
|
|
prev_ob = ob;
|
|
ob_pose_armature = poseAnim_object_get(ob);
|
|
}
|
|
|
|
if (ob_pose_armature == NULL) {
|
|
continue;
|
|
}
|
|
|
|
fcurves_to_pchan_links_get(pfLinks, ob_pose_armature, ob_pose_armature->adt->action, pchan);
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
}
|
|
|
|
/* free F-Curve <-> PoseChannel links */
|
|
void poseAnim_mapping_free(ListBase *pfLinks)
|
|
{
|
|
tPChanFCurveLink *pfl, *pfln = NULL;
|
|
|
|
/* free the temp pchan links and their data */
|
|
for (pfl = pfLinks->first; pfl; pfl = pfln) {
|
|
pfln = pfl->next;
|
|
|
|
/* free custom properties */
|
|
if (pfl->oldprops) {
|
|
IDP_FreeProperty(pfl->oldprops);
|
|
}
|
|
|
|
/* free list of F-Curve reference links */
|
|
BLI_freelistN(&pfl->fcurves);
|
|
|
|
/* free pchan RNA Path */
|
|
MEM_freeN(pfl->pchan_path);
|
|
|
|
/* free link itself */
|
|
BLI_freelinkN(pfLinks, pfl);
|
|
}
|
|
}
|
|
|
|
/* ------------------------- */
|
|
|
|
/* helper for apply() / reset() - refresh the data */
|
|
void poseAnim_mapping_refresh(bContext *C, Scene *UNUSED(scene), Object *ob)
|
|
{
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
|
|
AnimData *adt = BKE_animdata_from_id(&ob->id);
|
|
if (adt && adt->action) {
|
|
DEG_id_tag_update(&adt->action->id, ID_RECALC_ANIMATION_NO_FLUSH);
|
|
}
|
|
}
|
|
|
|
/* reset changes made to current pose */
|
|
void poseAnim_mapping_reset(ListBase *pfLinks)
|
|
{
|
|
tPChanFCurveLink *pfl;
|
|
|
|
/* iterate over each pose-channel affected, restoring all channels to their original values */
|
|
for (pfl = pfLinks->first; pfl; pfl = pfl->next) {
|
|
bPoseChannel *pchan = pfl->pchan;
|
|
|
|
/* just copy all the values over regardless of whether they changed or not */
|
|
copy_v3_v3(pchan->loc, pfl->oldloc);
|
|
copy_v3_v3(pchan->eul, pfl->oldrot);
|
|
copy_v3_v3(pchan->size, pfl->oldscale);
|
|
copy_qt_qt(pchan->quat, pfl->oldquat);
|
|
copy_v3_v3(pchan->rotAxis, pfl->oldaxis);
|
|
pchan->rotAngle = pfl->oldangle;
|
|
|
|
/* store current bbone values */
|
|
pchan->roll1 = pfl->roll1;
|
|
pchan->roll2 = pfl->roll2;
|
|
pchan->curve_in_x = pfl->curve_in_x;
|
|
pchan->curve_in_y = pfl->curve_in_y;
|
|
pchan->curve_out_x = pfl->curve_out_x;
|
|
pchan->curve_out_y = pfl->curve_out_y;
|
|
pchan->ease1 = pfl->ease1;
|
|
pchan->ease2 = pfl->ease2;
|
|
pchan->scale_in_x = pfl->scale_in_x;
|
|
pchan->scale_in_y = pfl->scale_in_y;
|
|
pchan->scale_out_x = pfl->scale_out_x;
|
|
pchan->scale_out_y = pfl->scale_out_y;
|
|
|
|
/* just overwrite values of properties from the stored copies (there should be some) */
|
|
if (pfl->oldprops) {
|
|
IDP_SyncGroupValues(pfl->pchan->prop, pfl->oldprops);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* perform auto-key-framing after changes were made + confirmed */
|
|
void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks, float cframe)
|
|
{
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
bool skip = true;
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
|
|
ob->id.tag &= ~LIB_TAG_DOIT;
|
|
ob = poseAnim_object_get(ob);
|
|
|
|
/* Ensure validity of the settings from the context. */
|
|
if (ob == NULL) {
|
|
continue;
|
|
}
|
|
|
|
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
|
|
ob->id.tag |= LIB_TAG_DOIT;
|
|
skip = false;
|
|
}
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
if (skip) {
|
|
return;
|
|
}
|
|
|
|
/* Insert keyframes as necessary if auto-key-framing. */
|
|
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
|
|
ListBase dsources = {NULL, NULL};
|
|
tPChanFCurveLink *pfl;
|
|
|
|
/* iterate over each pose-channel affected, tagging bones to be keyed */
|
|
/* XXX: here we already have the information about what transforms exist, though
|
|
* it might be easier to just overwrite all using normal mechanisms
|
|
*/
|
|
for (pfl = pfLinks->first; pfl; pfl = pfl->next) {
|
|
bPoseChannel *pchan = pfl->pchan;
|
|
|
|
if ((pfl->ob->id.tag & LIB_TAG_DOIT) == 0) {
|
|
continue;
|
|
}
|
|
|
|
/* add datasource override for the PoseChannel, to be used later */
|
|
ANIM_relative_keyingset_add_source(&dsources, &pfl->ob->id, &RNA_PoseBone, pchan);
|
|
|
|
/* clear any unkeyed tags */
|
|
if (pchan->bone) {
|
|
pchan->bone->flag &= ~BONE_UNKEYED;
|
|
}
|
|
}
|
|
|
|
/* insert keyframes for all relevant bones in one go */
|
|
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cframe);
|
|
BLI_freelistN(&dsources);
|
|
|
|
/* do the bone paths
|
|
* - only do this if keyframes should have been added
|
|
* - do not calculate unless there are paths already to update...
|
|
*/
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
|
|
if (ob->id.tag & LIB_TAG_DOIT) {
|
|
if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
|
|
// ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
|
|
/* TODO(sergey): Should ensure we can use more narrow update range here. */
|
|
ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL);
|
|
}
|
|
}
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
}
|
|
|
|
/* ------------------------- */
|
|
|
|
/* find the next F-Curve for a PoseChannel with matching path...
|
|
* - path is not just the pfl rna_path, since that path doesn't have property info yet
|
|
*/
|
|
LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path)
|
|
{
|
|
LinkData *first = (prev) ? prev->next : (fcuLinks) ? fcuLinks->first : NULL;
|
|
LinkData *ld;
|
|
|
|
/* check each link to see if the linked F-Curve has a matching path */
|
|
for (ld = first; ld; ld = ld->next) {
|
|
FCurve *fcu = (FCurve *)ld->data;
|
|
|
|
/* check if paths match */
|
|
if (STREQ(path, fcu->rna_path)) {
|
|
return ld;
|
|
}
|
|
}
|
|
|
|
/* none found */
|
|
return NULL;
|
|
}
|
|
|
|
/* *********************************************** */
|