91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "node_function_util.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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namespace blender::nodes::node_fn_input_string_cc {
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static void fn_node_input_string_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_output<decl::String>(N_("String"));
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}
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static void fn_node_input_string_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "string", 0, "", ICON_NONE);
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}
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static void fn_node_input_string_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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bNode &bnode = builder.node();
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NodeInputString *node_storage = static_cast<NodeInputString *>(bnode.storage);
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std::string string = std::string((node_storage->string) ? node_storage->string : "");
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builder.construct_and_set_matching_fn<fn::CustomMF_Constant<std::string>>(std::move(string));
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}
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static void fn_node_input_string_init(bNodeTree *UNUSED(ntree), bNode *node)
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{
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node->storage = MEM_callocN(sizeof(NodeInputString), __func__);
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}
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static void fn_node_input_string_free(bNode *node)
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{
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NodeInputString *storage = (NodeInputString *)node->storage;
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if (storage == nullptr) {
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return;
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}
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if (storage->string != nullptr) {
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MEM_freeN(storage->string);
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}
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MEM_freeN(storage);
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}
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static void fn_node_string_copy(bNodeTree *UNUSED(dest_ntree),
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bNode *dest_node,
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const bNode *src_node)
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{
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NodeInputString *source_storage = (NodeInputString *)src_node->storage;
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NodeInputString *destination_storage = (NodeInputString *)MEM_dupallocN(source_storage);
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if (source_storage->string) {
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destination_storage->string = (char *)MEM_dupallocN(source_storage->string);
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}
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dest_node->storage = destination_storage;
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}
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} // namespace blender::nodes::node_fn_input_string_cc
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void register_node_type_fn_input_string()
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{
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namespace file_ns = blender::nodes::node_fn_input_string_cc;
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_INPUT_STRING, "String", NODE_CLASS_INPUT);
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ntype.declare = file_ns::fn_node_input_string_declare;
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node_type_init(&ntype, file_ns::fn_node_input_string_init);
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node_type_storage(
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&ntype, "NodeInputString", file_ns::fn_node_input_string_free, file_ns::fn_node_string_copy);
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ntype.build_multi_function = file_ns::fn_node_input_string_build_multi_function;
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ntype.draw_buttons = file_ns::fn_node_input_string_layout;
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nodeRegisterType(&ntype);
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}
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