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blender-archive/source/blender/nodes/function/nodes/node_fn_input_string.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_function_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_fn_input_string_cc {
static void fn_node_input_string_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_output<decl::String>(N_("String"));
}
static void fn_node_input_string_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "string", 0, "", ICON_NONE);
}
static void fn_node_input_string_build_multi_function(NodeMultiFunctionBuilder &builder)
{
bNode &bnode = builder.node();
NodeInputString *node_storage = static_cast<NodeInputString *>(bnode.storage);
std::string string = std::string((node_storage->string) ? node_storage->string : "");
builder.construct_and_set_matching_fn<fn::CustomMF_Constant<std::string>>(std::move(string));
}
static void fn_node_input_string_init(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = MEM_callocN(sizeof(NodeInputString), __func__);
}
static void fn_node_input_string_free(bNode *node)
{
NodeInputString *storage = (NodeInputString *)node->storage;
if (storage == nullptr) {
return;
}
if (storage->string != nullptr) {
MEM_freeN(storage->string);
}
MEM_freeN(storage);
}
static void fn_node_string_copy(bNodeTree *UNUSED(dest_ntree),
bNode *dest_node,
const bNode *src_node)
{
NodeInputString *source_storage = (NodeInputString *)src_node->storage;
NodeInputString *destination_storage = (NodeInputString *)MEM_dupallocN(source_storage);
if (source_storage->string) {
destination_storage->string = (char *)MEM_dupallocN(source_storage->string);
}
dest_node->storage = destination_storage;
}
} // namespace blender::nodes::node_fn_input_string_cc
void register_node_type_fn_input_string()
{
namespace file_ns = blender::nodes::node_fn_input_string_cc;
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_STRING, "String", NODE_CLASS_INPUT);
ntype.declare = file_ns::fn_node_input_string_declare;
node_type_init(&ntype, file_ns::fn_node_input_string_init);
node_type_storage(
&ntype, "NodeInputString", file_ns::fn_node_input_string_free, file_ns::fn_node_string_copy);
ntype.build_multi_function = file_ns::fn_node_input_string_build_multi_function;
ntype.draw_buttons = file_ns::fn_node_input_string_layout;
nodeRegisterType(&ntype);
}