This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/windowmanager/intern
Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
..
2015-07-14 22:29:31 +10:00
2015-06-01 14:56:07 +10:00
2015-08-23 21:12:48 +10:00
2015-07-19 18:35:09 +02:00