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blender-archive/source/blender/depsgraph/intern/depsgraph_intern.h
Sergey Sharybin 287197c4e3 Depsgraph: Fully switch from string to const char*
This brings up to 10-20% depsgraph build time improvement in the layout
files from the studio repository.
2016-11-07 11:04:49 +01:00

124 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph_intern.h
* \ingroup depsgraph
*
* API's for internal use in the Depsgraph
* - Also, defines for "Node Type Info"
*/
#pragma once
#include <cstdlib>
#include "MEM_guardedalloc.h"
extern "C" {
#include "BKE_global.h"
}
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph.h"
struct Main;
struct Group;
struct Scene;
namespace DEG {
/* Node Types Handling ================================================= */
/* "Typeinfo" for Node Types ------------------------------------------- */
/* Typeinfo Struct (nti) */
struct DepsNodeFactory {
virtual eDepsNode_Type type() const = 0;
virtual eDepsNode_Class tclass() const = 0;
virtual const char *tname() const = 0;
virtual DepsNode *create_node(const ID *id,
const char *subdata,
const char *name) const = 0;
};
template <class NodeType>
struct DepsNodeFactoryImpl : public DepsNodeFactory {
eDepsNode_Type type() const { return NodeType::typeinfo.type; }
eDepsNode_Class tclass() const { return NodeType::typeinfo.tclass; }
const char *tname() const { return NodeType::typeinfo.tname; }
DepsNode *create_node(const ID *id, const char *subdata, const char *name) const
{
DepsNode *node = OBJECT_GUARDED_NEW(NodeType);
/* populate base node settings */
node->type = type();
node->tclass = tclass();
if (name[0] != '\0') {
/* set name if provided ... */
node->name = name;
}
else {
/* ... otherwise use default type name */
node->name = tname();
}
node->init(id, subdata);
return node;
}
};
/* Typeinfo Management -------------------------------------------------- */
/* Register typeinfo */
void deg_register_node_typeinfo(DepsNodeFactory *factory);
/* Get typeinfo for specified type */
DepsNodeFactory *deg_get_node_factory(const eDepsNode_Type type);
/* Get typeinfo for provided node */
DepsNodeFactory *deg_node_get_factory(const DepsNode *node);
/* Editors Integration -------------------------------------------------- */
void deg_editors_id_update(struct Main *bmain, struct ID *id);
void deg_editors_scene_update(struct Main *bmain, struct Scene *scene, bool updated);
#define DEG_DEBUG_PRINTF(...) \
do { \
if (G.debug & G_DEBUG_DEPSGRAPH) { \
fprintf(stderr, __VA_ARGS__); \
} \
} while (0)
} // namespace DEG