16 lines
209 B
GLSL
16 lines
209 B
GLSL
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layout(points) in;
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layout(line_strip, max_vertices=2) out;
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flat in vec4 v1[1];
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flat in vec4 v2[1];
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void main()
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{
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gl_Position = v1[0];
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EmitVertex();
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gl_Position = v2[0];
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EmitVertex();
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EndPrimitive();
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}
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