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blender-archive/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Clément Foucault eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00
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2016-07-02 10:08:33 +10:00
2016-07-02 10:08:33 +10:00
2016-07-02 10:08:33 +10:00