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blender-archive/source/blender/editors/include/UI_interface_icons.h
Brecht Van Lommel 60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00

104 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editorui
*/
#ifndef __UI_INTERFACE_ICONS_H__
#define __UI_INTERFACE_ICONS_H__
struct ID;
struct PointerRNA;
struct PreviewImage;
struct Scene;
struct bContext;
enum eIconSizes;
typedef struct IconFile {
struct IconFile *next, *prev;
char filename[256]; /* FILE_MAXFILE size */
int index;
} IconFile;
#define ICON_DEFAULT_HEIGHT 16
#define ICON_DEFAULT_WIDTH 16
#define ICON_DEFAULT_HEIGHT_TOOLBAR 32
#define ICON_DEFAULT_HEIGHT_SCALE ((int)(UI_UNIT_Y * 0.8f))
#define ICON_DEFAULT_WIDTH_SCALE ((int)(UI_UNIT_X * 0.8f))
#define PREVIEW_DEFAULT_HEIGHT 128
/*
* Resizable Icons for Blender
*/
void UI_icons_init(void);
void UI_icons_reload_internal_textures(void);
int UI_icon_get_width(int icon_id);
int UI_icon_get_height(int icon_id);
bool UI_icon_get_theme_color(int icon_id, unsigned char color[4]);
void UI_id_icon_render(const struct bContext *C,
struct Scene *scene,
struct ID *id,
const bool big,
const bool use_job);
int UI_preview_render_size(enum eIconSizes size);
void UI_icon_draw(float x, float y, int icon_id);
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha);
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size);
void UI_icon_draw_ex(float x,
float y,
int icon_id,
float aspect,
float alpha,
float desaturate,
const char mono_color[4],
const bool mono_border);
void UI_icon_draw_desaturate(float x,
float y,
int icon_id,
float aspect,
float alpha,
float desaturate,
const char mono_color[4]);
void UI_icons_free(void);
void UI_icons_free_drawinfo(void *drawinfo);
void UI_icon_draw_cache_begin(void);
void UI_icon_draw_cache_end(void);
struct ListBase *UI_iconfile_list(void);
int UI_iconfile_get_index(const char *filename);
struct PreviewImage *UI_icon_to_preview(int icon_id);
int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, const bool big);
int UI_idcode_icon_get(const int idcode);
#endif /* __UI_INTERFACE_ICONS_H__ */