Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			17 lines
		
	
	
		
			335 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			335 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
/* Made to be used with dynamic batching so no Model Matrix needed */
 | 
						|
uniform mat4 ViewProjectionMatrix;
 | 
						|
 | 
						|
in vec3 pos;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
  vec4 pos_4d = vec4(pos.xy, 0.0, 1.0);
 | 
						|
  gl_Position = ViewProjectionMatrix * pos_4d;
 | 
						|
  gl_PointSize = 2.0;
 | 
						|
 | 
						|
#ifdef USE_WORLD_CLIP_PLANES
 | 
						|
  world_clip_planes_calc_clip_distance(pos_4d.xyz);
 | 
						|
#endif
 | 
						|
}
 |