Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
18 lines
226 B
GLSL
18 lines
226 B
GLSL
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uniform mat4 ModelViewProjectionMatrix;
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in vec4 pos; /* rect */
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in vec4 tex; /* rect */
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in vec4 col;
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out vec4 pos_rect;
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out vec4 tex_rect;
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out vec4 color;
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void main()
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{
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pos_rect = pos;
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tex_rect = tex;
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color = col;
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}
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