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blender-archive/source/blender/blenlib/BLI_math.h
Brecht Van Lommel 60ea745613 Math Lib Reorganization
* New header and source files.
* Still need a few tweaks before switching code to use them.
2009-11-09 22:42:41 +00:00

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: some of this file.
*
* ***** END GPL LICENSE BLOCK *****
* */
#ifndef BLI_MATH
#define BLI_MATH
/* Abbreviations:
*
* fl = float
* db = double
* v2 = vec2 = vector 2
* v3 = vec3 = vector 3
* v4 = vec4 = vector 4
* qt = quat = quaternion
* dq = dquat = dual quaternion
* m2 = mat2 = matrix 2x2
* m3 = mat3 = matrix 3x3
* m4 = mat4 = matrix 4x4
* eul = euler rotation
* eulO = euler with order
*
* Variable Names:
*
* f = single value
* a, b, c = vectors
* r = result vector
* A, B, C = matrices
* R = result matrix
*
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#endif /* BLI_MATH */