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blender-archive/source/blender/editors/transform/transform_generics.c
Nathan Letwory 610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00

1296 lines
30 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
//#include "BIF_screen.h"
//#include "BIF_resources.h"
//#include "BIF_mywindow.h"
#include "BIF_gl.h"
//#include "BIF_editaction.h"
#include "BIF_editarmature.h"
//#include "BIF_editmesh.h"
//#include "BIF_editnla.h"
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
//#include "BIF_meshtools.h"
#include "BIF_retopo.h"
//#include "BSE_editipo.h"
//#include "BSE_editipo_types.h"
#ifdef WITH_VERSE
#include "BIF_verse.h"
#endif
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_cloth.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
#ifdef WITH_VERSE
#include "BKE_verse.h"
#endif
#include "ED_view3d.h"
#include "ED_mesh.h"
//#include "BSE_editaction_types.h"
//#include "BDR_unwrapper.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "WM_types.h"
//#include "blendef.h"
//
//#include "mydevice.h"
#include "transform.h"
extern ListBase editNurb;
extern ListBase editelems;
extern TransInfo Trans; /* From transform.c */
/* ************************** Functions *************************** */
void getViewVector(TransInfo *t, float coord[3], float vec[3])
{
if (t->persp != V3D_ORTHO)
{
float p1[4], p2[4];
VECCOPY(p1, coord);
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
Mat4MulVec4fl(t->viewmat, p2);
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
Mat4MulVec4fl(t->viewinv, p2);
VecSubf(vec, p1, p2);
}
else {
VECCOPY(vec, t->viewinv[2]);
}
Normalize(vec);
}
/* ************************** GENERICS **************************** */
static void clipMirrorModifier(TransInfo *t, Object *ob)
{
ModifierData *md= ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if(mmd->flag & MOD_MIR_AXIS_X) {
axis |= 1;
tolerance[0] = mmd->tolerance;
}
if(mmd->flag & MOD_MIR_AXIS_Y) {
axis |= 2;
tolerance[1] = mmd->tolerance;
}
if(mmd->flag & MOD_MIR_AXIS_Z) {
axis |= 4;
tolerance[2] = mmd->tolerance;
}
if (axis) {
float mtx[4][4], imtx[4][4];
int i;
TransData *td = t->data;
if (mmd->mirror_ob) {
float obinv[4][4];
Mat4Invert(obinv, mmd->mirror_ob->obmat);
Mat4MulMat4(mtx, ob->obmat, obinv);
Mat4Invert(imtx, mtx);
}
for(i = 0 ; i < t->total; i++, td++) {
int clip;
float loc[3], iloc[3];
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
if (td->flag & TD_SKIP)
continue;
VecCopyf(loc, td->loc);
VecCopyf(iloc, td->iloc);
if (mmd->mirror_ob) {
VecMat4MulVecfl(loc, mtx, loc);
VecMat4MulVecfl(iloc, mtx, iloc);
}
clip = 0;
if(axis & 1) {
if(fabs(iloc[0])<=tolerance[0] ||
loc[0]*iloc[0]<0.0f) {
loc[0]= 0.0f;
clip = 1;
}
}
if(axis & 2) {
if(fabs(iloc[1])<=tolerance[1] ||
loc[1]*iloc[1]<0.0f) {
loc[1]= 0.0f;
clip = 1;
}
}
if(axis & 4) {
if(fabs(iloc[2])<=tolerance[2] ||
loc[2]*iloc[2]<0.0f) {
loc[2]= 0.0f;
clip = 1;
}
}
if (clip) {
if (mmd->mirror_ob) {
VecMat4MulVecfl(loc, imtx, loc);
}
VecCopyf(td->loc, loc);
}
}
}
}
}
}
}
/* assumes obedit set to mesh object */
static void editmesh_apply_to_mirror(TransInfo *t)
{
TransData *td = t->data;
EditVert *eve;
int i;
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
if (td->flag & TD_SKIP)
continue;
eve = td->extra;
if(eve) {
eve->co[0]= -td->loc[0];
eve->co[1]= td->loc[1];
eve->co[2]= td->loc[2];
}
}
}
/* called for updating while transform acts, once per redraw */
void recalcData(TransInfo *t)
{
Scene *scene = t->scene;
Base *base;
#ifdef WITH_VERSE
struct TransData *td;
#endif
#if 0 // TRANSFORM_FIX_ME
if (t->spacetype == SPACE_ACTION) {
Object *ob= OBACT;
void *data;
short context;
/* determine what type of data we are operating on */
data = get_action_context(&context);
if (data == NULL) return;
/* always flush data if gpencil context */
if (context == ACTCONT_GPENCIL) {
flushTransGPactionData(t);
}
if (G.saction->lock) {
if (context == ACTCONT_ACTION) {
if(ob) {
ob->ctime= -1234567.0f;
if(ob->pose || ob_get_key(ob))
DAG_object_flush_update(G.scene, ob, OB_RECALC);
else
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
}
}
else if (context == ACTCONT_SHAPEKEY) {
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
}
}
}
else if (t->spacetype == SPACE_NLA) {
if (G.snla->lock) {
for (base=G.scene->base.first; base; base=base->next) {
if (base->flag & BA_HAS_RECALC_OB)
base->object->recalc |= OB_RECALC_OB;
if (base->flag & BA_HAS_RECALC_DATA)
base->object->recalc |= OB_RECALC_DATA;
if (base->object->recalc)
base->object->ctime= -1234567.0f; // eveil!
/* recalculate scale of selected nla-strips */
if (base->object->nlastrips.first) {
Object *bob= base->object;
bActionStrip *strip;
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
if (strip->flag & ACTSTRIP_SELECT) {
float actlen= strip->actend - strip->actstart;
float len= strip->end - strip->start;
strip->scale= len / (actlen * strip->repeat);
}
}
}
}
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
}
else {
for (base=G.scene->base.first; base; base=base->next) {
/* recalculate scale of selected nla-strips */
if (base->object && base->object->nlastrips.first) {
Object *bob= base->object;
bActionStrip *strip;
for (strip= bob->nlastrips.first; strip; strip= strip->next) {
if (strip->flag & ACTSTRIP_SELECT) {
float actlen= strip->actend - strip->actstart;
float len= strip->end - strip->start;
/* prevent 'negative' scaling */
if (len < 0) {
SWAP(float, strip->start, strip->end);
len= fabs(len);
}
/* calculate new scale */
strip->scale= len / (actlen * strip->repeat);
}
}
}
}
}
}
else if (t->spacetype == SPACE_IPO) {
EditIpo *ei;
int dosort = 0;
int a;
/* do the flush first */
flushTransIpoData(t);
/* now test if there is a need to re-sort */
ei= G.sipo->editipo;
for (a=0; a<G.sipo->totipo; a++, ei++) {
if (ISPOIN(ei, flag & IPO_VISIBLE, icu)) {
/* watch it: if the time is wrong: do not correct handles */
if (test_time_ipocurve(ei->icu)) {
dosort++;
} else {
calchandles_ipocurve(ei->icu);
}
}
}
/* do resort and other updates? */
if (dosort) remake_ipo_transdata(t);
if (G.sipo->showkey) update_ipokey_val();
calc_ipo(G.sipo->ipo, (float)CFRA);
/* update realtime - not working? */
if (G.sipo->lock) {
if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE) {
do_ipo(G.sipo->ipo);
}
else if(G.sipo->blocktype==ID_CA) {
do_ipo(G.sipo->ipo);
}
else if(G.sipo->blocktype==ID_KE) {
Object *ob= OBACT;
if(ob) {
ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
else if(G.sipo->blocktype==ID_PO) {
Object *ob= OBACT;
if(ob && ob->pose) {
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
else if(G.sipo->blocktype==ID_OB) {
Object *ob= OBACT;
Base *base= FIRSTBASE;
/* only if this if active object has this ipo in an action (assumes that current ipo is in action) */
if ((ob) && (ob->ipoflag & OB_ACTION_OB) && (G.sipo->pin==0)) {
ob->ctime= -1234567.0f;
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
}
while(base) {
if(base->object->ipo==G.sipo->ipo) {
do_ob_ipo(base->object);
base->object->recalc |= OB_RECALC_OB;
}
base= base->next;
}
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
}
}
}
else if (t->obedit) {
if (t->obedit->type == OB_MESH) {
if(t->spacetype==SPACE_IMAGE) {
flushTransUVs(t);
if (G.sima->flag & SI_LIVE_UNWRAP)
unwrap_lscm_live_re_solve();
} else {
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh
/* mirror modifier clipping? */
if(t->state != TRANS_CANCEL) {
if ((G.qual & LR_CTRLKEY)==0) {
/* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
retopo_do_all();
}
clipMirrorModifier(t, t->obedit);
}
if((t->options & CTX_NO_MIRROR) == 0 && (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
editmesh_apply_to_mirror(t);
DAG_object_flush_update(G.scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
recalc_editnormals(em);
}
}
else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
Nurb *nu= editNurb.first;
DAG_object_flush_update(G.scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
if (t->state == TRANS_CANCEL) {
while(nu) {
calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
nu= nu->next;
}
} else {
/* Normal updating */
while(nu) {
test2DNurb(nu);
calchandlesNurb(nu);
nu= nu->next;
}
retopo_do_all();
}
}
else if(t->obedit->type==OB_ARMATURE){ /* no recalc flag, does pose */
bArmature *arm= t->obedit->data;
EditBone *ebo;
TransData *td = t->data;
int i;
/* Ensure all bones are correctly adjusted */
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
VECCOPY (ebo->head, ebo->parent->tail);
if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
}
/* If this bone has a parent tip that has NOT been moved */
else{
VECCOPY (ebo->parent->tail, ebo->head);
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
}
}
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length= VecLenf(ebo->head, ebo->tail);
if(ebo->oldlength==0.0f) {
ebo->rad_head= 0.25f*ebo->length;
ebo->rad_tail= 0.10f*ebo->length;
ebo->dist= 0.25f*ebo->length;
if(ebo->parent) {
if(ebo->rad_head > ebo->parent->rad_tail)
ebo->rad_head= ebo->parent->rad_tail;
}
}
else if(t->mode!=TFM_BONE_ENVELOPE) {
/* if bones change length, lets do that for the deform distance as well */
ebo->dist*= ebo->length/ebo->oldlength;
ebo->rad_head*= ebo->length/ebo->oldlength;
ebo->rad_tail*= ebo->length/ebo->oldlength;
ebo->oldlength= ebo->length;
}
}
if (t->mode != TFM_BONE_ROLL)
{
/* fix roll */
for(i = 0; i < t->total; i++, td++)
{
if (td->extra)
{
float vec[3], up_axis[3];
float qrot[4];
ebo = td->extra;
VECCOPY(up_axis, td->axismtx[2]);
if (t->mode != TFM_ROTATION)
{
VecSubf(vec, ebo->tail, ebo->head);
Normalize(vec);
RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
QuatMulVecf(qrot, up_axis);
}
else
{
Mat3MulVecfl(t->mat, up_axis);
}
ebo->roll = rollBoneToVector(ebo, up_axis);
}
}
}
if(arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update();
}
else if(t->obedit->type==OB_LATTICE) {
DAG_object_flush_update(G.scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
}
else {
DAG_object_flush_update(G.scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
}
}
else if( (t->flag & T_POSE) && t->poseobj) {
Object *ob= t->poseobj;
bArmature *arm= ob->data;
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); /* sets recalc flags */
}
else
where_is_pose(ob);
}
else if(G.f & G_PARTICLEEDIT) {
flushTransParticles(t);
}
#endif
if (t->spacetype==SPACE_NODE) {
flushTransNodes(t);
}
else if (t->obedit) {
if (t->obedit->type == OB_MESH) {
if(t->spacetype==SPACE_IMAGE) {
flushTransUVs(t);
/* TRANSFORM_FIX_ME */
// if (G.sima->flag & SI_LIVE_UNWRAP)
// unwrap_lscm_live_re_solve();
} else {
EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
/* mirror modifier clipping? */
if(t->state != TRANS_CANCEL) {
/* TRANSFORM_FIX_ME */
// if ((G.qual & LR_CTRLKEY)==0) {
// /* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
// retopo_do_all();
// }
clipMirrorModifier(t, t->obedit);
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
editmesh_apply_to_mirror(t);
DAG_object_flush_update(t->scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
recalc_editnormals(em);
}
}
}
else {
for(base= FIRSTBASE; base; base= base->next) {
Object *ob= base->object;
/* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
if(base->flag & BA_HAS_RECALC_OB)
ob->recalc |= OB_RECALC_OB;
if(base->flag & BA_HAS_RECALC_DATA)
ob->recalc |= OB_RECALC_DATA;
/* thanks to ob->ctime usage, ipos are not called in where_is_object,
unless we edit ipokeys */
if(base->flag & BA_DO_IPO) {
if(ob->ipo) {
IpoCurve *icu;
ob->ctime= -1234567.0;
icu= ob->ipo->curve.first;
while(icu) {
calchandles_ipocurve(icu);
icu= icu->next;
}
}
}
/* proxy exception */
if(ob->proxy)
ob->proxy->recalc |= ob->recalc;
if(ob->proxy_group)
group_tag_recalc(ob->proxy_group->dup_group);
}
}
#ifdef WITH_VERSE
for (td = t->data; td < t->data + t->total; td++) {
if(td->flag & TD_VERSE_VERT) {
if(td->verse)
send_versevert_pos((VerseVert*)td->verse);
}
else if(td->flag & TD_VERSE_OBJECT)
if(td->verse) b_verse_send_transformation((Object*)td->verse);
}
#endif
/* update shaded drawmode while transform */
if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
reshadeall_displist();
}
void drawLine(float *center, float *dir, char axis, short options)
{
#if 0 // TRANSFORM_FIX_ME
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
float v1[3], v2[3], v3[3];
char col[3], col2[3];
//if(t->obedit) mymultmatrix(t->obedit->obmat); // sets opengl viewing
VecCopyf(v3, dir);
VecMulf(v3, G.vd->far);
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
else {
BIF_GetThemeColor3ubv(TH_GRID, col);
}
make_axis_color(col, col2, axis);
glColor3ubv((GLubyte *)col2);
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
myloadmatrix(G.vd->viewmat);
#endif
}
void resetTransRestrictions(TransInfo *t)
{
t->flag &= ~T_ALL_RESTRICTIONS;
}
void initTransInfo (bContext *C, TransInfo *t, wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
/* moving: is shown in drawobject() (transform color) */
// TRANSFORM_FIX_ME
// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
// else G.moving= G_TRANSFORM_OBJ;
t->scene = sce;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
t->data = NULL;
t->ext = NULL;
t->flag = 0;
t->redraw = 1; /* redraw first time */
t->propsize = 1.0f; /* TRANSFORM_FIX_ME this needs to be saved in scene or something */
/* setting PET flag */
if ((t->options & CTX_NO_PET) == 0 && (sce->proportional)) {
t->flag |= T_PROP_EDIT;
if(sce->proportional == 2)
t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
}
if (event)
{
t->imval[0] = event->x - t->ar->winrct.xmin;
t->imval[1] = event->y - t->ar->winrct.ymin;
}
else
{
t->imval[0] = 0;
t->imval[1] = 0;
}
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
t->mval[0] = t->imval[0];
t->mval[1] = t->imval[1];
t->transform = NULL;
t->handleEvent = NULL;
t->total = 0;
t->val = 0.0f;
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
t->center[0] =
t->center[1] =
t->center[2] = 0.0f;
Mat3One(t->mat);
t->spacetype = sa->spacetype;
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = sa->spacedata.first;
t->view = v3d;
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
t->around = v3d->around;
}
else if(t->spacetype==SPACE_IMAGE || t->spacetype==SPACE_NODE)
{
View2D *v2d = sa->spacedata.first; // XXX no!
t->view = v2d;
t->around = v2d->around;
}
else
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
t->around = V3D_CENTER;
}
setTransformViewMatrices(t);
initNumInput(&t->num);
initNDofInput(&t->ndof);
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
void postTrans (TransInfo *t)
{
TransData *td;
G.moving = 0; // Set moving flag off (display as usual)
#ifdef WITH_VERSE
for (td = t->data; td < t->data + t->total; td++) {
if(td->flag & TD_VERSE_VERT) {
if(td->verse) send_versevert_pos((VerseVert*)td->verse);
}
else if(td->flag & TD_VERSE_OBJECT) {
if(td->verse) {
struct VNode *vnode;
vnode = (VNode*)((Object*)td->verse)->vnode;
((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
b_verse_send_transformation((Object*)td->verse);
}
}
}
#endif
stopConstraint(t);
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
/* since ipokeys are optional on objects, we mallocced them per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if(td->tdi) MEM_freeN(td->tdi);
if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
}
MEM_freeN(t->data);
}
if (t->ext) MEM_freeN(t->ext);
if (t->data2d) {
MEM_freeN(t->data2d);
t->data2d= NULL;
}
if(t->spacetype==SPACE_IMAGE) {
#if 0 // TRANSFORM_FIX_ME
if (G.sima->flag & SI_LIVE_UNWRAP)
unwrap_lscm_live_end(t->state == TRANS_CANCEL);
#endif
}
else if(t->spacetype==SPACE_ACTION) {
if (t->customData)
MEM_freeN(t->customData);
}
}
void applyTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
VECCOPY(td->ext->irot, td->ext->rot);
}
if (td->ext->size) {
VECCOPY(td->ext->isize, td->ext->size);
}
}
recalcData(t);
}
/* helper for below */
static void restore_ipokey(float *poin, float *old)
{
if(poin) {
poin[0]= old[0];
poin[-3]= old[3];
poin[3]= old[6];
}
}
static void restoreElement(TransData *td) {
/* TransData for crease has no loc */
if (td->loc) {
VECCOPY(td->loc, td->iloc);
}
if (td->val) {
*td->val = td->ival;
}
if (td->ext && (td->flag&TD_NO_EXT)==0) {
if (td->ext->rot) {
VECCOPY(td->ext->rot, td->ext->irot);
}
if (td->ext->size) {
VECCOPY(td->ext->size, td->ext->isize);
}
if(td->flag & TD_USEQUAT) {
if (td->ext->quat) {
QUATCOPY(td->ext->quat, td->ext->iquat);
}
}
}
if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
restore_ipokey(tdi->locx, tdi->oldloc);
restore_ipokey(tdi->locy, tdi->oldloc+1);
restore_ipokey(tdi->locz, tdi->oldloc+2);
restore_ipokey(tdi->rotx, tdi->oldrot);
restore_ipokey(tdi->roty, tdi->oldrot+1);
restore_ipokey(tdi->rotz, tdi->oldrot+2);
restore_ipokey(tdi->sizex, tdi->oldsize);
restore_ipokey(tdi->sizey, tdi->oldsize+1);
restore_ipokey(tdi->sizez, tdi->oldsize+2);
}
}
void restoreTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
#ifdef WITH_VERSE
/* position of vertexes and object transformation matrix is sent
* extra, becuase blender uses synchronous sending of vertexes
* position as well object trans. matrix and it isn't possible to
* send it in recalcData sometimes */
if(td->flag & TD_VERSE_VERT) {
if(td->verse) {
((VerseVert*)td->verse)->flag |= VERT_POS_OBSOLETE;
}
}
else if(td->flag & TD_VERSE_OBJECT)
if(td->verse) {
struct VNode *vnode;
vnode = (VNode*)((Object*)td->verse)->vnode;
((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
}
#endif
}
Mat3One(t->mat);
recalcData(t);
}
void calculateCenter2D(TransInfo *t)
{
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
}
else {
projectIntView(t, t->center, t->center2d);
}
}
void calculateCenterCursor(TransInfo *t)
{
float *cursor;
cursor = give_cursor(t->scene, t->view);
VECCOPY(t->center, cursor);
/* If edit or pose mode, move cursor in local space */
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
float mat[3][3], imat[3][3];
VecSubf(t->center, t->center, ob->obmat[3]);
Mat3CpyMat4(mat, ob->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, t->center);
}
calculateCenter2D(t);
}
void calculateCenterCursor2D(TransInfo *t)
{
#if 0 // TRANSFORM_FIX_ME
float aspx=1.0, aspy=1.0;
if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
transform_aspect_ratio_tface_uv(&aspx, &aspy);
if (G.v2d) {
t->center[0] = G.v2d->cursor[0] * aspx;
t->center[1] = G.v2d->cursor[1] * aspy;
}
#endif
calculateCenter2D(t);
}
void calculateCenterMedian(TransInfo *t)
{
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int i;
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
{
VecAddf(partial, partial, t->data[i].center);
total++;
}
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
if(i)
VecMulf(partial, 1.0f / total);
VECCOPY(t->center, partial);
calculateCenter2D(t);
}
void calculateCenterBound(TransInfo *t)
{
float max[3];
float min[3];
int i;
for(i = 0; i < t->total; i++) {
if (i) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
MinMax3(min, max, t->data[i].center);
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
else {
VECCOPY(max, t->data[i].center);
VECCOPY(min, t->data[i].center);
}
}
VecAddf(t->center, min, max);
VecMulf(t->center, 0.5);
calculateCenter2D(t);
}
void calculateCenter(TransInfo *t)
{
switch(t->around) {
case V3D_CENTER:
calculateCenterBound(t);
break;
case V3D_CENTROID:
calculateCenterMedian(t);
break;
case V3D_CURSOR:
if(t->spacetype==SPACE_IMAGE)
calculateCenterCursor2D(t);
else
calculateCenterCursor(t);
break;
case V3D_LOCAL:
/* Individual element center uses median center for helpline and such */
calculateCenterMedian(t);
break;
case V3D_ACTIVE:
{
/* set median, and if if if... do object center */
EditSelection ese;
/* EDIT MODE ACTIVE EDITMODE ELEMENT */
#if 0 // TRANSFORM_FIX_ME
if (t->obedit && t->obedit->type == OB_MESH && EM_get_actSelection(&ese)) {
EM_editselection_center(t->center, &ese);
calculateCenter2D(t);
break;
} /* END EDIT MODE ACTIVE ELEMENT */
#endif
calculateCenterMedian(t);
if((t->flag & (T_EDIT|T_POSE))==0)
{
Scene *scene = t->scene;
Object *ob= OBACT;
if(ob)
{
VECCOPY(t->center, ob->obmat[3]);
projectIntView(t, t->center, t->center2d);
}
}
}
}
/* setting constraint center */
VECCOPY(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE))
{
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->con.center);
}
/* voor panning from cameraview */
if(t->flag & T_OBJECT)
{
if(t->spacetype==SPACE_VIEW3D)
{
View3D *v3d = t->view;
Scene *scene = t->scene;
if(v3d->camera == OBACT && v3d->persp==V3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
Normalize(axis);
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
projectIntView(t, axis, t->center2d);
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
VECCOPY(t->center, axis);
VECCOPY(t->con.center, t->center);
}
}
}
}
if(t->spacetype==SPACE_VIEW3D)
{
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
initgrabz(t->view, vec[0], vec[1], vec[2]);
}
else {
initgrabz(t->view, t->center[0], t->center[1], t->center[2]);
}
}
}
void calculatePropRatio(TransInfo *t)
{
TransData *td = t->data;
int i;
float dist;
short connected = t->flag & T_PROP_CONNECTED;
if (t->flag & T_PROP_EDIT) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
else if ((connected &&
(td->flag & TD_NOTCONNECTED || td->dist > t->propsize))
||
(connected == 0 &&
td->rdist > t->propsize)) {
/*
The elements are sorted according to their dist member in the array,
that means we can stop when it finds one element outside of the propsize.
*/
td->flag |= TD_NOACTION;
td->factor = 0.0f;
restoreElement(td);
}
else {
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
dist= (t->propsize-td->rdist)/t->propsize;
/*
* Clamp to positive numbers.
* Certain corner cases with connectivity and individual centers
* can give values of rdist larger than propsize.
*/
if (dist < 0.0f)
dist = 0.0f;
switch(G.scene->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
break;
case PROP_SMOOTH:
td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
break;
case PROP_ROOT:
td->factor = (float)sqrt(dist);
break;
case PROP_LIN:
td->factor = dist;
break;
case PROP_CONST:
td->factor = 1.0f;
break;
case PROP_SPHERE:
td->factor = (float)sqrt(2*dist - dist * dist);
break;
case PROP_RANDOM:
BLI_srand( BLI_rand() ); /* random seed */
td->factor = BLI_frand()*dist;
break;
default:
td->factor = 1;
}
}
}
switch(G.scene->prop_mode) {
case PROP_SHARP:
strcpy(t->proptext, "(Sharp)");
break;
case PROP_SMOOTH:
strcpy(t->proptext, "(Smooth)");
break;
case PROP_ROOT:
strcpy(t->proptext, "(Root)");
break;
case PROP_LIN:
strcpy(t->proptext, "(Linear)");
break;
case PROP_CONST:
strcpy(t->proptext, "(Constant)");
break;
case PROP_SPHERE:
strcpy(t->proptext, "(Sphere)");
break;
case PROP_RANDOM:
strcpy(t->proptext, "(Random)");
break;
default:
strcpy(t->proptext, "");
}
}
else {
for(i = 0 ; i < t->total; i++, td++) {
td->factor = 1.0;
}
strcpy(t->proptext, "");
}
}
TransInfo *BIF_GetTransInfo()
{
return NULL;
}
float get_drawsize(View3D *v3d, ScrArea *sa, float *co)
{
float size, vec[3], len1, len2;
/* size calculus, depending ortho/persp settings, like initgrabz() */
size= v3d->persmat[0][3]*co[0]+ v3d->persmat[1][3]*co[1]+ v3d->persmat[2][3]*co[2]+ v3d->persmat[3][3];
VECCOPY(vec, v3d->persinv[0]);
len1= Normalize(vec);
VECCOPY(vec, v3d->persinv[1]);
len2= Normalize(vec);
size*= 0.01f*(len1>len2?len1:len2);
/* correct for window size to make widgets appear fixed size */
if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
else size*= 1000.0f/(float)sa->winy;
return size;
}