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blender-archive/source
Ton Roosendaal 612eb7c193 - Simple optimizing for deflected (collision) particles. It now caches
transformation (from vertex -> world space), used defines for vecadd and
  vecsub, and intersects quads more efficient.
  Result is about 2 times faster.

- Added draw mode for empty used as forcefield

- added defines VECADD and VECSUB
2004-07-11 13:17:03 +00:00
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2004-07-03 05:17:04 +00:00
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
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