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blender-archive/source/blender/editors/space_node/SConscript
Nathan Letwory 2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00

19 lines
547 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
incs += ' ../../nodes ../../render/extern/include'
incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include'
defs = []
cf = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
#cf.append('/WX')
pass
if env['CC'] == 'gcc':
#cf.append('-Werror')
pass
env.BlenderLib ( 'bf_editors_space_node', sources, Split(incs), defs, libtype=['core'], priority=[55], compileflags=cf )