2260 lines
68 KiB
C
2260 lines
68 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edinterface
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_draw.h"
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#include "GPU_matrix.h"
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#include "GPU_batch.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops_types.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_color_blend.h"
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#include "DNA_brush_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_dynamicpaint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_workspace_types.h"
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#include "RNA_access.h"
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#include "RNA_enum_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_paint.h"
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#include "BKE_icons.h"
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#include "BKE_appdir.h"
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#include "BKE_studiolight.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_glutil.h"
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#include "DEG_depsgraph.h"
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#include "DRW_engine.h"
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#include "ED_datafiles.h"
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#include "ED_keyframes_draw.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "interface_intern.h"
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#ifndef WITH_HEADLESS
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# define ICON_GRID_COLS 26
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# define ICON_GRID_ROWS 30
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# define ICON_MONO_BORDER_OUTSET 2
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# define ICON_GRID_MARGIN 10
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# define ICON_GRID_W 32
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# define ICON_GRID_H 32
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#endif /* WITH_HEADLESS */
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typedef struct IconImage {
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int w;
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int h;
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uint *rect;
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const uchar *datatoc_rect;
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int datatoc_size;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW 0
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#define ICON_TYPE_COLOR_TEXTURE 1
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#define ICON_TYPE_MONO_TEXTURE 2
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#define ICON_TYPE_BUFFER 3
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#define ICON_TYPE_VECTOR 4
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#define ICON_TYPE_GEOM 5
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#define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */
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#define ICON_TYPE_GPLAYER 7
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#define ICON_TYPE_BLANK 8
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typedef struct DrawInfo {
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int type;
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union {
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/* type specific data */
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struct {
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VectorDrawFunc func;
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} vector;
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struct {
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ImBuf *image_cache;
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} geom;
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struct {
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IconImage *image;
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} buffer;
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struct {
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int x, y, w, h;
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int theme_color;
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} texture;
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struct {
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/* Can be packed into a single int. */
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short event_type;
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short event_value;
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int icon;
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/* Allow lookups. */
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struct DrawInfo *next;
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} input;
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} data;
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} DrawInfo;
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typedef struct IconTexture {
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GLuint id[2];
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int num_textures;
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int w;
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int h;
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float invw;
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float invh;
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} IconTexture;
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typedef struct IconType {
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int type;
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int theme_color;
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} IconType;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* static here to cache results of icon directory scan, so it's not
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* scanning the filesystem each time the menu is drawn */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {{0, 0}, 0, 0, 0, 0.0f, 0.0f};
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#ifndef WITH_HEADLESS
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static const IconType icontypes[] = {
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# define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
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# define DEF_ICON_SCENE(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SCENE},
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# define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
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# define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
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# define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
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# define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
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# define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
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# define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
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# define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
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# define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
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# include "UI_icons.h"
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};
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/* **************************************************** */
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static DrawInfo *def_internal_icon(
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ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
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{
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Icon *new_icon = NULL;
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IconImage *iimg = NULL;
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DrawInfo *di;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->id_type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = type;
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if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
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di->data.texture.theme_color = theme_color;
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di->data.texture.x = xofs;
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di->data.texture.y = yofs;
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di->data.texture.w = size;
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di->data.texture.h = size;
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}
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else if (type == ICON_TYPE_BUFFER) {
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iimg = MEM_callocN(sizeof(IconImage), "icon_img");
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iimg->w = size;
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iimg->h = size;
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/* icon buffers can get initialized runtime now, via datatoc */
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if (bbuf) {
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int y, imgsize;
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iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
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/* Here we store the rect in the icon - same as before */
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if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
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memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
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}
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else {
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/* this code assumes square images */
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imgsize = bbuf->x;
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for (y = 0; y < size; y++) {
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memcpy(
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&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
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}
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}
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}
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di->data.buffer.image = iimg;
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}
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new_icon->drawinfo_free = UI_icons_free_drawinfo;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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return di;
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}
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static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
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{
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Icon *new_icon = NULL;
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DrawInfo *di;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->id_type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = ICON_TYPE_VECTOR;
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di->data.vector.func = drawFunc;
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new_icon->drawinfo_free = NULL;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void viconutil_set_point(GLint pt[2], int x, int y)
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{
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pt[0] = x;
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pt[1] = y;
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}
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static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x + w / 2 - 4;
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int cy = y + w / 2;
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int d = w / 5, d2 = w / 7;
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viconutil_set_point(pts[0], cx - d2, cy + d);
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viconutil_set_point(pts[1], cx - d2, cy - d);
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viconutil_set_point(pts[2], cx + d2, cy);
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
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immBegin(GPU_PRIM_TRIS, 3);
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immVertex2iv(pos, pts[0]);
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immVertex2iv(pos, pts[1]);
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immVertex2iv(pos, pts[2]);
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immEnd();
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immUnbindProgram();
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}
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static void vicon_keytype_draw_wrapper(
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int x, int y, int w, int h, float alpha, short key_type, short handle_type)
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{
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/* init dummy theme state for Action Editor - where these colors are defined
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* (since we're doing this offscreen, free from any particular space_id)
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*/
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struct bThemeState theme_state;
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UI_Theme_Store(&theme_state);
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UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
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/* the "x" and "y" given are the bottom-left coordinates of the icon,
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* while the draw_keyframe_shape() function needs the midpoint for
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* the keyframe
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*/
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float xco = x + w / 2 + 0.5f;
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float yco = y + h / 2 + 0.5f;
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GPUVertFormat *format = immVertexFormat();
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uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
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uint color_id = GPU_vertformat_attr_add(
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format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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uint outline_color_id = GPU_vertformat_attr_add(
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format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
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immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
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GPU_enable_program_point_size();
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immUniform2f("ViewportSize", -1.0f, -1.0f);
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immBegin(GPU_PRIM_POINTS, 1);
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/* draw keyframe
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* - size: (default icon size == 16, default dopesheet icon size == 10)
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* - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
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*/
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bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
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draw_keyframe_shape(xco,
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yco,
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(10.0f / 16.0f) * h,
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sel,
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key_type,
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KEYFRAME_SHAPE_BOTH,
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alpha,
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pos_id,
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size_id,
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color_id,
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outline_color_id,
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flags_id,
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handle_type,
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KEYFRAME_EXTREME_NONE);
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immEnd();
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GPU_disable_program_point_size();
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immUnbindProgram();
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UI_Theme_Restore(&theme_state);
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}
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static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
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}
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static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
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}
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static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
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}
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static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
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}
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static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
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}
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static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
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{
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bTheme *btheme = UI_GetTheme();
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ThemeWireColor *cs = &btheme->tarm[index];
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/* Draw three bands of color: One per color
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* x-----a-----b-----c
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* | N | S | A |
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* x-----a-----b-----c
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*/
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const int a = x + w / 3;
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const int b = x + w / 3 * 2;
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const int c = x + w;
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* XXX: Include alpha into this... */
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/* normal */
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immUniformColor3ubv((uchar *)cs->solid);
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immRecti(pos, x, y, a, y + h);
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/* selected */
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immUniformColor3ubv((uchar *)cs->select);
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immRecti(pos, a, y, b, y + h);
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/* active */
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immUniformColor3ubv((uchar *)cs->active);
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immRecti(pos, b, y, c, y + h);
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immUnbindProgram();
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}
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# define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
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static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
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{ \
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vicon_colorset_draw(index, x, y, w, h, alpha); \
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}
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(03, 2)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(04, 3)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(05, 4)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(06, 5)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(07, 6)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(08, 7)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(09, 8)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(10, 9)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(11, 10)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(12, 11)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(13, 12)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(14, 13)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(15, 14)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(16, 15)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(17, 16)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
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# undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
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/* Dynamically render icon instead of rendering a plain color to a texture/buffer
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|
* This is mot strictly a "vicon", as it needs access to icon->obj to get the color info,
|
|
* but it works in a very similar way.
|
|
*/
|
|
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
|
|
{
|
|
bGPDlayer *gpl = (bGPDlayer *)icon->obj;
|
|
|
|
/* Just draw a colored rect - Like for vicon_colorset_draw() */
|
|
/* TODO: Make this have rounded corners, and maybe be a bit smaller.
|
|
* However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
|
|
*/
|
|
uint pos = GPU_vertformat_attr_add(
|
|
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
immUniformColor3fv(gpl->color);
|
|
immRecti(pos, x, y, x + w - 1, y + h - 1);
|
|
|
|
immUnbindProgram();
|
|
}
|
|
|
|
# ifndef WITH_HEADLESS
|
|
|
|
static void init_brush_icons(void)
|
|
{
|
|
|
|
# define INIT_BRUSH_ICON(icon_id, name) \
|
|
{ \
|
|
uchar *rect = (uchar *)datatoc_##name##_png; \
|
|
int size = datatoc_##name##_png_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
} \
|
|
((void)0)
|
|
/* end INIT_BRUSH_ICON */
|
|
|
|
const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
|
|
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
|
|
|
|
/* grease pencil sculpt */
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
|
|
|
|
/* grease pencil drawing brushes */
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
|
|
|
|
# undef INIT_BRUSH_ICON
|
|
}
|
|
|
|
static DrawInfo *g_di_event_list = NULL;
|
|
|
|
int UI_icon_from_event_type(short event_type, short event_value)
|
|
{
|
|
if (event_type == RIGHTSHIFTKEY) {
|
|
event_type = LEFTSHIFTKEY;
|
|
}
|
|
else if (event_type == RIGHTCTRLKEY) {
|
|
event_type = LEFTCTRLKEY;
|
|
}
|
|
else if (event_type == RIGHTALTKEY) {
|
|
event_type = LEFTALTKEY;
|
|
}
|
|
else if (event_type == EVT_TWEAK_L) {
|
|
event_type = LEFTMOUSE;
|
|
event_value = KM_CLICK_DRAG;
|
|
}
|
|
else if (event_type == EVT_TWEAK_M) {
|
|
event_type = MIDDLEMOUSE;
|
|
event_value = KM_CLICK_DRAG;
|
|
}
|
|
else if (event_type == EVT_TWEAK_R) {
|
|
event_type = RIGHTMOUSE;
|
|
event_value = KM_CLICK_DRAG;
|
|
}
|
|
|
|
DrawInfo *di = g_di_event_list;
|
|
do {
|
|
if (di->data.input.event_type == event_type) {
|
|
return di->data.input.icon;
|
|
}
|
|
} while ((di = di->data.input.next));
|
|
|
|
if (event_type == LEFTMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
|
|
}
|
|
else if (event_type == MIDDLEMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
|
|
}
|
|
else if (event_type == RIGHTMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
|
|
}
|
|
|
|
return ICON_NONE;
|
|
}
|
|
|
|
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
|
|
{
|
|
if (r_icon_mod) {
|
|
memset(r_icon_mod, 0x0, sizeof(int[4]));
|
|
int i = 0;
|
|
if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_CTRL;
|
|
}
|
|
if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_ALT;
|
|
}
|
|
if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_SHIFT;
|
|
}
|
|
if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_OS;
|
|
}
|
|
}
|
|
return UI_icon_from_event_type(kmi->type, kmi->val);
|
|
}
|
|
|
|
static void init_event_icons(void)
|
|
{
|
|
DrawInfo *di_next = NULL;
|
|
|
|
# define INIT_EVENT_ICON(icon_id, type, value) \
|
|
{ \
|
|
DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
|
|
di->data.input.event_type = type; \
|
|
di->data.input.event_value = value; \
|
|
di->data.input.icon = icon_id; \
|
|
di->data.input.next = di_next; \
|
|
di_next = di; \
|
|
} \
|
|
((void)0)
|
|
/* end INIT_EVENT_ICON */
|
|
|
|
const int w = 16; /* DUMMY */
|
|
|
|
INIT_EVENT_ICON(ICON_EVENT_A, AKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_B, BKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_C, CKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_D, DKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_E, EKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F, FKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_G, GKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_H, HKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_I, IKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_J, JKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_K, KKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_L, LKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_M, MKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_N, NKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_O, OKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_P, PKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Q, QKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_R, RKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_S, SKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_T, TKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_U, UKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_V, VKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_W, WKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_X, XKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Y, YKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Z, ZKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_SHIFT, LEFTSHIFTKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_CTRL, LEFTCTRLKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_ALT, LEFTALTKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_OS, OSKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F1, F1KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F2, F2KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F3, F3KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F4, F4KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F5, F5KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F6, F6KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F7, F7KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F8, F8KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F9, F9KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F10, F10KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F11, F11KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F12, F12KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_ESC, ESCKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_TAB, TABKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_PAGEUP, PAGEUPKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, PAGEDOWNKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_RETURN, RETKEY, KM_ANY);
|
|
|
|
g_di_event_list = di_next;
|
|
|
|
# undef INIT_EVENT_ICON
|
|
}
|
|
|
|
static void icon_verify_datatoc(IconImage *iimg)
|
|
{
|
|
/* if it has own rect, things are all OK */
|
|
if (iimg->rect) {
|
|
return;
|
|
}
|
|
|
|
if (iimg->datatoc_rect) {
|
|
ImBuf *bbuf = IMB_ibImageFromMemory(
|
|
iimg->datatoc_rect, iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
|
|
/* w and h were set on initialize */
|
|
if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
|
|
IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
|
|
}
|
|
|
|
iimg->rect = bbuf->rect;
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
}
|
|
|
|
static ImBuf *create_mono_icon_with_border(ImBuf *buf,
|
|
int resolution_divider,
|
|
float border_intensity)
|
|
{
|
|
ImBuf *result = IMB_dupImBuf(buf);
|
|
const float border_sharpness = 16.0 / (resolution_divider * resolution_divider);
|
|
|
|
float blurred_alpha_buffer[(ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) *
|
|
(ICON_GRID_H + 2 * ICON_MONO_BORDER_OUTSET)];
|
|
const int icon_width = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
|
|
const int icon_height = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
|
|
|
|
for (int y = 0; y < ICON_GRID_ROWS; y++) {
|
|
for (int x = 0; x < ICON_GRID_COLS; x++) {
|
|
IconType icontype = icontypes[y * ICON_GRID_COLS + x];
|
|
if (icontype.type != ICON_TYPE_MONO_TEXTURE) {
|
|
continue;
|
|
}
|
|
|
|
int sx = x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
|
|
int sy = y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
|
|
sx = sx / resolution_divider;
|
|
sy = sy / resolution_divider;
|
|
|
|
/* blur the alpha channel and store it in blurred_alpha_buffer */
|
|
int blur_size = 2 / resolution_divider;
|
|
for (int bx = 0; bx < icon_width; bx++) {
|
|
const int asx = MAX2(bx - blur_size, 0);
|
|
const int aex = MIN2(bx + blur_size + 1, icon_width);
|
|
for (int by = 0; by < icon_height; by++) {
|
|
const int asy = MAX2(by - blur_size, 0);
|
|
const int aey = MIN2(by + blur_size + 1, icon_height);
|
|
|
|
// blur alpha channel
|
|
const int write_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
|
|
float alpha_accum = 0.0;
|
|
unsigned int alpha_samples = 0;
|
|
for (int ax = asx; ax < aex; ax++) {
|
|
for (int ay = asy; ay < aey; ay++) {
|
|
const int offset_read = (sy + ay) * buf->x + (sx + ax);
|
|
unsigned int color_read = buf->rect[offset_read];
|
|
const float alpha_read = ((color_read & 0xff000000) >> 24) / 255.0;
|
|
alpha_accum += alpha_read;
|
|
alpha_samples += 1;
|
|
}
|
|
}
|
|
blurred_alpha_buffer[write_offset] = alpha_accum / alpha_samples;
|
|
}
|
|
}
|
|
|
|
/* apply blurred alpha */
|
|
for (int bx = 0; bx < icon_width; bx++) {
|
|
for (int by = 0; by < icon_height; by++) {
|
|
const int blurred_alpha_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
|
|
const int offset_write = (sy + by) * buf->x + (sx + bx);
|
|
const float blurred_alpha = blurred_alpha_buffer[blurred_alpha_offset];
|
|
float border_srgb[4] = {
|
|
0, 0, 0, MIN2(1.0, blurred_alpha * border_sharpness) * border_intensity};
|
|
|
|
const unsigned int color_read = buf->rect[offset_write];
|
|
const unsigned char *orig_color = (unsigned char *)&color_read;
|
|
|
|
float border_rgba[4];
|
|
float orig_rgba[4];
|
|
float dest_rgba[4];
|
|
float dest_srgb[4];
|
|
|
|
srgb_to_linearrgb_v4(border_rgba, border_srgb);
|
|
srgb_to_linearrgb_uchar4(orig_rgba, orig_color);
|
|
blend_color_interpolate_float(dest_rgba, orig_rgba, border_rgba, 1.0 - orig_rgba[3]);
|
|
linearrgb_to_srgb_v4(dest_srgb, dest_rgba);
|
|
|
|
unsigned int alpha_mask = ((unsigned int)(dest_srgb[3] * 255)) << 24;
|
|
unsigned int cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask;
|
|
result->rect[offset_write] = cpack;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* Generate the mipmap levels for the icon textures
|
|
* During creation the source16 ImBuf will be freed to reduce memory overhead
|
|
* A new ImBuf will be returned that needs is owned by the caller.
|
|
*
|
|
* FIXME: Mipmap levels are generated until the width of the image is 1, which
|
|
* are too many levels than that are needed.*/
|
|
static ImBuf *create_mono_icon_mipmaps(ImBuf *source32, ImBuf *source16, int level)
|
|
{
|
|
if (level == 0) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
level,
|
|
GL_RGBA8,
|
|
source32->x,
|
|
source32->y,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
source32->rect);
|
|
return create_mono_icon_mipmaps(source32, source16, level + 1);
|
|
}
|
|
else {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
level,
|
|
GL_RGBA8,
|
|
source16->x,
|
|
source16->y,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
source16->rect);
|
|
if (source16->x > 1) {
|
|
ImBuf *nbuf = IMB_onehalf(source16);
|
|
IMB_freeImBuf(source16);
|
|
source16 = create_mono_icon_mipmaps(source32, nbuf, level + 1);
|
|
}
|
|
return source16;
|
|
}
|
|
}
|
|
|
|
static void free_icons_textures(void)
|
|
{
|
|
if (icongltex.num_textures > 0) {
|
|
glDeleteTextures(icongltex.num_textures, icongltex.id);
|
|
icongltex.id[0] = 0;
|
|
icongltex.id[1] = 0;
|
|
icongltex.num_textures = 0;
|
|
}
|
|
}
|
|
|
|
/* Reload the textures for internal icons.
|
|
* This function will release the previous textures. */
|
|
void UI_icons_reload_internal_textures(void)
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
ImBuf *b16buf = NULL, *b32buf = NULL, *b16buf_border = NULL, *b32buf_border = NULL;
|
|
const float icon_border_intensity = btheme->tui.icon_border_intensity;
|
|
bool need_icons_with_border = icon_border_intensity > 0.0f;
|
|
|
|
if (b16buf == NULL) {
|
|
b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
|
|
datatoc_blender_icons16_png_size,
|
|
IB_rect,
|
|
NULL,
|
|
"<blender icons>");
|
|
}
|
|
if (b16buf) {
|
|
if (need_icons_with_border) {
|
|
b16buf_border = create_mono_icon_with_border(b16buf, 2, icon_border_intensity);
|
|
IMB_premultiply_alpha(b16buf_border);
|
|
}
|
|
IMB_premultiply_alpha(b16buf);
|
|
}
|
|
|
|
if (b32buf == NULL) {
|
|
b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
|
|
datatoc_blender_icons32_png_size,
|
|
IB_rect,
|
|
NULL,
|
|
"<blender icons>");
|
|
}
|
|
if (b32buf) {
|
|
if (need_icons_with_border) {
|
|
b32buf_border = create_mono_icon_with_border(b32buf, 1, icon_border_intensity);
|
|
IMB_premultiply_alpha(b32buf_border);
|
|
}
|
|
IMB_premultiply_alpha(b32buf);
|
|
}
|
|
|
|
if (b16buf && b32buf) {
|
|
/* Free existing texture if any. */
|
|
free_icons_textures();
|
|
|
|
/* Allocate OpenGL texture. */
|
|
icongltex.num_textures = need_icons_with_border ? 2 : 1;
|
|
glGenTextures(icongltex.num_textures, icongltex.id);
|
|
|
|
if (icongltex.id) {
|
|
icongltex.w = b32buf->x;
|
|
icongltex.h = b32buf->y;
|
|
icongltex.invw = 1.0f / b32buf->x;
|
|
icongltex.invh = 1.0f / b32buf->y;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id[0]);
|
|
b16buf = create_mono_icon_mipmaps(b32buf, b16buf, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
if (need_icons_with_border && icongltex.id[1]) {
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id[1]);
|
|
b16buf_border = create_mono_icon_mipmaps(b32buf_border, b16buf_border, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
}
|
|
|
|
IMB_freeImBuf(b16buf);
|
|
IMB_freeImBuf(b32buf);
|
|
IMB_freeImBuf(b16buf_border);
|
|
IMB_freeImBuf(b32buf_border);
|
|
}
|
|
|
|
static void init_internal_icons(void)
|
|
{
|
|
int x, y;
|
|
|
|
# if 0 // temp disabled
|
|
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
|
|
char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
char iconfilestr[FILE_MAX];
|
|
|
|
if (icondir) {
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
|
|
|
|
/* if the image is missing bbuf will just be NULL */
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
|
|
|
|
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
|
|
printf(
|
|
"\n***WARNING***\n"
|
|
"Icons file '%s' too small.\n"
|
|
"Using built-in Icons instead\n",
|
|
iconfilestr);
|
|
IMB_freeImBuf(bbuf);
|
|
bbuf = NULL;
|
|
}
|
|
}
|
|
else {
|
|
printf("%s: 'icons' data path not found, continuing\n", __func__);
|
|
}
|
|
}
|
|
# endif
|
|
|
|
/* Define icons. */
|
|
for (y = 0; y < ICON_GRID_ROWS; y++) {
|
|
/* Row W has monochrome icons. */
|
|
for (x = 0; x < ICON_GRID_COLS; x++) {
|
|
IconType icontype = icontypes[y * ICON_GRID_COLS + x];
|
|
if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
|
|
continue;
|
|
}
|
|
|
|
def_internal_icon(NULL,
|
|
BIFICONID_FIRST + y * ICON_GRID_COLS + x,
|
|
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
ICON_GRID_W,
|
|
icontype.type,
|
|
icontype.theme_color);
|
|
}
|
|
}
|
|
|
|
def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
|
|
|
|
def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
|
|
|
|
def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
|
|
|
|
def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
|
|
def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
|
|
def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
|
|
def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
|
|
def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
|
|
def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
|
|
def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
|
|
def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
|
|
def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
|
|
def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
|
|
def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
|
|
def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
|
|
def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
|
|
def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
|
|
def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
|
|
def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
|
|
def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
|
|
def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
|
|
def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
|
|
def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
|
|
}
|
|
# endif /* WITH_HEADLESS */
|
|
|
|
static void init_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile;
|
|
struct direntry *dir;
|
|
int totfile, i, index = 1;
|
|
const char *icondir;
|
|
|
|
BLI_listbase_clear(list);
|
|
icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
|
|
if (icondir == NULL) {
|
|
return;
|
|
}
|
|
|
|
totfile = BLI_filelist_dir_contents(icondir, &dir);
|
|
|
|
for (i = 0; i < totfile; i++) {
|
|
if ((dir[i].type & S_IFREG)) {
|
|
const char *filename = dir[i].relname;
|
|
|
|
if (BLI_path_extension_check(filename, ".png")) {
|
|
/* loading all icons on file start is overkill & slows startup
|
|
* its possible they change size after blender load anyway. */
|
|
# if 0
|
|
int ifilex, ifiley;
|
|
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
|
|
ImBuf *bbuf = NULL;
|
|
/* check to see if the image is the right size, continue if not */
|
|
/* copying strings here should go ok, assuming that we never get back
|
|
* a complete path to file longer than 256 chars */
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
|
|
|
|
if (bbuf) {
|
|
ifilex = bbuf->x;
|
|
ifiley = bbuf->y;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
else {
|
|
ifilex = ifiley = 0;
|
|
}
|
|
|
|
/* bad size or failed to load */
|
|
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
|
|
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
|
|
continue;
|
|
}
|
|
# endif /* removed */
|
|
|
|
/* found a potential icon file, so make an entry for it in the cache list */
|
|
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
|
|
|
|
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
|
|
ifile->index = index;
|
|
|
|
BLI_addtail(list, ifile);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_filelist_free(dir, totfile);
|
|
dir = NULL;
|
|
}
|
|
|
|
static void free_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile = NULL, *next_ifile = NULL;
|
|
|
|
for (ifile = list->first; ifile; ifile = next_ifile) {
|
|
next_ifile = ifile->next;
|
|
BLI_freelinkN(list, ifile);
|
|
}
|
|
}
|
|
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
int UI_iconfile_get_index(const char *filename)
|
|
{
|
|
IconFile *ifile;
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
for (ifile = list->first; ifile; ifile = ifile->next) {
|
|
if (BLI_path_cmp(filename, ifile->filename) == 0) {
|
|
return ifile->index;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ListBase *UI_iconfile_list(void)
|
|
{
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
return list;
|
|
}
|
|
|
|
void UI_icons_free(void)
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
free_icons_textures();
|
|
free_iconfile_list(&iconfilelist);
|
|
BKE_icons_free();
|
|
#endif
|
|
}
|
|
|
|
void UI_icons_free_drawinfo(void *drawinfo)
|
|
{
|
|
DrawInfo *di = drawinfo;
|
|
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_BUFFER) {
|
|
if (di->data.buffer.image) {
|
|
if (di->data.buffer.image->rect) {
|
|
MEM_freeN(di->data.buffer.image->rect);
|
|
}
|
|
MEM_freeN(di->data.buffer.image);
|
|
}
|
|
}
|
|
else if (di->type == ICON_TYPE_GEOM) {
|
|
if (di->data.geom.image_cache) {
|
|
IMB_freeImBuf(di->data.geom.image_cache);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(di);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* #Icon.data_type and #Icon.obj
|
|
*/
|
|
static DrawInfo *icon_create_drawinfo(Icon *icon)
|
|
{
|
|
int icon_data_type = icon->obj_type;
|
|
DrawInfo *di = NULL;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
|
|
|
if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
|
|
di->type = ICON_TYPE_PREVIEW;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_GEOM) {
|
|
di->type = ICON_TYPE_GEOM;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
|
|
di->type = ICON_TYPE_BUFFER;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_GPLAYER) {
|
|
di->type = ICON_TYPE_GPLAYER;
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
|
|
return di;
|
|
}
|
|
|
|
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
|
|
{
|
|
if (icon->drawinfo) {
|
|
return icon->drawinfo;
|
|
}
|
|
DrawInfo *di = icon_create_drawinfo(icon);
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
return di;
|
|
}
|
|
|
|
/* note!, returns unscaled by DPI */
|
|
int UI_icon_get_width(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
di = icon_ensure_drawinfo(icon);
|
|
if (di) {
|
|
return ICON_DEFAULT_WIDTH;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UI_icon_get_height(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
if (di) {
|
|
return ICON_DEFAULT_HEIGHT;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UI_icons_init()
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
init_iconfile_list(&iconfilelist);
|
|
UI_icons_reload_internal_textures();
|
|
init_internal_icons();
|
|
init_brush_icons();
|
|
init_event_icons();
|
|
#endif
|
|
}
|
|
|
|
/* Render size for preview images and icons
|
|
*/
|
|
int UI_preview_render_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_RENDER_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_RENDER_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Create rect for the icon
|
|
*/
|
|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
|
|
{
|
|
uint render_size = UI_preview_render_size(size);
|
|
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s, error: requested preview image does not exist", __func__);
|
|
}
|
|
}
|
|
else if (!prv_img->rect[size]) {
|
|
prv_img->w[size] = render_size;
|
|
prv_img->h[size] = render_size;
|
|
prv_img->flag[size] |= PRV_CHANGED;
|
|
prv_img->changed_timestamp[size] = 0;
|
|
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
|
|
|
|
static void ui_studiolight_icon_job_exec(void *customdata,
|
|
short *UNUSED(stop),
|
|
short *UNUSED(do_update),
|
|
float *UNUSED(progress))
|
|
{
|
|
Icon **tmp = (Icon **)customdata;
|
|
Icon *icon = *tmp;
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
|
|
}
|
|
|
|
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
|
|
icon->obj = NULL;
|
|
}
|
|
|
|
static void ui_studiolight_free_function(StudioLight *sl, void *data)
|
|
{
|
|
wmWindowManager *wm = data;
|
|
|
|
/* Happens if job was canceled or already finished. */
|
|
if (wm == NULL) {
|
|
return;
|
|
}
|
|
|
|
// get icons_id, get icons and kill wm jobs
|
|
if (sl->icon_id_radiance) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
|
|
}
|
|
if (sl->icon_id_irradiance) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
|
|
}
|
|
if (sl->icon_id_matcap) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
|
|
}
|
|
if (sl->icon_id_matcap_flipped) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
|
|
}
|
|
}
|
|
|
|
static void ui_studiolight_icon_job_end(void *customdata)
|
|
{
|
|
Icon **tmp = (Icon **)customdata;
|
|
Icon *icon = *tmp;
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
|
|
}
|
|
|
|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
|
|
if (di) {
|
|
switch (di->type) {
|
|
case ICON_TYPE_PREVIEW: {
|
|
ID *id = (icon->id_type != 0) ? icon->obj : NULL;
|
|
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
|
|
/* Using jobs for screen previews crashes due to offscreen rendering.
|
|
* XXX would be nicer if PreviewImage could store if it supports jobs */
|
|
const bool use_jobs = !id || (GS(id->name) != ID_SCR);
|
|
|
|
if (prv) {
|
|
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
|
|
|
|
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
|
|
ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ICON_TYPE_BUFFER: {
|
|
if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
|
|
if (di->data.buffer.image == NULL) {
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
|
|
IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
|
|
|
|
img->w = STUDIOLIGHT_ICON_SIZE;
|
|
img->h = STUDIOLIGHT_ICON_SIZE;
|
|
size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
|
|
img->rect = MEM_mallocN(size, __func__);
|
|
memset(img->rect, 0, size);
|
|
di->data.buffer.image = img;
|
|
|
|
wmJob *wm_job = WM_jobs_get(
|
|
wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
|
|
Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
|
|
*tmp = icon;
|
|
WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
|
|
WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
|
|
WM_jobs_callbacks(
|
|
wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
|
|
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only called when icon has changed */
|
|
/* only call with valid pointer from UI_icon_draw */
|
|
static void icon_set_image(const bContext *C,
|
|
Scene *scene,
|
|
ID *id,
|
|
PreviewImage *prv_img,
|
|
enum eIconSizes size,
|
|
const bool use_job)
|
|
{
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (prv_img->flag[size] & PRV_USER_EDITED) {
|
|
/* user-edited preview, do not auto-update! */
|
|
return;
|
|
}
|
|
|
|
icon_create_rect(prv_img, size);
|
|
|
|
if (use_job) {
|
|
/* Job (background) version */
|
|
ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
else {
|
|
if (!scene) {
|
|
scene = CTX_data_scene(C);
|
|
}
|
|
/* Immediate version */
|
|
ED_preview_icon_render(
|
|
CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
}
|
|
|
|
PreviewImage *UI_icon_to_preview(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon) {
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
if (di) {
|
|
if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
|
|
icon->obj;
|
|
|
|
if (prv) {
|
|
return BKE_previewimg_copy(prv);
|
|
}
|
|
}
|
|
else if (di->data.buffer.image) {
|
|
ImBuf *bbuf;
|
|
|
|
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
|
|
di->data.buffer.image->datatoc_size,
|
|
IB_rect,
|
|
NULL,
|
|
__func__);
|
|
if (bbuf) {
|
|
PreviewImage *prv = BKE_previewimg_create();
|
|
|
|
prv->rect[0] = bbuf->rect;
|
|
|
|
prv->w[0] = bbuf->x;
|
|
prv->h[0] = bbuf->y;
|
|
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
|
|
return prv;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void icon_draw_rect(float x,
|
|
float y,
|
|
int w,
|
|
int h,
|
|
float UNUSED(aspect),
|
|
int rw,
|
|
int rh,
|
|
uint *rect,
|
|
float alpha,
|
|
const float desaturate)
|
|
{
|
|
ImBuf *ima = NULL;
|
|
int draw_w = w;
|
|
int draw_h = h;
|
|
int draw_x = x;
|
|
int draw_y = y;
|
|
|
|
/* sanity check */
|
|
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
|
|
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
|
|
BLI_assert(!"invalid icon size");
|
|
return;
|
|
}
|
|
/* modulate color */
|
|
float col[4] = {1.0f, 1.0f, 1.0f, alpha};
|
|
|
|
/* rect contains image in 'rendersize', we only scale if needed */
|
|
if (rw != w || rh != h) {
|
|
/* preserve aspect ratio and center */
|
|
if (rw > rh) {
|
|
draw_w = w;
|
|
draw_h = (int)(((float)rh / (float)rw) * (float)w);
|
|
draw_y += (h - draw_h) / 2;
|
|
}
|
|
else if (rw < rh) {
|
|
draw_w = (int)(((float)rw / (float)rh) * (float)h);
|
|
draw_h = h;
|
|
draw_x += (w - draw_w) / 2;
|
|
}
|
|
/* if the image is squared, the draw_ initialization values are good */
|
|
|
|
/* first allocate imbuf for scaling and copy preview into it */
|
|
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
|
|
memcpy(ima->rect, rect, rw * rh * sizeof(uint));
|
|
IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
|
|
rect = ima->rect;
|
|
}
|
|
|
|
/* draw */
|
|
eGPUBuiltinShader shader;
|
|
if (desaturate != 0.0f) {
|
|
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
|
|
}
|
|
else {
|
|
shader = GPU_SHADER_2D_IMAGE_COLOR;
|
|
}
|
|
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
|
|
|
|
if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
|
|
immUniform1f("factor", desaturate);
|
|
}
|
|
|
|
immDrawPixelsTex(&state,
|
|
draw_x,
|
|
draw_y,
|
|
draw_w,
|
|
draw_h,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
GL_NEAREST,
|
|
rect,
|
|
1.0f,
|
|
1.0f,
|
|
col);
|
|
|
|
if (ima) {
|
|
IMB_freeImBuf(ima);
|
|
}
|
|
}
|
|
|
|
/* High enough to make a difference, low enough so that
|
|
* small draws are still efficient with the use of glUniform.
|
|
* NOTE TODO: We could use UBO but we would need some triple
|
|
* buffer system + persistent mapping for this to be more
|
|
* efficient than simple glUniform calls. */
|
|
#define ICON_DRAW_CACHE_SIZE 16
|
|
|
|
typedef struct IconDrawCall {
|
|
rctf pos;
|
|
rctf tex;
|
|
float color[4];
|
|
} IconDrawCall;
|
|
|
|
typedef struct IconTextureDrawCall {
|
|
IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
|
|
int calls; /* Number of calls batched together */
|
|
} IconTextureDrawCall;
|
|
|
|
static struct {
|
|
IconTextureDrawCall normal;
|
|
IconTextureDrawCall border;
|
|
bool enabled;
|
|
float mat[4][4];
|
|
} g_icon_draw_cache = {{{{{0}}}}};
|
|
|
|
void UI_icon_draw_cache_begin(void)
|
|
{
|
|
BLI_assert(g_icon_draw_cache.enabled == false);
|
|
g_icon_draw_cache.enabled = true;
|
|
}
|
|
|
|
static void icon_draw_cache_texture_flush_ex(GLuint texture,
|
|
IconTextureDrawCall *texture_draw_calls)
|
|
{
|
|
if (texture_draw_calls->calls == 0) {
|
|
return;
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
|
|
GPU_shader_bind(shader);
|
|
|
|
int img_loc = GPU_shader_get_uniform_ensure(shader, "image");
|
|
int data_loc = GPU_shader_get_uniform_ensure(shader, "calls_data[0]");
|
|
|
|
glUniform1i(img_loc, 0);
|
|
glUniform4fv(data_loc, ICON_DRAW_CACHE_SIZE * 3, (float *)texture_draw_calls->drawcall_cache);
|
|
|
|
GPU_draw_primitive(GPU_PRIM_TRIS, 6 * texture_draw_calls->calls);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
texture_draw_calls->calls = 0;
|
|
}
|
|
|
|
static void icon_draw_cache_flush_ex(bool only_full_caches)
|
|
{
|
|
bool should_draw = false;
|
|
if (only_full_caches) {
|
|
should_draw = g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE ||
|
|
g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE;
|
|
}
|
|
else {
|
|
should_draw = g_icon_draw_cache.normal.calls || g_icon_draw_cache.border.calls;
|
|
}
|
|
|
|
if (should_draw) {
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if (!only_full_caches || g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_texture_flush_ex(icongltex.id[0], &g_icon_draw_cache.normal);
|
|
}
|
|
|
|
if (!only_full_caches || g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_texture_flush_ex(icongltex.id[1], &g_icon_draw_cache.border);
|
|
}
|
|
|
|
GPU_blend_set_func_separate(
|
|
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
}
|
|
|
|
void UI_icon_draw_cache_end(void)
|
|
{
|
|
BLI_assert(g_icon_draw_cache.enabled == true);
|
|
g_icon_draw_cache.enabled = false;
|
|
|
|
/* Don't change blend state if it's not needed. */
|
|
if (g_icon_draw_cache.border.calls == 0 && g_icon_draw_cache.normal.calls == 0) {
|
|
return;
|
|
}
|
|
|
|
GPU_blend(true);
|
|
icon_draw_cache_flush_ex(false);
|
|
GPU_blend(false);
|
|
}
|
|
|
|
static void icon_draw_texture_cached(float x,
|
|
float y,
|
|
float w,
|
|
float h,
|
|
int ix,
|
|
int iy,
|
|
int UNUSED(iw),
|
|
int ih,
|
|
float alpha,
|
|
const float rgb[3],
|
|
bool with_border)
|
|
{
|
|
|
|
float mvp[4][4];
|
|
GPU_matrix_model_view_projection_get(mvp);
|
|
|
|
IconTextureDrawCall *texture_call = with_border ? &g_icon_draw_cache.border :
|
|
&g_icon_draw_cache.normal;
|
|
|
|
IconDrawCall *call = &texture_call->drawcall_cache[texture_call->calls];
|
|
texture_call->calls++;
|
|
|
|
/* Manual mat4*vec2 */
|
|
call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
|
|
call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
|
|
call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
|
|
call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
|
|
|
|
call->tex.xmin = ix * icongltex.invw;
|
|
call->tex.xmax = (ix + ih) * icongltex.invw;
|
|
call->tex.ymin = iy * icongltex.invh;
|
|
call->tex.ymax = (iy + ih) * icongltex.invh;
|
|
|
|
if (rgb) {
|
|
copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
|
|
}
|
|
else {
|
|
copy_v4_fl(call->color, alpha);
|
|
}
|
|
|
|
if (texture_call->calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_flush_ex(true);
|
|
}
|
|
}
|
|
|
|
static void icon_draw_texture(float x,
|
|
float y,
|
|
float w,
|
|
float h,
|
|
int ix,
|
|
int iy,
|
|
int iw,
|
|
int ih,
|
|
float alpha,
|
|
const float rgb[3],
|
|
bool with_border)
|
|
{
|
|
if (g_icon_draw_cache.enabled) {
|
|
icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb, with_border);
|
|
return;
|
|
}
|
|
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
|
|
float x1, x2, y1, y2;
|
|
|
|
x1 = ix * icongltex.invw;
|
|
x2 = (ix + ih) * icongltex.invw;
|
|
y1 = iy * icongltex.invh;
|
|
y2 = (iy + ih) * icongltex.invh;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, with_border ? icongltex.id[1] : icongltex.id[0]);
|
|
|
|
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
|
|
GPU_shader_bind(shader);
|
|
|
|
if (rgb) {
|
|
glUniform4f(
|
|
GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha);
|
|
}
|
|
else {
|
|
glUniform4f(
|
|
GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
|
|
}
|
|
|
|
glUniform1i(GPU_shader_get_uniform_ensure(shader, "image"), 0);
|
|
glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_icon"), x1, y1, x2, y2);
|
|
glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_geom"), x, y, x + w, y + h);
|
|
|
|
GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
GPU_blend_set_func_separate(
|
|
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
/* Drawing size for preview images */
|
|
static int get_draw_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void icon_draw_size(float x,
|
|
float y,
|
|
int icon_id,
|
|
float aspect,
|
|
float alpha,
|
|
enum eIconSizes size,
|
|
int draw_size,
|
|
const float desaturate,
|
|
const char mono_rgba[4])
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
Icon *icon = NULL;
|
|
IconImage *iimg;
|
|
const float fdraw_size = (float)draw_size;
|
|
int w, h;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
alpha *= btheme->tui.icon_alpha;
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* scale width and height according to aspect */
|
|
w = (int)(fdraw_size / aspect + 0.5f);
|
|
h = (int)(fdraw_size / aspect + 0.5f);
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
if (di->type == ICON_TYPE_VECTOR) {
|
|
/* vector icons use the uiBlock transformation, they are not drawn
|
|
* with untransformed coordinates like the other icons */
|
|
di->data.vector.func((int)x, (int)y, w, h, 1.0f);
|
|
}
|
|
else if (di->type == ICON_TYPE_GEOM) {
|
|
#ifdef USE_UI_TOOLBAR_HACK
|
|
/* TODO(campbell): scale icons up for toolbar,
|
|
* we need a way to detect larger buttons and do this automatic. */
|
|
{
|
|
float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
|
|
y = (y + (h / 2)) - ((h * scale) / 2);
|
|
w *= scale;
|
|
h *= scale;
|
|
}
|
|
#endif
|
|
|
|
/* This could re-generate often if rendered at different sizes in the one interface.
|
|
* TODO(campbell): support caching multiple sizes. */
|
|
ImBuf *ibuf = di->data.geom.image_cache;
|
|
if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h)) {
|
|
if (ibuf) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
|
|
di->data.geom.image_cache = ibuf;
|
|
}
|
|
|
|
GPU_blend_set_func_separate(
|
|
GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, desaturate);
|
|
GPU_blend_set_func_separate(
|
|
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_EVENT) {
|
|
const short event_type = di->data.input.event_type;
|
|
const short event_value = di->data.input.event_value;
|
|
icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
|
|
}
|
|
else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
|
|
/* texture image use premul alpha for correct scaling */
|
|
icon_draw_texture(x,
|
|
y,
|
|
(float)w,
|
|
(float)h,
|
|
di->data.texture.x,
|
|
di->data.texture.y,
|
|
di->data.texture.w,
|
|
di->data.texture.h,
|
|
alpha,
|
|
NULL,
|
|
false);
|
|
}
|
|
else if (di->type == ICON_TYPE_MONO_TEXTURE) {
|
|
/* icon that matches text color, assumed to be white */
|
|
bool with_border = false;
|
|
float color[4];
|
|
if (!UI_GetIconThemeColor4fv(di->data.texture.theme_color, color)) {
|
|
if (mono_rgba) {
|
|
rgba_uchar_to_float(color, (const uchar *)mono_rgba);
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(TH_TEXT, color);
|
|
}
|
|
}
|
|
else {
|
|
with_border = (btheme->tui.icon_border_intensity > 0.0f);
|
|
}
|
|
|
|
mul_v4_fl(color, alpha);
|
|
|
|
float border_outset = 0.0;
|
|
unsigned int border_texel = 0;
|
|
if (with_border) {
|
|
const float scale = (float)ICON_GRID_W / (float)ICON_DEFAULT_WIDTH;
|
|
border_texel = ICON_MONO_BORDER_OUTSET;
|
|
border_outset = ICON_MONO_BORDER_OUTSET / (scale * aspect);
|
|
}
|
|
icon_draw_texture(x - border_outset,
|
|
y - border_outset,
|
|
(float)w + 2 * border_outset,
|
|
(float)h + 2 * border_outset,
|
|
di->data.texture.x - border_texel,
|
|
di->data.texture.y - border_texel,
|
|
di->data.texture.w + 2 * border_texel,
|
|
di->data.texture.h + 2 * border_texel,
|
|
color[3],
|
|
color,
|
|
with_border);
|
|
}
|
|
|
|
else if (di->type == ICON_TYPE_BUFFER) {
|
|
/* it is a builtin icon */
|
|
iimg = di->data.buffer.image;
|
|
#ifndef WITH_HEADLESS
|
|
icon_verify_datatoc(iimg);
|
|
#endif
|
|
if (!iimg->rect) {
|
|
/* something has gone wrong! */
|
|
return;
|
|
}
|
|
|
|
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, desaturate);
|
|
}
|
|
else if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
|
|
icon->obj;
|
|
|
|
if (pi) {
|
|
/* no create icon on this level in code */
|
|
if (!pi->rect[size]) {
|
|
/* Something has gone wrong! */
|
|
return;
|
|
}
|
|
|
|
/* Preview images use premultiplied alpha. */
|
|
GPU_blend_set_func_separate(
|
|
GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_rect(
|
|
x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, desaturate);
|
|
GPU_blend_set_func_separate(
|
|
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
}
|
|
else if (di->type == ICON_TYPE_GPLAYER) {
|
|
BLI_assert(icon->obj != NULL);
|
|
|
|
/* Just draw a colored rect - Like for vicon_colorset_draw() */
|
|
#ifndef WITH_HEADLESS
|
|
vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
|
|
{
|
|
/* changed only ever set by dynamic icons */
|
|
if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) {
|
|
/* create the rect if necessary */
|
|
icon_set_image(C, scene, id, pi, size, use_job);
|
|
|
|
pi->flag[size] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
|
|
void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big, const bool use_job)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
|
|
if (pi) {
|
|
if (big) {
|
|
/* bigger preview size */
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job);
|
|
}
|
|
else {
|
|
/* icon size */
|
|
ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
enum eIconSizes i;
|
|
|
|
if (!pi) {
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < NUM_ICON_SIZES; i++) {
|
|
/* check if rect needs to be created; changed
|
|
* only set by dynamic icons */
|
|
if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
|
|
icon_set_image(C, NULL, id, pi, i, use_jobs);
|
|
pi->flag[i] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
|
|
{
|
|
Brush *br = (Brush *)id;
|
|
|
|
if (br->flag & BRUSH_CUSTOM_ICON) {
|
|
BKE_icon_id_ensure(id);
|
|
ui_id_icon_render(C, id, true);
|
|
}
|
|
else {
|
|
Object *ob = CTX_data_active_object(C);
|
|
const EnumPropertyItem *items = NULL;
|
|
ePaintMode paint_mode = PAINT_MODE_INVALID;
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
char space_type = sa->spacetype;
|
|
/* Fallback to 3D view. */
|
|
if (space_type == SPACE_PROPERTIES) {
|
|
space_type = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* XXX: this is not nice, should probably make brushes
|
|
* be strictly in one paint mode only to avoid
|
|
* checking various context stuff here */
|
|
|
|
if ((space_type == SPACE_VIEW3D) && ob) {
|
|
if (ob->mode & OB_MODE_SCULPT) {
|
|
paint_mode = PAINT_MODE_SCULPT;
|
|
}
|
|
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
|
|
paint_mode = PAINT_MODE_VERTEX;
|
|
}
|
|
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
|
|
paint_mode = PAINT_MODE_WEIGHT;
|
|
}
|
|
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
paint_mode = PAINT_MODE_TEXTURE_3D;
|
|
}
|
|
}
|
|
else if (space_type == SPACE_IMAGE) {
|
|
if (sa->spacetype == space_type) {
|
|
const SpaceImage *sima = sa->spacedata.first;
|
|
if (sima->mode == SI_MODE_PAINT) {
|
|
paint_mode = PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* reset the icon */
|
|
if ((ob != NULL) && (ob->mode & OB_MODE_PAINT_GPENCIL) && (br->gpencil_settings != NULL)) {
|
|
switch (br->gpencil_settings->icon_id) {
|
|
case GP_BRUSH_ICON_PENCIL:
|
|
br->id.icon_id = ICON_GPBRUSH_PENCIL;
|
|
break;
|
|
case GP_BRUSH_ICON_PEN:
|
|
br->id.icon_id = ICON_GPBRUSH_PEN;
|
|
break;
|
|
case GP_BRUSH_ICON_INK:
|
|
br->id.icon_id = ICON_GPBRUSH_INK;
|
|
break;
|
|
case GP_BRUSH_ICON_INKNOISE:
|
|
br->id.icon_id = ICON_GPBRUSH_INKNOISE;
|
|
break;
|
|
case GP_BRUSH_ICON_BLOCK:
|
|
br->id.icon_id = ICON_GPBRUSH_BLOCK;
|
|
break;
|
|
case GP_BRUSH_ICON_MARKER:
|
|
br->id.icon_id = ICON_GPBRUSH_MARKER;
|
|
break;
|
|
case GP_BRUSH_ICON_FILL:
|
|
br->id.icon_id = ICON_GPBRUSH_FILL;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_SOFT:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_HARD:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_STROKE:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
|
|
break;
|
|
default:
|
|
br->id.icon_id = ICON_GPBRUSH_PEN;
|
|
break;
|
|
}
|
|
return id->icon_id;
|
|
}
|
|
else if (paint_mode != PAINT_MODE_INVALID) {
|
|
items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
|
|
const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
|
|
const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
|
|
if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
|
|
id->icon_id = 0;
|
|
}
|
|
}
|
|
else {
|
|
id->icon_id = 0;
|
|
}
|
|
}
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
static int ui_id_screen_get_icon(const bContext *C, ID *id)
|
|
{
|
|
BKE_icon_id_ensure(id);
|
|
/* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
|
|
ui_id_icon_render(C, id, false);
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
|
|
{
|
|
int iconid = 0;
|
|
|
|
/* icon */
|
|
switch (GS(id->name)) {
|
|
case ID_BR:
|
|
iconid = ui_id_brush_get_icon(C, id);
|
|
break;
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
iconid = BKE_icon_id_ensure(id);
|
|
/* checks if not exists, or changed */
|
|
UI_id_icon_render(C, NULL, id, big, true);
|
|
break;
|
|
case ID_SCR:
|
|
iconid = ui_id_screen_get_icon(C, id);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return iconid;
|
|
}
|
|
|
|
int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
|
|
{
|
|
ID *id = NULL;
|
|
|
|
if (!ptr->data) {
|
|
return rnaicon;
|
|
}
|
|
|
|
/* try ID, material, texture or dynapaint slot */
|
|
if (RNA_struct_is_ID(ptr->type)) {
|
|
id = ptr->id.data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
|
|
id = RNA_pointer_get(ptr, "material").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
|
|
id = RNA_pointer_get(ptr, "texture").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
|
|
DynamicPaintSurface *surface = ptr->data;
|
|
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
|
|
return ICON_SHADING_TEXTURE;
|
|
}
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
|
|
return ICON_OUTLINER_DATA_MESH;
|
|
}
|
|
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
|
|
return ICON_FILE_IMAGE;
|
|
}
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
|
|
StudioLight *sl = ptr->data;
|
|
switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
|
|
case STUDIOLIGHT_TYPE_STUDIO:
|
|
return sl->icon_id_irradiance;
|
|
case STUDIOLIGHT_TYPE_WORLD:
|
|
default:
|
|
return sl->icon_id_radiance;
|
|
case STUDIOLIGHT_TYPE_MATCAP:
|
|
return sl->icon_id_matcap;
|
|
}
|
|
}
|
|
|
|
/* get icon from ID */
|
|
if (id) {
|
|
int icon = ui_id_icon_get(C, id, big);
|
|
|
|
return icon ? icon : rnaicon;
|
|
}
|
|
|
|
return rnaicon;
|
|
}
|
|
|
|
int UI_idcode_icon_get(const int idcode)
|
|
{
|
|
switch (idcode) {
|
|
case ID_AC:
|
|
return ICON_ACTION;
|
|
case ID_AR:
|
|
return ICON_ARMATURE_DATA;
|
|
case ID_BR:
|
|
return ICON_BRUSH_DATA;
|
|
case ID_CA:
|
|
return ICON_CAMERA_DATA;
|
|
case ID_CF:
|
|
return ICON_FILE;
|
|
case ID_CU:
|
|
return ICON_CURVE_DATA;
|
|
case ID_GD:
|
|
return ICON_GREASEPENCIL;
|
|
case ID_GR:
|
|
return ICON_GROUP;
|
|
case ID_IM:
|
|
return ICON_IMAGE_DATA;
|
|
case ID_LA:
|
|
return ICON_LIGHT_DATA;
|
|
case ID_LS:
|
|
return ICON_LINE_DATA;
|
|
case ID_LT:
|
|
return ICON_LATTICE_DATA;
|
|
case ID_MA:
|
|
return ICON_MATERIAL_DATA;
|
|
case ID_MB:
|
|
return ICON_META_DATA;
|
|
case ID_MC:
|
|
return ICON_TRACKER;
|
|
case ID_ME:
|
|
return ICON_MESH_DATA;
|
|
case ID_MSK:
|
|
return ICON_MOD_MASK; /* TODO! this would need its own icon! */
|
|
case ID_NT:
|
|
return ICON_NODETREE;
|
|
case ID_OB:
|
|
return ICON_OBJECT_DATA;
|
|
case ID_PA:
|
|
return ICON_PARTICLE_DATA;
|
|
case ID_PAL:
|
|
return ICON_COLOR; /* TODO! this would need its own icon! */
|
|
case ID_PC:
|
|
return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
|
|
case ID_LP:
|
|
return ICON_OUTLINER_DATA_LIGHTPROBE;
|
|
case ID_SCE:
|
|
return ICON_SCENE_DATA;
|
|
case ID_SPK:
|
|
return ICON_SPEAKER;
|
|
case ID_SO:
|
|
return ICON_SOUND;
|
|
case ID_TE:
|
|
return ICON_TEXTURE_DATA;
|
|
case ID_TXT:
|
|
return ICON_TEXT;
|
|
case ID_VF:
|
|
return ICON_FONT_DATA;
|
|
case ID_WO:
|
|
return ICON_WORLD_DATA;
|
|
default:
|
|
return ICON_NONE;
|
|
}
|
|
}
|
|
|
|
/* draws icon with dpi scale factor */
|
|
void UI_icon_draw(float x, float y, int icon_id)
|
|
{
|
|
UI_icon_draw_ex(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f, 0.0f, NULL);
|
|
}
|
|
|
|
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
|
|
{
|
|
UI_icon_draw_ex(x, y, icon_id, 1.0f / UI_DPI_FAC, alpha, 0.0f, NULL);
|
|
}
|
|
|
|
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
|
|
{
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, ICON_SIZE_PREVIEW, size, false, NULL);
|
|
}
|
|
|
|
void UI_icon_draw_ex(float x,
|
|
float y,
|
|
int icon_id,
|
|
float aspect,
|
|
float alpha,
|
|
float desaturate,
|
|
const char mono_color[4])
|
|
{
|
|
int draw_size = get_draw_size(ICON_SIZE_ICON);
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, draw_size, desaturate, mono_color);
|
|
}
|