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blender-archive/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
Julian Eisel b468023aa1 VR: Properly support outputting sRGB swapchain buffers
Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.
2020-06-24 18:42:53 +02:00

363 lines
13 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
*/
#include <algorithm>
#include <list>
#include <sstream>
#if defined(WITH_GHOST_X11)
# include "GHOST_ContextGLX.h"
#elif defined(WIN32)
# include "GHOST_ContextD3D.h"
# include "GHOST_ContextWGL.h"
# include "GHOST_SystemWin32.h"
#endif
#include "GHOST_C-api.h"
#include "GHOST_Xr_intern.h"
#include "GHOST_IXrGraphicsBinding.h"
static bool choose_swapchain_format_from_candidates(std::vector<int64_t> gpu_binding_formats,
std::vector<int64_t> runtime_formats,
int64_t &r_result)
{
if (gpu_binding_formats.empty()) {
return false;
}
auto res = std::find_first_of(gpu_binding_formats.begin(),
gpu_binding_formats.end(),
runtime_formats.begin(),
runtime_formats.end());
if (res == gpu_binding_formats.end()) {
return false;
}
r_result = *res;
return true;
}
class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
public:
~GHOST_XrGraphicsBindingOpenGL()
{
if (m_fbo != 0) {
glDeleteFramebuffers(1, &m_fbo);
}
}
bool checkVersionRequirements(GHOST_Context *ghost_ctx,
XrInstance instance,
XrSystemId system_id,
std::string *r_requirement_info) const override
{
#if defined(WITH_GHOST_X11)
GHOST_ContextGLX *ctx_gl = static_cast<GHOST_ContextGLX *>(ghost_ctx);
#else
GHOST_ContextWGL *ctx_gl = static_cast<GHOST_ContextWGL *>(ghost_ctx);
#endif
static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn =
nullptr;
XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
const XrVersion gl_version = XR_MAKE_VERSION(
ctx_gl->m_contextMajorVersion, ctx_gl->m_contextMinorVersion, 0);
if (!s_xrGetOpenGLGraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetOpenGLGraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetOpenGLGraphicsRequirementsKHR_fn))) {
s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr;
}
s_xrGetOpenGLGraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);
if (r_requirement_info) {
std::ostringstream strstream;
strstream << "Min OpenGL version "
<< XR_VERSION_MAJOR(gpu_requirements.minApiVersionSupported) << "."
<< XR_VERSION_MINOR(gpu_requirements.minApiVersionSupported) << std::endl;
strstream << "Max OpenGL version "
<< XR_VERSION_MAJOR(gpu_requirements.maxApiVersionSupported) << "."
<< XR_VERSION_MINOR(gpu_requirements.maxApiVersionSupported) << std::endl;
*r_requirement_info = strstream.str();
}
return (gl_version >= gpu_requirements.minApiVersionSupported) &&
(gl_version <= gpu_requirements.maxApiVersionSupported);
}
void initFromGhostContext(GHOST_Context *ghost_ctx) override
{
#if defined(WITH_GHOST_X11)
GHOST_ContextGLX *ctx_glx = static_cast<GHOST_ContextGLX *>(ghost_ctx);
XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx->m_display, ctx_glx->m_fbconfig);
oxr_binding.glx.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR;
oxr_binding.glx.xDisplay = ctx_glx->m_display;
oxr_binding.glx.glxFBConfig = ctx_glx->m_fbconfig;
oxr_binding.glx.glxDrawable = ctx_glx->m_window;
oxr_binding.glx.glxContext = ctx_glx->m_context;
oxr_binding.glx.visualid = visual_info->visualid;
XFree(visual_info);
#elif defined(WIN32)
GHOST_ContextWGL *ctx_wgl = static_cast<GHOST_ContextWGL *>(ghost_ctx);
oxr_binding.wgl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_WIN32_KHR;
oxr_binding.wgl.hDC = ctx_wgl->m_hDC;
oxr_binding.wgl.hGLRC = ctx_wgl->m_hGLRC;
#endif
/* Generate a framebuffer to use for blitting into the texture. */
glGenFramebuffers(1, &m_fbo);
}
bool chooseSwapchainFormat(const std::vector<int64_t> &runtime_formats,
int64_t &r_result,
bool &r_is_srgb_format) const override
{
std::vector<int64_t> gpu_binding_formats = {
GL_RGBA8,
GL_SRGB8_ALPHA8,
};
if (choose_swapchain_format_from_candidates(gpu_binding_formats, runtime_formats, r_result)) {
r_is_srgb_format = (r_result == GL_SRGB8_ALPHA8);
return true;
}
return false;
}
std::vector<XrSwapchainImageBaseHeader *> createSwapchainImages(uint32_t image_count) override
{
std::vector<XrSwapchainImageOpenGLKHR> ogl_images(image_count);
std::vector<XrSwapchainImageBaseHeader *> base_images;
/* Need to return vector of base header pointers, so of a different type. Need to build a new
* list with this type, and keep the initial one alive. */
for (XrSwapchainImageOpenGLKHR &image : ogl_images) {
image.type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_KHR;
base_images.push_back(reinterpret_cast<XrSwapchainImageBaseHeader *>(&image));
}
/* Keep alive. */
m_image_cache.push_back(std::move(ogl_images));
return base_images;
}
void submitToSwapchainImage(XrSwapchainImageBaseHeader *swapchain_image,
const GHOST_XrDrawViewInfo *draw_info) override
{
XrSwapchainImageOpenGLKHR *ogl_swapchain_image = reinterpret_cast<XrSwapchainImageOpenGLKHR *>(
swapchain_image);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, ogl_swapchain_image->image, 0);
glBlitFramebuffer(draw_info->ofsx,
draw_info->ofsy,
draw_info->ofsx + draw_info->width,
draw_info->ofsy + draw_info->height,
draw_info->ofsx,
draw_info->ofsy,
draw_info->ofsx + draw_info->width,
draw_info->ofsy + draw_info->height,
GL_COLOR_BUFFER_BIT,
GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
bool needsUpsideDownDrawing(GHOST_Context &ghost_ctx) const override
{
return ghost_ctx.isUpsideDown();
}
private:
std::list<std::vector<XrSwapchainImageOpenGLKHR>> m_image_cache;
GLuint m_fbo = 0;
};
#ifdef WIN32
class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
public:
GHOST_XrGraphicsBindingD3D(GHOST_Context *ghost_ctx)
: GHOST_IXrGraphicsBinding(), m_ghost_wgl_ctx(*static_cast<GHOST_ContextWGL *>(ghost_ctx))
{
m_ghost_d3d_ctx = GHOST_SystemWin32::createOffscreenContextD3D();
}
~GHOST_XrGraphicsBindingD3D()
{
if (m_shared_resource) {
m_ghost_d3d_ctx->disposeSharedOpenGLResource(m_shared_resource);
}
if (m_ghost_d3d_ctx) {
GHOST_SystemWin32::disposeContextD3D(m_ghost_d3d_ctx);
}
}
bool checkVersionRequirements(
GHOST_Context * /*ghost_ctx*/, /* Remember: This is the OpenGL context! */
XrInstance instance,
XrSystemId system_id,
std::string *r_requirement_info) const override
{
static PFN_xrGetD3D11GraphicsRequirementsKHR s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
XrGraphicsRequirementsD3D11KHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};
if (!s_xrGetD3D11GraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetD3D11GraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetD3D11GraphicsRequirementsKHR_fn))) {
s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
}
s_xrGetD3D11GraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);
if (r_requirement_info) {
std::ostringstream strstream;
strstream << "Minimum DirectX 11 Feature Level " << gpu_requirements.minFeatureLevel
<< std::endl;
*r_requirement_info = std::move(strstream.str());
}
return m_ghost_d3d_ctx->m_device->GetFeatureLevel() >= gpu_requirements.minFeatureLevel;
}
void initFromGhostContext(
GHOST_Context * /*ghost_ctx*/ /* Remember: This is the OpenGL context! */
) override
{
oxr_binding.d3d11.type = XR_TYPE_GRAPHICS_BINDING_D3D11_KHR;
oxr_binding.d3d11.device = m_ghost_d3d_ctx->m_device;
}
bool chooseSwapchainFormat(const std::vector<int64_t> &runtime_formats,
int64_t &r_result,
bool &r_is_srgb_format) const override
{
std::vector<int64_t> gpu_binding_formats = {
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
};
if (choose_swapchain_format_from_candidates(gpu_binding_formats, runtime_formats, r_result)) {
r_is_srgb_format = (r_result == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
return true;
}
return false;
}
std::vector<XrSwapchainImageBaseHeader *> createSwapchainImages(uint32_t image_count) override
{
std::vector<XrSwapchainImageD3D11KHR> d3d_images(image_count);
std::vector<XrSwapchainImageBaseHeader *> base_images;
/* Need to return vector of base header pointers, so of a different type. Need to build a new
* list with this type, and keep the initial one alive. */
for (XrSwapchainImageD3D11KHR &image : d3d_images) {
image.type = XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR;
base_images.push_back(reinterpret_cast<XrSwapchainImageBaseHeader *>(&image));
}
/* Keep alive. */
m_image_cache.push_back(std::move(d3d_images));
return base_images;
}
void submitToSwapchainImage(XrSwapchainImageBaseHeader *swapchain_image,
const GHOST_XrDrawViewInfo *draw_info) override
{
XrSwapchainImageD3D11KHR *d3d_swapchain_image = reinterpret_cast<XrSwapchainImageD3D11KHR *>(
swapchain_image);
# if 0
/* Ideally we'd just create a render target view for the OpenXR swap-chain image texture and
* blit from the OpenGL context into it. The NV_DX_interop extension doesn't want to work with
* this though. At least not with Optimus hardware. See:
* https://github.com/mpv-player/mpv/issues/2949#issuecomment-197262807.
*/
ID3D11RenderTargetView *rtv;
CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D,
DXGI_FORMAT_R8G8B8A8_UNORM);
m_ghost_ctx->m_device->CreateRenderTargetView(d3d_swapchain_image->texture, &rtv_desc, &rtv);
if (!m_shared_resource) {
m_shared_resource = m_ghost_ctx->createSharedOpenGLResource(
draw_info->width, draw_info->height, rtv);
}
m_ghost_ctx->blitFromOpenGLContext(m_shared_resource, draw_info->width, draw_info->height);
# else
if (!m_shared_resource) {
m_shared_resource = m_ghost_d3d_ctx->createSharedOpenGLResource(draw_info->width,
draw_info->height);
}
m_ghost_d3d_ctx->blitFromOpenGLContext(m_shared_resource, draw_info->width, draw_info->height);
m_ghost_d3d_ctx->m_device_ctx->OMSetRenderTargets(0, nullptr, nullptr);
m_ghost_d3d_ctx->m_device_ctx->CopyResource(
d3d_swapchain_image->texture, m_ghost_d3d_ctx->getSharedTexture2D(m_shared_resource));
# endif
}
bool needsUpsideDownDrawing(GHOST_Context &) const
{
return m_ghost_d3d_ctx->isUpsideDown();
}
private:
/** Primary OpenGL context for Blender to use for drawing. */
GHOST_ContextWGL &m_ghost_wgl_ctx;
/** Secondary DirectX 11 context to share with OpenGL context. */
GHOST_ContextD3D *m_ghost_d3d_ctx = nullptr;
/** Handle to shared resource object. */
GHOST_SharedOpenGLResource *m_shared_resource = nullptr;
std::list<std::vector<XrSwapchainImageD3D11KHR>> m_image_cache;
};
#endif // WIN32
std::unique_ptr<GHOST_IXrGraphicsBinding> GHOST_XrGraphicsBindingCreateFromType(
GHOST_TXrGraphicsBinding type, GHOST_Context *context)
{
switch (type) {
case GHOST_kXrGraphicsOpenGL:
return std::unique_ptr<GHOST_XrGraphicsBindingOpenGL>(new GHOST_XrGraphicsBindingOpenGL());
#ifdef WIN32
case GHOST_kXrGraphicsD3D11:
return std::unique_ptr<GHOST_XrGraphicsBindingD3D>(new GHOST_XrGraphicsBindingD3D(context));
#endif
default:
return nullptr;
}
(void)context; /* Might be unused. */
}