Now, preset view configurations are only to be used if they define all (scrollers not included) relevant settings for the view they are set for. This should be less confusing than in the previous situation with V2D_COMMONVIEW_TIMELINE stuff. One implication of this though, is that all Animation Editors (for example), will have to define their own version of the relatively commonly shared info. However, given the great diversity in the range of settings each have, this should not be too much of an issue. Also, added a 'standard' view config for main 'window' regions. At this stage, it is recommended that this view config should be used only as a placeholder template on which a set of custom settings could be based. I've put it into use for the buttons window/scripts window/info window so far.
245 lines
5.6 KiB
C
245 lines
5.6 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_markers.h"
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#include "script_intern.h" // own include
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/* ******************** default callbacks for script space ***************** */
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static SpaceLink *script_new(void)
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{
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ARegion *ar;
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SpaceScript *sscript;
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sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
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sscript->spacetype= SPACE_SCRIPT;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for script");
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BLI_addtail(&sscript->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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/* channel list region XXX */
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return (SpaceLink *)sscript;
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}
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/* not spacelink itself */
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static void script_free(SpaceLink *sl)
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{
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SpaceScript *sscript= (SpaceScript*) sl;
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#ifndef DISABLE_PYTHON
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/*free buttons references*/
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if (sscript->but_refs) {
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// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
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// BPy_Free_DrawButtonsList();
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sscript->but_refs = NULL;
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}
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#endif
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sscript->script = NULL;
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}
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/* spacetype; init callback */
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static void script_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static SpaceLink *script_duplicate(SpaceLink *sl)
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{
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SpaceScript *sscriptn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sscriptn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_listbase(wm, "Script", SPACE_SCRIPT, 0); /* XXX weak? */
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void script_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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// SpaceScript *sscript= C->area->spacedata.first;
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View2D *v2d= &ar->v2d;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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/* data... */
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers? */
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}
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void script_operatortypes(void)
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{
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}
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void script_keymap(struct wmWindowManager *wm)
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{
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
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}
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static void script_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(C, &ar->v2d);
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script_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_script(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
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ARegionType *art;
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st->spaceid= SPACE_SCRIPT;
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st->new= script_new;
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st->free= script_free;
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st->init= script_init;
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st->duplicate= script_duplicate;
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st->operatortypes= script_operatortypes;
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st->keymap= script_keymap;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= script_main_area_init;
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art->draw= script_main_area_draw;
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art->listener= script_main_area_listener;
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art->keymapflag= ED_KEYMAP_VIEW2D;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
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art->init= script_header_area_init;
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art->draw= script_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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