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blender-archive/source/blender/blenkernel/intern/action_bones.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

33 lines
729 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "BKE_action.hh"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "MEM_guardedalloc.h"
namespace blender::bke {
void BKE_action_find_fcurves_with_bones(const bAction *action, FoundFCurveCallback callback)
{
LISTBASE_FOREACH (FCurve *, fcu, &action->curves) {
char bone_name[MAXBONENAME];
if (!BLI_str_quoted_substr(fcu->rna_path, "pose.bones[", bone_name, sizeof(bone_name))) {
continue;
}
callback(fcu, bone_name);
}
}
} // namespace blender::bke