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blender-archive/source/blender/blenloader/intern/versioning_common.h
Hans Goudey d845ba481c Fix T91826: Inconsistent node socket name identifier separator
Previously both `.` and `_` were used as separators when finding
a unique name for a socket. This removes the use of `.`, since `_`
was more common. It also does versioning for all of a file's node
trees to make sure that they all use the `_` convention.

Differential Revision: https://developer.blender.org/D13181
2021-11-12 12:22:43 -06:00

70 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
#pragma once
struct ARegion;
struct ListBase;
struct Main;
struct bNodeTree;
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase,
int region_type,
const char *name,
int link_after_region_type);
ID *do_versions_rename_id(Main *bmain,
const short id_type,
const char *name_src,
const char *name_dst);
void version_node_socket_name(struct bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name);
void version_node_input_socket_name(struct bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name);
void version_node_output_socket_name(struct bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name);
void version_node_socket_index_animdata(
Main *bmain,
int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
int socket_index_orig,
int socket_index_offset,
int total_number_of_sockets);
void version_node_id(struct bNodeTree *ntree, const int node_type, const char *new_name);
void version_node_socket_id_delim(bNodeSocket *socket);
#ifdef __cplusplus
}
#endif