Previously both `.` and `_` were used as separators when finding a unique name for a socket. This removes the use of `.`, since `_` was more common. It also does versioning for all of a file's node trees to make sure that they all use the `_` convention. Differential Revision: https://developer.blender.org/D13181
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup blenloader
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*/
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#pragma once
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struct ARegion;
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struct ListBase;
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struct Main;
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struct bNodeTree;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase,
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int region_type,
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const char *name,
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int link_after_region_type);
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ID *do_versions_rename_id(Main *bmain,
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const short id_type,
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const char *name_src,
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const char *name_dst);
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void version_node_socket_name(struct bNodeTree *ntree,
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const int node_type,
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const char *old_name,
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const char *new_name);
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void version_node_input_socket_name(struct bNodeTree *ntree,
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const int node_type,
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const char *old_name,
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const char *new_name);
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void version_node_output_socket_name(struct bNodeTree *ntree,
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const int node_type,
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const char *old_name,
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const char *new_name);
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void version_node_socket_index_animdata(
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Main *bmain,
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int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
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int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
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int socket_index_orig,
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int socket_index_offset,
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int total_number_of_sockets);
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void version_node_id(struct bNodeTree *ntree, const int node_type, const char *new_name);
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void version_node_socket_id_delim(bNodeSocket *socket);
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#ifdef __cplusplus
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}
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#endif
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