This causes an assert with libepoxy, but was wrong already regardless. Refactor logic to work as follows: * GPU_exit() deletes backend resources * Destroy UI GPU resources with the context active * Call GPU_backend_exit() after deleting the context Ref D15291 Differential Revision: https://developer.blender.org/D15465
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* GPUBackend derived class contain allocators that do not need a context bound.
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* The backend is init at startup and is accessible using GPU_backend_get() */
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#pragma once
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#include "GPU_vertex_buffer.h"
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namespace blender {
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namespace gpu {
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class Context;
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class Batch;
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class DrawList;
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class FrameBuffer;
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class IndexBuf;
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class QueryPool;
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class Shader;
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class Texture;
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class UniformBuf;
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class StorageBuf;
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class VertBuf;
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class GPUBackend {
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public:
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virtual ~GPUBackend() = default;
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virtual void delete_resources() = 0;
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static GPUBackend *get();
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virtual void samplers_update() = 0;
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virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) = 0;
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virtual void compute_dispatch_indirect(StorageBuf *indirect_buf) = 0;
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virtual Context *context_alloc(void *ghost_window) = 0;
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virtual Batch *batch_alloc() = 0;
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virtual DrawList *drawlist_alloc(int list_length) = 0;
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virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
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virtual IndexBuf *indexbuf_alloc() = 0;
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virtual QueryPool *querypool_alloc() = 0;
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virtual Shader *shader_alloc(const char *name) = 0;
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virtual Texture *texture_alloc(const char *name) = 0;
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virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
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virtual StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) = 0;
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virtual VertBuf *vertbuf_alloc() = 0;
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/* Render Frame Coordination --
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* Used for performing per-frame actions globally */
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virtual void render_begin() = 0;
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virtual void render_end() = 0;
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virtual void render_step() = 0;
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};
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} // namespace gpu
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} // namespace blender
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