16 lines
343 B
GLSL
16 lines
343 B
GLSL
#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl)
|
|
|
|
void main()
|
|
{
|
|
#ifdef CLIP
|
|
if (interp.clip < 0.0) {
|
|
discard;
|
|
}
|
|
#endif
|
|
fragColor = interp.color;
|
|
if (lineSmooth) {
|
|
fragColor.a *= clamp((lineWidth + SMOOTH_WIDTH) * 0.5 - abs(interp.smoothline), 0.0, 1.0);
|
|
}
|
|
fragColor = blender_srgb_to_framebuffer_space(fragColor);
|
|
}
|