Patch implements better way to control playback speed than it is possible to do with speed effect. Speed factor property can be set in Time panel. There are 2 layers of control: Option to retime movie to match scene FPS rate. Custom speed factor to control playback rate. Since playback rate is strip property, it is now possible to manipulate strip as normal one even if it is retimed. To facilitate manipulation, some functions need to consider speed factor and apply necessary corrections to strip offset or strip start. These corrections may need to be float numbers, so start and offsets must be float as well. Sound strips now use speed factor instead of pitch. This means, that strips will change length to match usable length. In addition, it is possible to group movie and sound strip and change speed of meta strip.
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2004 Blender Foundation. All rights reserved. */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup sequencer
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct ImBuf;
|
|
struct ListBase;
|
|
struct Scene;
|
|
struct SeqEffectHandle;
|
|
struct SeqRenderData;
|
|
struct Sequence;
|
|
|
|
#define EARLY_NO_INPUT -1
|
|
#define EARLY_DO_EFFECT 0
|
|
#define EARLY_USE_INPUT_1 1
|
|
#define EARLY_USE_INPUT_2 2
|
|
|
|
/* mutable state for sequencer */
|
|
typedef struct SeqRenderState {
|
|
struct LinkNode *scene_parents;
|
|
} SeqRenderState;
|
|
|
|
void seq_render_state_init(SeqRenderState *state);
|
|
|
|
struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context,
|
|
float timeline_frame,
|
|
int chan_shown,
|
|
struct ListBase *channels,
|
|
struct ListBase *seqbasep);
|
|
struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
|
|
const struct SeqRenderData *context,
|
|
struct Sequence *seq,
|
|
float timeline_frame,
|
|
float fac,
|
|
struct ImBuf *ibuf1,
|
|
struct ImBuf *ibuf2,
|
|
struct ImBuf *ibuf3);
|
|
void seq_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float);
|
|
int seq_get_shown_sequences(const struct Scene *scene,
|
|
struct ListBase *channels,
|
|
struct ListBase *seqbase,
|
|
int timeline_frame,
|
|
int chanshown,
|
|
struct Sequence **r_seq_arr);
|
|
struct ImBuf *seq_render_strip(const struct SeqRenderData *context,
|
|
struct SeqRenderState *state,
|
|
struct Sequence *seq,
|
|
float timeline_frame);
|
|
struct ImBuf *seq_render_mask(const struct SeqRenderData *context,
|
|
struct Mask *mask,
|
|
float frame_index,
|
|
bool make_float);
|
|
void seq_imbuf_assign_spaces(struct Scene *scene, struct ImBuf *ibuf);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|