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blender-archive/source/blender/sequencer/intern/strip_add.c
Richard Antalik 302b04a5a3 VSE: Improved Retiming system
Patch implements better way to control playback speed than it is
possible to do with speed effect. Speed factor property can be set in
Time panel.

There are 2 layers of control:

Option to retime movie to match scene FPS rate.
Custom speed factor to control playback rate.
Since playback rate is strip property, it is now possible to manipulate
strip as normal one even if it is retimed.

To facilitate manipulation, some functions need to consider speed factor
and apply necessary corrections to strip offset or strip start. These
corrections may need to be float numbers, so start and offsets must be
float as well.

Sound strips now use speed factor instead of pitch. This means, that
strips will change length to match usable length. In addition, it is
possible to group movie and sound strip and change speed of meta strip.
2022-06-29 12:48:34 +02:00

734 lines
22 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved.
* 2003-2009 Blender Foundation.
* 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */
/** \file
* \ingroup bke
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_mask.h"
#include "BKE_movieclip.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "DEG_depsgraph_query.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_metadata.h"
#include "SEQ_add.h"
#include "SEQ_edit.h"
#include "SEQ_effects.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "multiview.h"
#include "proxy.h"
#include "sequencer.h"
#include "strip_time.h"
#include "utils.h"
void SEQ_add_load_data_init(SeqLoadData *load_data,
const char *name,
const char *path,
const int start_frame,
const int channel)
{
memset(load_data, 0, sizeof(SeqLoadData));
if (name != NULL) {
BLI_strncpy(load_data->name, name, sizeof(load_data->name));
}
if (path != NULL) {
BLI_strncpy(load_data->path, path, sizeof(load_data->path));
}
load_data->start_frame = start_frame;
load_data->channel = channel;
}
static void seq_add_generic_update(Scene *scene, Sequence *seq)
{
SEQ_sequence_base_unique_name_recursive(scene, &scene->ed->seqbase, seq);
SEQ_relations_invalidate_cache_composite(scene, seq);
SEQ_sequence_lookup_tag(scene, SEQ_LOOKUP_TAG_INVALID);
SEQ_time_update_meta_strip_range(scene, seq_sequence_lookup_meta_by_seq(scene, seq));
}
static void seq_add_set_name(Scene *scene, Sequence *seq, SeqLoadData *load_data)
{
if (load_data->name[0] != '\0') {
SEQ_edit_sequence_name_set(scene, seq, load_data->name);
}
else {
if (seq->type == SEQ_TYPE_SCENE) {
SEQ_edit_sequence_name_set(scene, seq, load_data->scene->id.name + 2);
}
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
SEQ_edit_sequence_name_set(scene, seq, load_data->clip->id.name + 2);
}
else if (seq->type == SEQ_TYPE_MASK) {
SEQ_edit_sequence_name_set(scene, seq, load_data->mask->id.name + 2);
}
else if ((seq->type & SEQ_TYPE_EFFECT) != 0) {
SEQ_edit_sequence_name_set(scene, seq, SEQ_sequence_give_name(seq));
}
else { /* Image, sound and movie. */
SEQ_edit_sequence_name_set(scene, seq, load_data->name);
}
}
}
static void seq_add_set_view_transform(Scene *scene, Sequence *seq, SeqLoadData *load_data)
{
const char *strip_colorspace = seq->strip->colorspace_settings.name;
if (load_data->flags & SEQ_LOAD_SET_VIEW_TRANSFORM) {
const char *role_colorspace_byte;
role_colorspace_byte = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_BYTE);
if (STREQ(strip_colorspace, role_colorspace_byte)) {
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(
scene->display_settings.display_device);
const char *default_view_transform =
IMB_colormanagement_display_get_default_view_transform_name(display);
STRNCPY(scene->view_settings.view_transform, default_view_transform);
}
}
}
Sequence *SEQ_add_scene_strip(Scene *scene, ListBase *seqbase, struct SeqLoadData *load_data)
{
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_SCENE);
seq->scene = load_data->scene;
seq->len = load_data->scene->r.efra - load_data->scene->r.sfra + 1;
id_us_ensure_real((ID *)load_data->scene);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
return seq;
}
Sequence *SEQ_add_movieclip_strip(Scene *scene, ListBase *seqbase, struct SeqLoadData *load_data)
{
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_MOVIECLIP);
seq->clip = load_data->clip;
seq->len = BKE_movieclip_get_duration(load_data->clip);
id_us_ensure_real((ID *)load_data->clip);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
return seq;
}
Sequence *SEQ_add_mask_strip(Scene *scene, ListBase *seqbase, struct SeqLoadData *load_data)
{
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_MASK);
seq->mask = load_data->mask;
seq->len = BKE_mask_get_duration(load_data->mask);
id_us_ensure_real((ID *)load_data->mask);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
return seq;
}
Sequence *SEQ_add_effect_strip(Scene *scene, ListBase *seqbase, struct SeqLoadData *load_data)
{
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, load_data->effect.type);
seq->flag |= SEQ_USE_EFFECT_DEFAULT_FADE;
struct SeqEffectHandle sh = SEQ_effect_handle_get(seq);
sh.init(seq);
seq->seq1 = load_data->effect.seq1;
seq->seq2 = load_data->effect.seq2;
seq->seq3 = load_data->effect.seq3;
if (SEQ_effect_get_num_inputs(seq->type) == 1) {
seq->blend_mode = seq->seq1->blend_mode;
}
if (!load_data->effect.seq1) {
seq->len = 1; /* Effect is generator, set non zero length. */
SEQ_time_right_handle_frame_set(scene, seq, load_data->effect.end_frame);
}
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
seq_time_effect_range_set(scene, seq);
return seq;
}
void SEQ_add_image_set_directory(Sequence *seq, char *path)
{
BLI_strncpy(seq->strip->dir, path, sizeof(seq->strip->dir));
}
void SEQ_add_image_load_file(Scene *scene, Sequence *seq, size_t strip_frame, char *filename)
{
StripElem *se = SEQ_render_give_stripelem(
scene, seq, SEQ_time_start_frame_get(seq) + strip_frame);
BLI_strncpy(se->name, filename, sizeof(se->name));
}
void SEQ_add_image_init_alpha_mode(Sequence *seq)
{
if (seq->strip && seq->strip->stripdata) {
char name[FILE_MAX];
ImBuf *ibuf;
BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
/* Initialize input color space. */
if (seq->type == SEQ_TYPE_IMAGE) {
ibuf = IMB_loadiffname(
name, IB_test | IB_alphamode_detect, seq->strip->colorspace_settings.name);
/* Byte images are default to straight alpha, however sequencer
* works in premul space, so mark strip to be premultiplied first.
*/
seq->alpha_mode = SEQ_ALPHA_STRAIGHT;
if (ibuf) {
if (ibuf->flags & IB_alphamode_premul) {
seq->alpha_mode = IMA_ALPHA_PREMUL;
}
IMB_freeImBuf(ibuf);
}
}
}
}
Sequence *SEQ_add_image_strip(Main *bmain, Scene *scene, ListBase *seqbase, SeqLoadData *load_data)
{
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_IMAGE);
seq->len = load_data->image.len;
Strip *strip = seq->strip;
strip->stripdata = MEM_callocN(load_data->image.len * sizeof(StripElem), "stripelem");
/* Multiview settings. */
if (load_data->use_multiview) {
seq->flag |= SEQ_USE_VIEWS;
seq->views_format = load_data->views_format;
}
if (load_data->stereo3d_format) {
seq->stereo3d_format = load_data->stereo3d_format;
}
/* Set initial scale based on load_data->fit_method. */
char file_path[FILE_MAX];
BLI_strncpy(file_path, load_data->path, sizeof(file_path));
BLI_path_abs(file_path, BKE_main_blendfile_path(bmain));
ImBuf *ibuf = IMB_loadiffname(file_path, IB_rect, seq->strip->colorspace_settings.name);
if (ibuf != NULL) {
/* Set image resolution. Assume that all images in sequence are same size. This fields are only
* informative. */
StripElem *strip_elem = strip->stripdata;
for (int i = 0; i < load_data->image.len; i++) {
strip_elem->orig_width = ibuf->x;
strip_elem->orig_height = ibuf->y;
strip_elem++;
}
SEQ_set_scale_to_fit(
seq, ibuf->x, ibuf->y, scene->r.xsch, scene->r.ysch, load_data->fit_method);
IMB_freeImBuf(ibuf);
}
/* Set Last active directory. */
BLI_strncpy(scene->ed->act_imagedir, seq->strip->dir, sizeof(scene->ed->act_imagedir));
seq_add_set_view_transform(scene, seq, load_data);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
return seq;
}
#ifdef WITH_AUDASPACE
static void seq_add_sound_av_sync(Main *bmain, Scene *scene, Sequence *seq, SeqLoadData *load_data)
{
SoundStreamInfo sound_stream;
if (!BKE_sound_stream_info_get(bmain, load_data->path, 0, &sound_stream)) {
return;
}
const double av_stream_offset = sound_stream.start - load_data->r_video_stream_start;
const int frame_offset = av_stream_offset * FPS;
/* Set sub-frame offset. */
seq->sound->offset_time = ((double)frame_offset / FPS) - av_stream_offset;
SEQ_transform_translate_sequence(scene, seq, frame_offset);
}
Sequence *SEQ_add_sound_strip(Main *bmain, Scene *scene, ListBase *seqbase, SeqLoadData *load_data)
{
bSound *sound = BKE_sound_new_file(bmain, load_data->path); /* Handles relative paths. */
SoundInfo info;
bool sound_loaded = BKE_sound_info_get(bmain, sound, &info);
if (!sound_loaded && !load_data->allow_invalid_file) {
BKE_id_free(bmain, sound);
return NULL;
}
if (info.specs.channels == SOUND_CHANNELS_INVALID && !load_data->allow_invalid_file) {
BKE_id_free(bmain, sound);
return NULL;
}
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_SOUND_RAM);
seq->sound = sound;
seq->scene_sound = NULL;
/* We round the frame duration as the audio sample lengths usually does not
* line up with the video frames. Therefore we round this number to the
* nearest frame as the audio track usually overshoots or undershoots the
* end frame of the video by a little bit.
* See T47135 for under shoot example. */
seq->len = MAX2(1, round((info.length - sound->offset_time) * FPS));
Strip *strip = seq->strip;
/* We only need 1 element to store the filename. */
StripElem *se = strip->stripdata = MEM_callocN(sizeof(StripElem), "stripelem");
BLI_split_dirfile(load_data->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
if (seq != NULL && seq->sound != NULL) {
if (load_data->flags & SEQ_LOAD_SOUND_MONO) {
seq->sound->flags |= SOUND_FLAGS_MONO;
}
if (load_data->flags & SEQ_LOAD_SOUND_CACHE) {
if (seq->sound) {
seq->sound->flags |= SOUND_FLAGS_CACHING;
}
}
}
seq_add_sound_av_sync(bmain, scene, seq, load_data);
/* Set Last active directory. */
BLI_strncpy(scene->ed->act_sounddir, strip->dir, FILE_MAXDIR);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
return seq;
}
#else // WITH_AUDASPACE
Sequence *SEQ_add_sound_strip(Main *UNUSED(bmain),
Scene *UNUSED(scene),
ListBase *UNUSED(seqbase),
SeqLoadData *UNUSED(load_data))
{
return NULL;
}
#endif // WITH_AUDASPACE
Sequence *SEQ_add_meta_strip(Scene *scene, ListBase *seqbase, SeqLoadData *load_data)
{
/* Allocate sequence. */
Sequence *seqm = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_META);
/* Set name. */
seq_add_set_name(scene, seqm, load_data);
/* Set frames start and length. */
seqm->start = load_data->start_frame;
seqm->len = 1;
return seqm;
}
Sequence *SEQ_add_movie_strip(Main *bmain, Scene *scene, ListBase *seqbase, SeqLoadData *load_data)
{
char path[sizeof(load_data->path)];
BLI_strncpy(path, load_data->path, sizeof(path));
BLI_path_abs(path, BKE_main_blendfile_path(bmain));
char colorspace[64] = "\0"; /* MAX_COLORSPACE_NAME */
bool is_multiview_loaded = false;
const int totfiles = seq_num_files(scene, load_data->views_format, load_data->use_multiview);
struct anim **anim_arr = MEM_callocN(sizeof(struct anim *) * totfiles, "Video files");
int i;
int orig_width = 0;
int orig_height = 0;
if (load_data->use_multiview && (load_data->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
char prefix[FILE_MAX];
const char *ext = NULL;
size_t j = 0;
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
if (prefix[0] != '\0') {
for (i = 0; i < totfiles; i++) {
char str[FILE_MAX];
seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX);
anim_arr[j] = openanim(str, IB_rect, 0, colorspace);
if (anim_arr[j]) {
seq_anim_add_suffix(scene, anim_arr[j], i);
j++;
}
}
is_multiview_loaded = true;
}
}
if (is_multiview_loaded == false) {
anim_arr[0] = openanim(path, IB_rect, 0, colorspace);
}
if (anim_arr[0] == NULL && !load_data->allow_invalid_file) {
MEM_freeN(anim_arr);
return NULL;
}
float video_fps = 0.0f;
load_data->r_video_stream_start = 0.0;
if (anim_arr[0] != NULL) {
short fps_denom;
float fps_num;
IMB_anim_get_fps(anim_arr[0], &fps_denom, &fps_num, true);
video_fps = fps_denom / fps_num;
/* Adjust scene's frame rate settings to match. */
if (load_data->flags & SEQ_LOAD_MOVIE_SYNC_FPS) {
scene->r.frs_sec = fps_denom;
scene->r.frs_sec_base = fps_num;
}
load_data->r_video_stream_start = IMD_anim_get_offset(anim_arr[0]);
}
Sequence *seq = SEQ_sequence_alloc(
seqbase, load_data->start_frame, load_data->channel, SEQ_TYPE_MOVIE);
/* Multiview settings. */
if (load_data->use_multiview) {
seq->flag |= SEQ_USE_VIEWS;
seq->views_format = load_data->views_format;
}
if (load_data->stereo3d_format) {
seq->stereo3d_format = load_data->stereo3d_format;
}
for (i = 0; i < totfiles; i++) {
if (anim_arr[i]) {
StripAnim *sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim_arr[i];
}
else {
break;
}
}
if (anim_arr[0] != NULL) {
seq->len = IMB_anim_get_duration(anim_arr[0], IMB_TC_RECORD_RUN);
IMB_anim_load_metadata(anim_arr[0]);
/* Set initial scale based on load_data->fit_method. */
orig_width = IMB_anim_get_image_width(anim_arr[0]);
orig_height = IMB_anim_get_image_height(anim_arr[0]);
SEQ_set_scale_to_fit(
seq, orig_width, orig_height, scene->r.xsch, scene->r.ysch, load_data->fit_method);
short frs_sec;
float frs_sec_base;
if (IMB_anim_get_fps(anim_arr[0], &frs_sec, &frs_sec_base, true)) {
seq->media_playback_rate = (float)frs_sec / frs_sec_base;
}
}
seq->len = MAX2(1, seq->len);
if (load_data->adjust_playback_rate) {
seq->flag |= SEQ_AUTO_PLAYBACK_RATE;
}
BLI_strncpy(seq->strip->colorspace_settings.name,
colorspace,
sizeof(seq->strip->colorspace_settings.name));
Strip *strip = seq->strip;
/* We only need 1 element for MOVIE strips. */
StripElem *se;
strip->stripdata = se = MEM_callocN(sizeof(StripElem), "stripelem");
strip->stripdata->orig_width = orig_width;
strip->stripdata->orig_height = orig_height;
strip->stripdata->orig_fps = video_fps;
BLI_split_dirfile(load_data->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
seq_add_set_view_transform(scene, seq, load_data);
seq_add_set_name(scene, seq, load_data);
seq_add_generic_update(scene, seq);
MEM_freeN(anim_arr);
return seq;
}
void SEQ_add_reload_new_file(Main *bmain, Scene *scene, Sequence *seq, const bool lock_range)
{
char path[FILE_MAX];
int prev_startdisp = 0, prev_enddisp = 0;
/* NOTE: don't rename the strip, will break animation curves. */
if (ELEM(seq->type,
SEQ_TYPE_MOVIE,
SEQ_TYPE_IMAGE,
SEQ_TYPE_SOUND_RAM,
SEQ_TYPE_SCENE,
SEQ_TYPE_META,
SEQ_TYPE_MOVIECLIP,
SEQ_TYPE_MASK) == 0) {
return;
}
if (lock_range) {
/* keep so we don't have to move the actual start and end points (only the data) */
prev_startdisp = SEQ_time_left_handle_frame_get(scene, seq);
prev_enddisp = SEQ_time_right_handle_frame_get(scene, seq);
}
switch (seq->type) {
case SEQ_TYPE_IMAGE: {
/* Hack? */
size_t olen = MEM_allocN_len(seq->strip->stripdata) / sizeof(StripElem);
seq->len = olen;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
case SEQ_TYPE_MOVIE: {
StripAnim *sanim;
bool is_multiview_loaded = false;
const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 &&
(scene->r.scemode & R_MULTIVIEW) != 0;
BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(path, BKE_main_blendfile_path_from_global());
SEQ_relations_sequence_free_anim(seq);
if (is_multiview && (seq->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
char prefix[FILE_MAX];
const char *ext = NULL;
const int totfiles = seq_num_files(scene, seq->views_format, true);
int i = 0;
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
if (prefix[0] != '\0') {
for (i = 0; i < totfiles; i++) {
struct anim *anim;
char str[FILE_MAX];
seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX);
anim = openanim(str,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
if (anim) {
seq_anim_add_suffix(scene, anim, i);
sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim;
}
}
is_multiview_loaded = true;
}
}
if (is_multiview_loaded == false) {
struct anim *anim;
anim = openanim(path,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
if (anim) {
sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim;
}
}
/* use the first video as reference for everything */
sanim = seq->anims.first;
if ((!sanim) || (!sanim->anim)) {
return;
}
IMB_anim_load_metadata(sanim->anim);
seq->len = IMB_anim_get_duration(
sanim->anim, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
case SEQ_TYPE_MOVIECLIP:
if (seq->clip == NULL) {
return;
}
seq->len = BKE_movieclip_get_duration(seq->clip);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
case SEQ_TYPE_MASK:
if (seq->mask == NULL) {
return;
}
seq->len = BKE_mask_get_duration(seq->mask);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
case SEQ_TYPE_SOUND_RAM:
#ifdef WITH_AUDASPACE
if (!seq->sound) {
return;
}
seq->len = ceil((double)BKE_sound_get_length(bmain, seq->sound) * FPS);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
#else
UNUSED_VARS(bmain);
return;
#endif
break;
case SEQ_TYPE_SCENE: {
seq->len = (seq->scene) ? seq->scene->r.efra - seq->scene->r.sfra + 1 : 0;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
}
free_proxy_seq(seq);
if (lock_range) {
SEQ_time_left_handle_frame_set(scene, seq, prev_startdisp);
SEQ_time_right_handle_frame_set(scene, seq, prev_enddisp);
SEQ_transform_fix_single_image_seq_offsets(scene, seq);
}
SEQ_relations_invalidate_cache_raw(scene, seq);
}
void SEQ_add_movie_reload_if_needed(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
bool *r_was_reloaded,
bool *r_can_produce_frames)
{
BLI_assert(seq->type == SEQ_TYPE_MOVIE ||
!"This function is only implemented for movie strips.");
bool must_reload = false;
/* The Sequence struct allows for multiple anim structs to be associated with one strip.
* This function will return true only if there is at least one 'anim' AND all anims can
* produce frames. */
if (BLI_listbase_is_empty(&seq->anims)) {
/* No anim present, so reloading is always necessary. */
must_reload = true;
}
else {
LISTBASE_FOREACH (StripAnim *, sanim, &seq->anims) {
if (!IMB_anim_can_produce_frames(sanim->anim)) {
/* Anim cannot produce frames, try reloading. */
must_reload = true;
break;
}
};
}
if (!must_reload) {
/* There are one or more anims, and all can produce frames. */
*r_was_reloaded = false;
*r_can_produce_frames = true;
return;
}
SEQ_add_reload_new_file(bmain, scene, seq, true);
*r_was_reloaded = true;
if (BLI_listbase_is_empty(&seq->anims)) {
/* No anims present after reloading => no frames can be produced. */
*r_can_produce_frames = false;
return;
}
/* Check if there are still anims that cannot produce frames. */
LISTBASE_FOREACH (StripAnim *, sanim, &seq->anims) {
if (!IMB_anim_can_produce_frames(sanim->anim)) {
/* There still is an anim that cannot produce frames. */
*r_can_produce_frames = false;
return;
}
};
/* There are one or more anims, and all can produce frames. */
*r_can_produce_frames = true;
}