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blender-archive/source/blender/geometry/GEO_point_merge_by_distance.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

25 lines
637 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_mask.hh"
#pragma once
struct PointCloud;
class PointCloudComponent;
/** \file
* \ingroup geo
*/
namespace blender::geometry {
/**
* Merge selected points into other selected points within the \a merge_distance. The merged
* indices favor speed over accuracy, since the results will depend on the order of the points.
*/
PointCloud *point_merge_by_distance(const PointCloudComponent &src_points,
const float merge_distance,
const IndexMask selection);
} // namespace blender::geometry