Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
563 B
C++
28 lines
563 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "GPU_compute.h"
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#include "gpu_backend.hh"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GPU_compute_dispatch(GPUShader *shader,
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uint groups_x_len,
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uint groups_y_len,
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uint groups_z_len)
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{
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blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
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GPU_shader_bind(shader);
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gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
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}
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#ifdef __cplusplus
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}
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#endif
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