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blender-archive/source/blender/blenkernel/intern/idcode.c
Tamito Kajiyama 62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00

148 lines
5.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* return info about ID types
*/
/** \file blender/blenkernel/intern/idcode.c
* \ingroup bke
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_ID.h"
#include "BLI_utildefines.h"
#include "BKE_idcode.h"
typedef struct {
unsigned short code;
const char *name, *plural;
int flags;
#define IDTYPE_FLAGS_ISLINKABLE (1 << 0)
} IDType;
/* plural need to match rna_main.c's MainCollectionDef */
/* WARNING! Keep it in sync with i18n contexts in BLF_translation.h */
static IDType idtypes[] = {
{ ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE },
{ ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE },
{ ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE },
{ ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE },
{ ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE },
{ ID_GD, "GPencil", "grease_pencil", IDTYPE_FLAGS_ISLINKABLE }, /* rename gpencil */
{ ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE },
{ ID_ID, "ID", "ids", 0 }, /* plural is fake */
{ ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE },
{ ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE }, /* deprecated */
{ ID_KE, "Key", "shape_keys", 0 },
{ ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE },
{ ID_LI, "Library", "libraries", 0 },
{ ID_LS, "FreestyleLineStyle", "linestyles", IDTYPE_FLAGS_ISLINKABLE },
{ ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE },
{ ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE },
{ ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE },
{ ID_MC, "MovieClip", "movieclips", IDTYPE_FLAGS_ISLINKABLE },
{ ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE },
{ ID_MSK, "Mask", "masks", IDTYPE_FLAGS_ISLINKABLE },
{ ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE },
{ ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE },
{ ID_PA, "ParticleSettings", "particles", 0 },
{ ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE },
{ ID_SCR, "Screen", "screens", 0 },
{ ID_SEQ, "Sequence", "sequences", 0 }, /* not actually ID data */
{ ID_SPK, "Speaker", "speakers", IDTYPE_FLAGS_ISLINKABLE },
{ ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE },
{ ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE },
{ ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE },
{ ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE },
{ ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE },
{ ID_WM, "WindowManager", "window_managers", 0 },
};
static int nidtypes = sizeof(idtypes) / sizeof(idtypes[0]);
static IDType *idtype_from_name(const char *str)
{
int i = nidtypes;
while (i--) {
if (STREQ(str, idtypes[i].name)) {
return &idtypes[i];
}
}
return NULL;
}
static IDType *idtype_from_code(int code)
{
int i = nidtypes;
while (i--)
if (code == idtypes[i].code)
return &idtypes[i];
return NULL;
}
bool BKE_idcode_is_valid(int code)
{
return idtype_from_code(code) ? true : false;
}
bool BKE_idcode_is_linkable(int code)
{
IDType *idt = idtype_from_code(code);
return idt ? ((idt->flags & IDTYPE_FLAGS_ISLINKABLE) != 0) : false;
}
const char *BKE_idcode_to_name(int code)
{
IDType *idt = idtype_from_code(code);
return idt ? idt->name : NULL;
}
int BKE_idcode_from_name(const char *name)
{
IDType *idt = idtype_from_name(name);
return idt ? idt->code : 0;
}
const char *BKE_idcode_to_name_plural(int code)
{
IDType *idt = idtype_from_code(code);
return idt ? idt->plural : NULL;
}
int BKE_idcode_iter_step(int *index)
{
return (*index < nidtypes) ? idtypes[(*index)++].code : 0;
}