This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/include/ED_anim_api.h
Tamito Kajiyama 62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00

630 lines
24 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_anim_api.h
* \ingroup editors
*/
#ifndef __ED_ANIM_API_H__
#define __ED_ANIM_API_H__
struct ID;
struct ListBase;
struct AnimData;
struct bContext;
struct wmKeyConfig;
struct ReportList;
struct ScrArea;
struct SpaceLink;
struct ARegion;
struct View2D;
struct Scene;
struct Object;
struct bDopeSheet;
struct bActionGroup;
struct FCurve;
struct FModifier;
struct uiBlock;
struct uiLayout;
struct PointerRNA;
struct PropertyRNA;
/* ************************************************ */
/* ANIMATION CHANNEL FILTERING */
/* anim_filter.c */
/* --------------- Context --------------------- */
/* This struct defines a structure used for animation-specific
* 'context' information
*/
typedef struct bAnimContext {
void *data; /* data to be filtered for use in animation editor */
short datatype; /* type of data eAnimCont_Types */
short mode; /* editor->mode */
short spacetype; /* sa->spacetype */
short regiontype; /* active region -> type (channels or main) */
struct ScrArea *sa; /* editor host */
struct SpaceLink *sl; /* editor data */
struct ARegion *ar; /* region within editor */
struct bDopeSheet *ads; /* dopesheet data for editor (or which is being used) */
struct Scene *scene; /* active scene */
struct Object *obact; /* active object */
ListBase *markers; /* active set of markers */
struct ReportList *reports; /* pointer to current reports list */
} bAnimContext;
/* Main Data container types */
typedef enum eAnimCont_Types {
ANIMCONT_NONE = 0, /* invalid or no data */
ANIMCONT_ACTION = 1, /* action (bAction) */
ANIMCONT_SHAPEKEY = 2, /* shapekey (Key) */
ANIMCONT_GPENCIL = 3, /* grease pencil (screen) */
ANIMCONT_DOPESHEET = 4, /* dopesheet (bDopesheet) */
ANIMCONT_FCURVES = 5, /* animation F-Curves (bDopesheet) */
ANIMCONT_DRIVERS = 6, /* drivers (bDopesheet) */
ANIMCONT_NLA = 7, /* nla (bDopesheet) */
ANIMCONT_CHANNEL = 8, /* animation channel (bAnimListElem) */
ANIMCONT_MASK = 9 /* mask dopesheet */
} eAnimCont_Types;
/* --------------- Channels -------------------- */
/* This struct defines a structure used for quick and uniform access for
* channels of animation data
*/
typedef struct bAnimListElem {
struct bAnimListElem *next, *prev;
void *data; /* source data this elem represents */
int type; /* one of the ANIMTYPE_* values */
int flag; /* copy of elem's flags for quick access */
int index; /* for un-named data, the index of the data in it's collection */
short datatype; /* type of motion data to expect */
void *key_data; /* motion data - mostly F-Curves, but can be other types too */
struct ID *id; /* ID block that channel is attached to */
struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */
} bAnimListElem;
/* Some types for easier type-testing
* NOTE: need to keep the order of these synchronized with the channels define code
* which is used for drawing and handling channel lists for
*/
typedef enum eAnim_ChannelType {
ANIMTYPE_NONE = 0,
ANIMTYPE_ANIMDATA,
ANIMTYPE_SPECIALDATA,
ANIMTYPE_SUMMARY,
ANIMTYPE_SCENE,
ANIMTYPE_OBJECT,
ANIMTYPE_GROUP,
ANIMTYPE_FCURVE,
ANIMTYPE_FILLACTD,
ANIMTYPE_FILLDRIVERS,
ANIMTYPE_DSMAT,
ANIMTYPE_DSLAM,
ANIMTYPE_DSCAM,
ANIMTYPE_DSCUR,
ANIMTYPE_DSSKEY,
ANIMTYPE_DSWOR,
ANIMTYPE_DSNTREE,
ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
ANIMTYPE_DSARM,
ANIMTYPE_DSMESH,
ANIMTYPE_DSTEX,
ANIMTYPE_DSLAT,
ANIMTYPE_DSLINESTYLE,
ANIMTYPE_DSSPK,
ANIMTYPE_SHAPEKEY,
ANIMTYPE_GPDATABLOCK,
ANIMTYPE_GPLAYER,
ANIMTYPE_MASKDATABLOCK,
ANIMTYPE_MASKLAYER,
ANIMTYPE_NLATRACK,
ANIMTYPE_NLAACTION,
/* always as last item, the total number of channel types... */
ANIMTYPE_NUM_TYPES
} eAnim_ChannelType;
/* types of keyframe data in bAnimListElem */
typedef enum eAnim_KeyType {
ALE_NONE = 0, /* no keyframe data */
ALE_FCURVE, /* F-Curve */
ALE_GPFRAME, /* Grease Pencil Frames */
ALE_MASKLAY, /* Mask */
ALE_NLASTRIP, /* NLA Strips */
ALE_ALL, /* All channels summary */
ALE_SCE, /* Scene summary */
ALE_OB, /* Object summary */
ALE_ACT, /* Action summary */
ALE_GROUP /* Action Group summary */
} eAnim_KeyType;
/* ----------------- Filtering -------------------- */
/* filtering flags - under what circumstances should a channel be returned */
typedef enum eAnimFilter_Flags {
/* data which channel represents is fits the dopesheet filters (i.e. scene visibility criteria) */
// XXX: it's hard to think of any examples where this *ISN'T* the case... perhaps becomes implicit?
ANIMFILTER_DATA_VISIBLE = (1 << 0),
/* channel is visible within the channel-list hierarchy (i.e. F-Curves within Groups in ActEdit) */
ANIMFILTER_LIST_VISIBLE = (1 << 1),
/* channel has specifically been tagged as visible in Graph Editor (* Graph Editor Only) */
ANIMFILTER_CURVE_VISIBLE = (1 << 2),
/* include summary channels and "expanders" (for drawing/mouse-selection in channel list) */
ANIMFILTER_LIST_CHANNELS = (1 << 3),
/* for its type, channel should be "active" one */
ANIMFILTER_ACTIVE = (1 << 4),
/* channel is a child of the active group (* Actions speciality) */
ANIMFILTER_ACTGROUPED = (1 << 5),
/* channel must be selected/not-selected, but both must not be set together */
ANIMFILTER_SEL = (1 << 6),
ANIMFILTER_UNSEL = (1 << 7),
/* editability status - must be editable to be included */
ANIMFILTER_FOREDIT = (1 << 8),
/* only selected animchannels should be considerable as editable - mainly for Graph Editor's option for keys on select curves only */
ANIMFILTER_SELEDIT = (1 << 9),
/* flags used to enforce certain data types */
// NOTE: the ones for curves and NLA tracks were redundant and have been removed for now...
ANIMFILTER_ANIMDATA = (1 << 10),
/* duplicate entries for animation data attached to multi-user blocks must not occur */
ANIMFILTER_NODUPLIS = (1 << 11),
/* for checking if we should keep some collapsed channel around (internal use only!) */
ANIMFILTER_TMP_PEEK = (1 << 30)
} eAnimFilter_Flags;
/* ---------- Flag Checking Macros ------------ */
// xxx check on all of these flags again...
/* Dopesheet only */
/* 'Scene' channels */
#define SEL_SCEC(sce) (CHECK_TYPE_INLINE(sce, Scene), ((sce->flag & SCE_DS_SELECTED)))
#define EXPANDED_SCEC(sce) (CHECK_TYPE_INLINE(sce, Scene), ((sce->flag & SCE_DS_COLLAPSED) == 0))
/* 'Sub-Scene' channels (flags stored in Data block) */
#define FILTER_WOR_SCED(wo) (CHECK_TYPE_INLINE(wo, World), (wo->flag & WO_DS_EXPAND))
#define FILTER_LS_SCED(linestyle) ((linestyle->flag & LS_DS_EXPAND))
/* 'Object' channels */
#define SEL_OBJC(base) (CHECK_TYPE_INLINE(base, Base), ((base->flag & SELECT)))
#define EXPANDED_OBJC(ob) (CHECK_TYPE_INLINE(ob, Object), ((ob->nlaflag & OB_ADS_COLLAPSED) == 0))
/* 'Sub-object' channels (flags stored in Data block) */
#define FILTER_SKE_OBJD(key) (CHECK_TYPE_INLINE(key, Key), ((key->flag & KEY_DS_EXPAND)))
#define FILTER_MAT_OBJD(ma) (CHECK_TYPE_INLINE(ma, Material), ((ma->flag & MA_DS_EXPAND)))
#define FILTER_LAM_OBJD(la) (CHECK_TYPE_INLINE(la, Lamp), ((la->flag & LA_DS_EXPAND)))
#define FILTER_CAM_OBJD(ca) (CHECK_TYPE_INLINE(ca, Camera), ((ca->flag & CAM_DS_EXPAND)))
#define FILTER_CUR_OBJD(cu) (CHECK_TYPE_INLINE(cu, Curve), ((cu->flag & CU_DS_EXPAND)))
#define FILTER_PART_OBJD(part) (CHECK_TYPE_INLINE(part, ParticleSettings), ((part->flag & PART_DS_EXPAND)))
#define FILTER_MBALL_OBJD(mb) (CHECK_TYPE_INLINE(mb, MetaBall), ((mb->flag2 & MB_DS_EXPAND)))
#define FILTER_ARM_OBJD(arm) (CHECK_TYPE_INLINE(arm, bArmature), ((arm->flag & ARM_DS_EXPAND)))
#define FILTER_MESH_OBJD(me) (CHECK_TYPE_INLINE(me, Mesh), ((me->flag & ME_DS_EXPAND)))
#define FILTER_LATTICE_OBJD(lt) (CHECK_TYPE_INLINE(lt, Lattice), ((lt->flag & LT_DS_EXPAND)))
#define FILTER_SPK_OBJD(spk) (CHECK_TYPE_INLINE(spk, Speaker), ((spk->flag & SPK_DS_EXPAND)))
/* Variable use expanders */
#define FILTER_NTREE_DATA(ntree) (CHECK_TYPE_INLINE(ntree, bNodeTree), ((ntree->flag & NTREE_DS_EXPAND)))
#define FILTER_TEX_DATA(tex) (CHECK_TYPE_INLINE(tex, Tex), ((tex->flag & TEX_DS_EXPAND)))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED) == 0)
/* 'Sub-AnimData' channels */
#define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED) == 0)
/* Actions (also used for Dopesheet) */
/* Action Channel Group */
#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED) == 0)
#define EXPANDED_AGRP(ac, agrp) \
( ((!(ac) || ((ac)->spacetype != SPACE_IPO)) && (agrp->flag & AGRP_EXPANDED)) || \
(( (ac) && ((ac)->spacetype == SPACE_IPO)) && (agrp->flag & AGRP_EXPANDED_G)) )
#define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE))
/* F-Curve Channels */
#define EDITABLE_FCU(fcu) ((fcu->flag & FCURVE_PROTECTED) == 0)
#define SEL_FCU(fcu) (fcu->flag & FCURVE_SELECTED)
/* ShapeKey mode only */
#define EDITABLE_SHAPEKEY(kb) ((kb->flag & KEYBLOCK_LOCKED) == 0)
#define SEL_SHAPEKEY(kb) (kb->flag & KEYBLOCK_SEL)
/* Grease Pencil only */
/* Grease Pencil datablock settings */
#define EXPANDED_GPD(gpd) (gpd->flag & GP_DATA_EXPAND)
/* Grease Pencil Layer settings */
#define EDITABLE_GPL(gpl) ((gpl->flag & GP_LAYER_LOCKED) == 0)
#define SEL_GPL(gpl) (gpl->flag & GP_LAYER_SELECT)
/* Mask Only */
/* Grease Pencil datablock settings */
#define EXPANDED_MASK(mask) (mask->flag & MASK_ANIMF_EXPAND)
/* Grease Pencil Layer settings */
#define EDITABLE_MASK(masklay) ((masklay->flag & MASK_LAYERFLAG_LOCKED) == 0)
#define SEL_MASKLAY(masklay) (masklay->flag & SELECT)
/* NLA only */
#define SEL_NLT(nlt) (nlt->flag & NLATRACK_SELECTED)
#define EDITABLE_NLT(nlt) ((nlt->flag & NLATRACK_PROTECTED) == 0)
/* AnimData - NLA mostly... */
#define SEL_ANIMDATA(adt) (adt->flag & ADT_UI_SELECTED)
/* -------------- Channel Defines -------------- */
/* channel heights */
#define ACHANNEL_FIRST (-0.8f * U.widget_unit)
#define ACHANNEL_HEIGHT (0.8f * U.widget_unit)
#define ACHANNEL_HEIGHT_HALF (0.4f * U.widget_unit)
#define ACHANNEL_SKIP (0.1f * U.widget_unit)
#define ACHANNEL_STEP (ACHANNEL_HEIGHT + ACHANNEL_SKIP)
/* channel widths */
#define ACHANNEL_NAMEWIDTH (10 * U.widget_unit)
/* channel toggle-buttons */
#define ACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
// XXX: NLACHANNEL_FIRST isn't used?
#define NLACHANNEL_FIRST (-0.8f * U.widget_unit)
#define NLACHANNEL_HEIGHT(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit))
#define NLACHANNEL_HEIGHT_HALF(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit))
#define NLACHANNEL_SKIP (0.1f * U.widget_unit)
#define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP)
/* channel widths */
#define NLACHANNEL_NAMEWIDTH (10 * U.widget_unit)
/* channel toggle-buttons */
#define NLACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
/* ---------------- API -------------------- */
/* Obtain list of filtered Animation channels to operate on.
* Returns the number of channels in the list
*/
size_t ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype);
/* Obtain current anim-data context from Blender Context info.
* Returns whether the operation was successful.
*/
short ANIM_animdata_get_context(const struct bContext *C, bAnimContext *ac);
/* Obtain current anim-data context (from Animation Editor) given
* that Blender Context info has already been set.
* Returns whether the operation was successful.
*/
short ANIM_animdata_context_getdata(bAnimContext *ac);
/* ************************************************ */
/* ANIMATION CHANNELS LIST */
/* anim_channels_*.c */
/* ------------------------ Drawing TypeInfo -------------------------- */
/* flag-setting behavior */
typedef enum eAnimChannels_SetFlag {
ACHANNEL_SETFLAG_CLEAR = 0, /* turn off */
ACHANNEL_SETFLAG_ADD = 1, /* turn on */
ACHANNEL_SETFLAG_INVERT = 2, /* on->off, off->on */
ACHANNEL_SETFLAG_TOGGLE = 3 /* some on -> all off // all on */
} eAnimChannels_SetFlag;
/* types of settings for AnimChannels */
typedef enum eAnimChannel_Settings {
ACHANNEL_SETTING_SELECT = 0,
ACHANNEL_SETTING_PROTECT = 1, /* warning: for drawing UI's, need to check if this is off (maybe inverse this later) */
ACHANNEL_SETTING_MUTE = 2,
ACHANNEL_SETTING_EXPAND = 3,
ACHANNEL_SETTING_VISIBLE = 4, /* only for Graph Editor */
ACHANNEL_SETTING_SOLO = 5 /* only for NLA Tracks */
} eAnimChannel_Settings;
/* Drawing, mouse handling, and flag setting behavior... */
typedef struct bAnimChannelType {
/* type data */
/* name of the channel type, for debugging */
const char *channel_type_name;
/* drawing */
/* get RGB color that is used to draw the majority of the backdrop */
void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float r_color[3]);
/* draw backdrop strip for channel */
void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
/* get depth of indention (relative to the depth channel is nested at) */
short (*get_indent_level)(bAnimContext *ac, bAnimListElem *ale);
/* get offset in pixels for the start of the channel (in addition to the indent depth) */
short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);
/* get name (for channel lists) */
void (*name)(bAnimListElem *ale, char *name);
/* get RNA property+pointer for editing the name */
short (*name_prop)(bAnimListElem *ale, struct PointerRNA *ptr, struct PropertyRNA **prop);
/* get icon (for channel lists) */
int (*icon)(bAnimListElem *ale);
/* settings */
/* check if the given setting is valid in the current context */
short (*has_setting)(bAnimContext *ac, bAnimListElem *ale, int setting);
/* get the flag used for this setting */
int (*setting_flag)(bAnimContext *ac, int setting, short *neg);
/* get the pointer to int/short where data is stored,
* with type being sizeof(ptr_data) which should be fine for runtime use...
* - assume that setting has been checked to be valid for current context
*/
void *(*setting_ptr)(bAnimListElem * ale, int setting, short *type);
} bAnimChannelType;
/* ------------------------ Drawing API -------------------------- */
/* Get typeinfo for the given channel */
bAnimChannelType *ANIM_channel_get_typeinfo(bAnimListElem *ale);
/* Print debugging info about a given channel */
void ANIM_channel_debug_print_info(bAnimListElem *ale, short indent_level);
/* Draw the given channel */
void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
/* Draw the widgets for the given channel */
void ANIM_channel_draw_widgets(struct bContext *C, bAnimContext *ac, bAnimListElem *ale, struct uiBlock *block, float yminc, float ymaxc, size_t channel_index);
/* ------------------------ Editing API -------------------------- */
/* Check if some setting for a channel is enabled
* Returns: 1 = On, 0 = Off, -1 = Invalid
*
* - setting: eAnimChannel_Settings
*/
short ANIM_channel_setting_get(bAnimContext *ac, bAnimListElem *ale, int setting);
/* Change value of some setting for a channel
* - setting: eAnimChannel_Settings
* - mode: eAnimChannels_SetFlag
*/
void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, int setting, short mode);
/* Flush visibility (for Graph Editor) changes up/down hierarchy for changes in the given setting
* - anim_data: list of the all the anim channels that can be chosen
* -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too,
* then the channels under closed expanders get ignored...
* - ale_setting: the anim channel (not in the anim_data list directly, though occurring there)
* with the new state of the setting that we want flushed up/down the hierarchy
* - setting: type of setting to set
* - on: whether the visibility setting has been enabled or disabled
*/
void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, int setting, short on);
/* Deselect all animation channels */
void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, short datatype, short test, short sel);
/* Set the 'active' channel of type channel_type, in the given action */
void ANIM_set_active_channel(bAnimContext *ac, void *data, short datatype, int filter, void *channel_data, short channel_type);
/* Delete the F-Curve from the given AnimData block (if possible), as appropriate according to animation context */
void ANIM_fcurve_delete_from_animdata(bAnimContext *ac, struct AnimData *adt, struct FCurve *fcu);
/* ************************************************ */
/* DRAWING API */
/* anim_draw.c */
/* Get string representing the given frame number as an appropriately represented frame or timecode */
void ANIM_timecode_string_from_frame(char *str, struct Scene *scene, int power, short timecodes, float cfra);
/* ---------- Current Frame Drawing ---------------- */
/* flags for Current Frame Drawing */
enum {
/* plain time indicator with no special indicators */
DRAWCFRA_PLAIN = 0,
/* draw box indicating current frame number */
DRAWCFRA_SHOW_NUMBOX = (1 << 0),
/* time indication in seconds or frames */
DRAWCFRA_UNIT_SECONDS = (1 << 1),
/* draw indicator extra wide (for timeline) */
DRAWCFRA_WIDE = (1 << 2)
} eAnimEditDraw_CurrentFrame;
/* main call to draw current-frame indicator in an Animation Editor */
void ANIM_draw_cfra(const struct bContext *C, struct View2D *v2d, short flag);
/* ------------- Preview Range Drawing -------------- */
/* main call to draw preview range curtains */
void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d);
/* ************************************************* */
/* F-MODIFIER TOOLS */
/* ------------- UI Panel Drawing -------------- */
/* draw a given F-Modifier for some layout/UI-Block */
void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout, struct ID *id, ListBase *modifiers, struct FModifier *fcm);
/* ------------- Copy/Paste Buffer -------------- */
/* free the copy/paste buffer */
void free_fmodifiers_copybuf(void);
/* copy the given F-Modifiers to the buffer, returning whether anything was copied or not
* assuming that the buffer has been cleared already with free_fmodifiers_copybuf()
* - active: only copy the active modifier
*/
short ANIM_fmodifiers_copy_to_buf(ListBase *modifiers, short active);
/* 'Paste' the F-Modifier(s) from the buffer to the specified list
* - replace: free all the existing modifiers to leave only the pasted ones
*/
short ANIM_fmodifiers_paste_from_buf(ListBase *modifiers, short replace);
/* ************************************************* */
/* ASSORTED TOOLS */
/* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */
/* anim_ipo_utils.c */
/* Get icon + name for channel-list displays for F-Curve */
int getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu);
/* Automatically determine a color for the nth F-Curve */
void getcolor_fcurve_rainbow(int cur, int tot, float out[3]);
/* ----------------- NLA-Mapping ----------------------- */
/* anim_draw.c */
/* Obtain the AnimData block providing NLA-scaling for the given channel if applicable */
struct AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale);
/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve */
void ANIM_nla_mapping_apply_fcurve(struct AnimData *adt, struct FCurve *fcu, short restore, short only_keys);
/* ..... */
/* Perform auto-blending/extend refreshes after some operations */
// NOTE: defined in space_nla/nla_edit.c, not in animation/
void ED_nla_postop_refresh(bAnimContext *ac);
/* ------------- Unit Conversion Mappings ------------- */
/* anim_draw.c */
/* flags for conversion mapping */
typedef enum eAnimUnitConv_Flags {
/* restore to original internal values */
ANIM_UNITCONV_RESTORE = (1 << 0),
/* ignore handles (i.e. only touch main keyframes) */
ANIM_UNITCONV_ONLYKEYS = (1 << 1),
/* only touch selected BezTriples */
ANIM_UNITCONV_ONLYSEL = (1 << 2),
/* only touch selected vertices */
ANIM_UNITCONV_SELVERTS = (1 << 3),
ANIM_UNITCONV_SKIPKNOTS = (1 << 4),
} eAnimUnitConv_Flags;
/* Get unit conversion factor for given ID + F-Curve */
float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FCurve *fcu, short restore);
/* Apply/Unapply units conversions to keyframes */
void ANIM_unit_mapping_apply_fcurve(struct Scene *scene, struct ID *id, struct FCurve *fcu, short flag);
/* ------------- Utility macros ----------------------- */
/* provide access to Keyframe Type info in BezTriple
* NOTE: this is so that we can change it from being stored in 'hide'
*/
#define BEZKEYTYPE(bezt) ((bezt)->hide)
/* set/clear/toggle macro
* - channel - channel with a 'flag' member that we're setting
* - smode - 0=clear, 1=set, 2=invert
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
{ \
if (smode == ACHANNEL_SETFLAG_INVERT) (channel)->flag ^= (sflag); \
else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag |= (sflag); \
else (channel)->flag &= ~(sflag); \
}
/* set/clear/toggle macro, where the flag is negative
* - channel - channel with a 'flag' member that we're setting
* - smode - 0=clear, 1=set, 2=invert
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG_NEG(channel, smode, sflag) \
{ \
if (smode == ACHANNEL_SETFLAG_INVERT) (channel)->flag ^= (sflag); \
else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag &= ~(sflag); \
else (channel)->flag |= (sflag); \
}
/* --------- anim_deps.c, animation updates -------- */
void ANIM_id_update(struct Scene *scene, struct ID *id);
void ANIM_list_elem_update(struct Scene *scene, bAnimListElem *ale);
/* data -> channels syncing */
void ANIM_sync_animchannels_to_data(const struct bContext *C);
/* ************************************************* */
/* OPERATORS */
/* generic animation channels */
void ED_operatortypes_animchannels(void);
void ED_keymap_animchannels(struct wmKeyConfig *keyconf);
/* generic time editing */
void ED_operatortypes_anim(void);
void ED_keymap_anim(struct wmKeyConfig *keyconf);
/* space_graph */
void ED_operatormacros_graph(void);
/* space_action */
void ED_operatormacros_action(void);
/* ************************************************ */
#endif /* __ED_ANIM_API_H__ */