- updated docs with recently added functions - dynamic menu entries now are sorted (alphabetically, of course) - added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation: only added to list of options, didn't mess with any Blender header. They are already available from the "Scripts" menu in the scripts win, but not elsewhere. - added option 'datadir' to Blender.Get(option): so scripts can use .blender/bpydata for reading / writing their data files.
387 lines
14 KiB
C
387 lines
14 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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#include <BIF_usiblender.h>
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#include <BLI_blenlib.h>
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#include <BKE_global.h>
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#include <BPI_script.h>
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#include <BSE_headerbuttons.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scene_types.h>
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#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
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#include <DNA_space_types.h> /* for SPACE_VIEW3D */
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#include <DNA_userdef_types.h>
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#include <BKE_ipo.h>
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#include "gen_utils.h"
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#include "modules.h"
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#include "../BPY_extern.h" /* for bpy_gethome() */
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/* From Window.h, used here by Blender_Redraw */
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PyObject *M_Window_Redraw(PyObject *self, PyObject *args);
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/**********************************************************/
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/* Python API function prototypes for the Blender module. */
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/**********************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args);
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static PyObject *Blender_Get (PyObject *self, PyObject *args);
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args);
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args);
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static PyObject *Blender_Quit(PyObject *self);
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static PyObject *Blender_Load(PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.__doc__ */
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/*****************************************************************************/
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static char Blender_Set_doc[] =
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"(request, data) - Update settings in Blender\n\
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\n\
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(request) A string identifying the setting to change\n\
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'curframe' - Sets the current frame using the number in data";
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static char Blender_Get_doc[] =
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"(request) - Retrieve settings from Blender\n\
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\n\
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(request) A string indentifying the data to be returned\n\
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'curframe' - Returns the current animation frame\n\
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'curtime' - Returns the current animation time\n\
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'staframe' - Returns the start frame of the animation\n\
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'endframe' - Returns the end frame of the animation\n\
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'filename' - Returns the name of the last file read or written\n\
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'datadir' - Returns the dir where scripts can save their data, if available\n\
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'version' - Returns the Blender version number";
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static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
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static char Blender_ReleaseGlobalDict_doc[] =
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"Deprecated, please use the Blender.Registry module solution instead.";
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static char Blender_Quit_doc[] =
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"() - Quit Blender. The current data is saved as 'quit.blend' before leaving.";
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static char Blender_Load_doc[] =
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"(filename) - Load the given .blend file. If succesful, the script is ended\n\
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immediately.\n\
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Notes:\n\
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1 - () - an empty argument loads the default .B.blend file;\n\
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2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
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.B.blend file is loaded;\n\
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3 - The current data is always preserved as an autosave file, for safety;\n\
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4 - This function only works if the script where it's executed is the\n\
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only one running.";
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/*****************************************************************************/
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/* Python method structure definition. */
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/*****************************************************************************/
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static struct PyMethodDef Blender_methods[] = {
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{"Set", Blender_Set, METH_VARARGS, Blender_Set_doc},
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{"Get", Blender_Get, METH_VARARGS, Blender_Get_doc},
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{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
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{"Quit", (PyCFunction)Blender_Quit, METH_NOARGS, Blender_Quit_doc},
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{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
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{"ReleaseGlobalDict", &Blender_ReleaseGlobalDict,
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METH_VARARGS, Blender_ReleaseGlobalDict_doc},
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{NULL, NULL}
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};
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/*****************************************************************************/
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/* Global variables */
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/*****************************************************************************/
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PyObject *g_blenderdict;
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/*****************************************************************************/
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/* Function: Blender_Set */
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/* Python equivalent: Blender.Set */
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/*****************************************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args)
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{
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char * name;
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PyObject * arg;
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int framenum;
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if (!PyArg_ParseTuple(args, "sO", &name, &arg))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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if (StringEqual (name, "curframe"))
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{
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if (!PyArg_Parse(arg, "i", &framenum))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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G.scene->r.cfra = framenum;
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update_for_newframe();
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}
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else
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{
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"bad request identifier"));
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}
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return ( PythonIncRef (Py_None) );
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}
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/*****************************************************************************/
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/* Function: Blender_Get */
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/* Python equivalent: Blender.Get */
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/*****************************************************************************/
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static PyObject *Blender_Get (PyObject *self, PyObject *args)
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{
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PyObject * object;
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PyObject * dict;
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char * str;
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if (!PyArg_ParseTuple (args, "O", &object))
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{
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/* TODO: Do we need to generate a nice error message here? */
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return (NULL);
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}
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if (PyString_Check (object))
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{
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str = PyString_AsString (object);
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if (StringEqual (str, "curframe"))
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{
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return ( PyInt_FromLong (G.scene->r.cfra) );
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}
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if (StringEqual (str, "curtime"))
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{
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return ( PyFloat_FromDouble (frame_to_float (G.scene->r.cfra) ) );
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}
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if (StringEqual (str, "staframe"))
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{
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return ( PyInt_FromLong (G.scene->r.sfra) );
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}
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if (StringEqual (str, "endframe"))
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{
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return ( PyInt_FromLong (G.scene->r.efra) );
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}
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if (StringEqual (str, "filename"))
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{
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return ( PyString_FromString (G.sce) );
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}
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if (StringEqual (str, "datadir"))
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{
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char datadir[FILE_MAXDIR];
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BLI_make_file_string("/", datadir, bpy_gethome(), "bpydata/");
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if (BLI_exists(datadir)) return PyString_FromString(datadir);
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else return EXPP_incr_ret (Py_None);
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}
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/* According to the old file (opy_blender.c), the following if
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statement is a quick hack and needs some clean up. */
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if (StringEqual (str, "vrmloptions"))
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{
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dict = PyDict_New ();
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PyDict_SetItemString (dict, "twoside",
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PyInt_FromLong (U.vrmlflag & USER_VRML_TWOSIDED));
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PyDict_SetItemString (dict, "layers",
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PyInt_FromLong (U.vrmlflag & USER_VRML_LAYERS));
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PyDict_SetItemString (dict, "autoscale",
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PyInt_FromLong (U.vrmlflag & USER_VRML_AUTOSCALE));
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return (dict);
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} /* End 'quick hack' part. */
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if (StringEqual (str, "version"))
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{
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return ( PyInt_FromLong (G.version) );
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}
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/* TODO: Do we want to display a usefull message here that the
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requested data is unknown?
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else
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{
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return (PythonReturnErrorObject (..., "message") );
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}
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*/
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}
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else
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{
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"expected string argument"));
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}
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"bad request identifier"));
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}
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/*****************************************************************************/
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/* Function: Blender_Redraw */
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/* Python equivalent: Blender.Redraw */
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/*****************************************************************************/
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args)
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{
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int wintype = SPACE_VIEW3D;
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if (!PyArg_ParseTuple (args, "|i", &wintype))
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{
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected int argument (or nothing)");
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}
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return M_Window_Redraw(self, Py_BuildValue("(i)", wintype));
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}
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/*****************************************************************************/
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/* Function: Blender_ReleaseGlobalDict */
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/* Python equivalent: Blender.ReleaseGlobalDict */
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/* Description: Deprecated function. */
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/*****************************************************************************/
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args)
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{
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: Blender_Quit */
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/* Python equivalent: Blender.Quit */
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/*****************************************************************************/
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static PyObject *Blender_Quit(PyObject *self)
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{
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BIF_write_autosave(); /* save the current data first */
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exit_usiblender(); /* renames last autosave to quit.blend */
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject *Blender_Load(PyObject *self, PyObject *args)
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{
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char *fname = NULL;
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Script *script = NULL;
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if (!PyArg_ParseTuple(args, "|s", &fname))
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return EXPP_ReturnPyObjError(PyExc_TypeError,
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"expected filename string or nothing (for default file) as argument");
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if (fname && !BLI_exists(fname))
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"requested file doesn't exist!");
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/* We won't let a new .blend file be loaded if there are still other
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* scripts running, since loading a new file will close and remove them. */
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if (G.main->script.first != G.main->script.last)
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return EXPP_ReturnPyObjError(PyExc_RuntimeError,
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"there are other scripts running at the Scripts win, close them first!");
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/* trick: mark the script so that its script struct won't be freed after
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* the script is executed (to avoid a double free warning on exit): */
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script = G.main->script.first;
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script->flags |= SCRIPT_GUI;
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BIF_write_autosave(); /* for safety let's preserve the current data */
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/* for safety, any filename with .B.blend is considered the default one.
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* It doesn't seem necessary to compare file attributes (like st_ino and
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* st_dev, according to the glibc info pages) to find out if the given
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* filename, that may have been given with a twisted misgiving path, is the
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* default one for sure. Taking any .B.blend file as the default is good
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* enough here. Note: the default file requires extra clean-up done by
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* BIF_read_homefile: freeing the user theme data. */
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if (!fname || strstr(fname, ".B.blend"))
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BIF_read_homefile();
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else
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BIF_read_file(fname);
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*****************************************************************************/
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/* Function: initBlender */
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/*****************************************************************************/
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void M_Blender_Init (void)
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{
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PyObject * module;
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PyObject * dict;
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g_blenderdict = NULL;
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/* TODO: create a docstring for the Blender module */
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module = Py_InitModule3("Blender", Blender_methods, NULL);
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types_InitAll(); /* set all our pytypes to &PyType_Type*/
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dict = PyModule_GetDict (module);
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g_blenderdict = dict;
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Py_INCREF(Py_False);
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PyDict_SetItemString(dict, "bylink", Py_False);
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Py_INCREF(Py_None);
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PyDict_SetItemString(dict, "link", Py_None);
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PyDict_SetItemString(dict, "event", PyString_FromString(""));
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PyDict_SetItemString (dict, "Types", Types_Init());
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PyDict_SetItemString (dict, "sys", sys_Init());
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PyDict_SetItemString (dict, "Registry", Registry_Init());
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PyDict_SetItemString (dict, "Scene", Scene_Init());
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PyDict_SetItemString (dict, "Object", Object_Init());
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PyDict_SetItemString (dict, "Material", Material_Init());
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PyDict_SetItemString (dict, "Camera", Camera_Init());
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PyDict_SetItemString (dict, "Lamp", Lamp_Init());
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PyDict_SetItemString (dict, "Lattice", Lattice_Init());
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PyDict_SetItemString (dict, "Curve", Curve_Init());
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PyDict_SetItemString (dict, "Armature", Armature_Init());
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PyDict_SetItemString (dict, "Ipo", Ipo_Init());
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PyDict_SetItemString (dict, "IpoCurve", IpoCurve_Init());
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PyDict_SetItemString (dict, "Metaball", Metaball_Init());
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PyDict_SetItemString (dict, "Image", Image_Init());
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PyDict_SetItemString (dict, "Window", Window_Init());
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PyDict_SetItemString (dict, "Draw", Draw_Init());
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PyDict_SetItemString (dict, "BGL", BGL_Init());
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PyDict_SetItemString (dict, "Effect", Effect_Init());
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PyDict_SetItemString (dict, "Text", Text_Init());
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PyDict_SetItemString (dict, "World", World_Init());
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PyDict_SetItemString (dict, "Texture", Texture_Init());
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PyDict_SetItemString (dict, "NMesh", NMesh_Init());
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PyDict_SetItemString (dict, "Noise", Noise_Init());
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PyDict_SetItemString (dict, "Mathutils",Mathutils_Init());
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PyDict_SetItemString (dict, "Library", Library_Init());
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PyModule_AddIntConstant(module, "TRUE", 1);
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PyModule_AddIntConstant(module, "FALSE", 0);
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}
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