(excuse me for doing all in a single commit, but they are tiny fixes and it's bpython, that dark corner ...) #1025 - FileSelector SEGV on dynamic callback Category: Can't reproduce with current cvs, I'd say recent changes to fix another crash related to FileSelector in gui-less scripts solved this one, too. #1028 - Reserved button event number: Menu choices generate two events, one extra related to the menu itself, with value=4. Made bpython ignore this extra event. #1068 - FileSelector No file extension support: As Ton wrote there, Blender itself doesn't support this yet. But the requester also wanted Window.File/ImageSelector to accept a pathname. Done. Also updated doc. #959 - Segfault on background rendering: This happened in bg mode (blender -b filename -a, for example) when a script with the line "Blender.Redraw()" was linked to FRAMECHANGED events. As reported in the bug page, it was because curarea is NULL in bg mode. Made Redraw() check for this and not call functions that expected curarea in Redraw, like one to swap buffers. #1072 - Blender.Redraw() Segfault: Good catch : ). Scripts called from the scripts win that called Blender.Redraw() or Blender.Window.Redraw() would crash Blender because of a dirty pointer in Spacescript->script. Fixed.
170 lines
4.4 KiB
Python
170 lines
4.4 KiB
Python
# Blender.Window module and the Window PyType object
|
|
|
|
"""
|
|
The Blender.Window submodule.
|
|
|
|
Window
|
|
======
|
|
|
|
This module provides access to B{Window} functions in Blender.
|
|
|
|
B{New}: file and image selectors accept a filename now.
|
|
|
|
Example:
|
|
--------
|
|
|
|
FileSelector::
|
|
|
|
import Blender
|
|
from Blender import Window
|
|
#
|
|
def my_callback(filename): # callback for the FileSelector
|
|
print "You chose the file:", filename # do something with the chosen file
|
|
#
|
|
Window.FileSelector (my_callback, "Choose one!")
|
|
|
|
Example:
|
|
--------
|
|
|
|
DrawProgressBar::
|
|
|
|
import Blender
|
|
from Blender.Window import DrawProgressBar
|
|
#
|
|
# substitute the bogus_*() function calls for your own, of course.
|
|
#
|
|
DrawProgressBar (0.0, "Importing data ...")
|
|
bogus_importData()
|
|
DrawProgressBar (0.3, "Building something")
|
|
bogus_build()
|
|
DrawProgressBar (0.8, "Updating Blender")
|
|
bogus_update()
|
|
DrawProgressBar (1.0, "Finished")
|
|
#
|
|
# another example:
|
|
#
|
|
number = 1
|
|
while number < 20:
|
|
file = filename + "00%d" % number
|
|
DrawProgressBar (number / 20.0, "Loading texture: %s" % file)
|
|
Blender.Image.Load(file)
|
|
number += 1
|
|
|
|
DrawProgressBar (1.0, "Finished loading")
|
|
|
|
|
|
@type Types: readonly dictionary
|
|
@var Types: The available Window Types.
|
|
- VIEW3D
|
|
- IPO
|
|
- OOPS
|
|
- BUTS
|
|
- FILE
|
|
- IMAGE
|
|
- INFO
|
|
- SEQ
|
|
- IMASEL
|
|
- SOUND
|
|
- ACTION
|
|
- TEXT
|
|
- NLA
|
|
"""
|
|
|
|
def Redraw ():
|
|
"""
|
|
Force a redraw of a specific Window Type (see L{Types}).
|
|
"""
|
|
|
|
def RedrawAll ():
|
|
"""
|
|
Redraw all windows.
|
|
"""
|
|
|
|
def QRedrawAll ():
|
|
"""
|
|
Redraw all windows by queue event.
|
|
"""
|
|
|
|
def FileSelector (callback, title = 'SELECT FILE', filename = '<default>'):
|
|
"""
|
|
Open the file selector window in Blender. After the user selects a filename,
|
|
it is passed as parameter to the function callback given to FileSelector().
|
|
Example::
|
|
import Blender
|
|
#
|
|
def my_function(filename):
|
|
print 'The selected file was:', filename
|
|
#
|
|
Blender.Window.FileSelector (my_function, 'SAVE FILE')
|
|
@type callback: function that accepts a string: f(str)
|
|
@param callback: The function that must be provided to FileSelector() and
|
|
will receive the selected filename as parameter.
|
|
@type title: string
|
|
@param title: The string that appears in the button to confirm the selection
|
|
and return from the file selection window.
|
|
@type filename: string
|
|
@param filename: A filename. This defaults to Blender.Get('filename').
|
|
"""
|
|
|
|
def ImageSelector (callback, title = 'SELECT IMAGE', filename = '<default>'):
|
|
"""
|
|
Open the image selector window in Blender. After the user selects a filename,
|
|
it is passed as parameter to the function callback given to ImageSelector().
|
|
Example::
|
|
import Blender
|
|
#
|
|
def my_function(imagename):
|
|
print 'The selected image was:', imagename
|
|
#
|
|
Blender.Window.ImageSelector (my_function, 'LOAD IMAGE')
|
|
@type callback: function that accepts a string: f(str)
|
|
@param callback: The function that must be provided to ImageSelector() and
|
|
will receive the selected filename as parameter.
|
|
@type title: string
|
|
@param title: The string that appears in the button to confirm the selection
|
|
and return from the image selection window.
|
|
@type filename: string
|
|
@param filename: A filename. This defaults to Blender.Get('filename').
|
|
"""
|
|
|
|
def DrawProgressBar (done, text):
|
|
"""
|
|
Draw a progress bar in the upper right corner of the screen. To cancel it
|
|
prematurely, users can press the "Esc" key. Start it with done = 0 and end
|
|
it with done = 1.
|
|
@type done: float
|
|
@param done: A float in [0.0, 1.0] that tells the advance in the progress
|
|
bar.
|
|
@type text: string
|
|
@param text: Info about what is currently being done "behind the scenes".
|
|
"""
|
|
|
|
def GetCursorPos ():
|
|
"""
|
|
Get the current 3d cursor position.
|
|
@rtype: list of three floats
|
|
@return: the current position: [x, y, z].
|
|
"""
|
|
def SetCursorPos (coords):
|
|
"""
|
|
Change the 3d cursor position. Note: if visible, the 3d window must be
|
|
redrawn to display the change. This can be done with
|
|
L{Redraw}(L{Types}['VIEW3D']), for example.
|
|
@type coords: 3 floats or a list of 3 floats
|
|
@param coords: The new x, y, z coordinates.
|
|
"""
|
|
|
|
def GetViewVector ():
|
|
"""
|
|
Get the current 3d view vector.
|
|
@rtype: list of three floats
|
|
@return: the current vector: [x, y, z].
|
|
"""
|
|
|
|
def GetViewMatrix ():
|
|
"""
|
|
Get the current 3d view matrix.
|
|
@rtype: 4x4 float matrix
|
|
@return: the current matrix.
|
|
"""
|