* Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. * Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor. * Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out. * Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
29 lines
790 B
Python
29 lines
790 B
Python
#!/usr/bin/python
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Import ('env')
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SConscript(['datafiles/SConscript',
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'space_api/SConscript',
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'util/SConscript',
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'interface/SConscript',
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'animation/SConscript',
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'mesh/SConscript',
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'object/SConscript',
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'space_buttons/SConscript',
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'space_file/SConscript',
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'space_image/SConscript',
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'space_info/SConscript',
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'space_ipo/SConscript',
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'space_node/SConscript',
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'space_outliner/SConscript',
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'space_time/SConscript',
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'space_view3d/SConscript',
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'space_sound/SConscript',
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'space_action/SConscript',
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'space_nla/SConscript',
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'space_script/SConscript',
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'space_text/SConscript',
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'space_sequencer/SConscript',
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'transform/SConscript', # XXX this should be moved near start of list, as many modules depend on this?
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'screen/SConscript'])
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