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blender-archive/source/blender/editors/SConscript
Joshua Leung 6343d4e233 2.5 - Start of porting of Animation Editors
* Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. 

* Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor.
* Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out.

* Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
2008-12-20 08:24:24 +00:00

29 lines
790 B
Python

#!/usr/bin/python
Import ('env')
SConscript(['datafiles/SConscript',
'space_api/SConscript',
'util/SConscript',
'interface/SConscript',
'animation/SConscript',
'mesh/SConscript',
'object/SConscript',
'space_buttons/SConscript',
'space_file/SConscript',
'space_image/SConscript',
'space_info/SConscript',
'space_ipo/SConscript',
'space_node/SConscript',
'space_outliner/SConscript',
'space_time/SConscript',
'space_view3d/SConscript',
'space_sound/SConscript',
'space_action/SConscript',
'space_nla/SConscript',
'space_script/SConscript',
'space_text/SConscript',
'space_sequencer/SConscript',
'transform/SConscript', # XXX this should be moved near start of list, as many modules depend on this?
'screen/SConscript'])