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blender-archive/source/blender
Nicholas Bishop 6420dc23fd Fix bug 29123, subdivide smooth distorts shape with numcuts > 1.
Three fixes:

* When smoothing a coord, the original position should be based off
  the unsmoothed subdivision (i.e. the vertex coord rather than the
  smoothed position in the shapekey)

* The normal of new vertices created by edge split must be updated
  (used the same interpolation as pre-bmesh here)

* The vertices created inside the subdivided face should use the
  subdivided coords from edges, so copy the shapekey coords back to
  vertex coords after subdividing edges
2012-03-27 09:24:00 +00:00
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2012-03-27 05:03:23 +00:00
2012-03-26 16:04:10 +00:00
2012-03-26 12:45:14 +00:00
2012-03-26 20:41:54 +00:00