This will allow retrieving the instance groups from multiple geometry sets and avoiding needing vectors of vectors to store the results. This is useful when retrieving instances from a multi-input socket of geometries.
465 lines
18 KiB
C++
465 lines
18 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_mesh.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_pointcloud.h"
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#include "DNA_collection_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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namespace blender::bke {
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static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
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const float4x4 &transform,
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Vector<GeometryInstanceGroup> &r_sets);
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static void geometry_set_collect_recursive_collection(const Collection &collection,
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const float4x4 &transform,
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Vector<GeometryInstanceGroup> &r_sets);
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/**
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* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
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*/
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static GeometrySet object_get_geometry_set_for_read(const Object &object)
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{
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/* Objects evaluated with a nodes modifier will have a geometry set already. */
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if (object.runtime.geometry_set_eval != nullptr) {
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return *object.runtime.geometry_set_eval;
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}
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/* Otherwise, construct a new geometry set with the component based on the object type. */
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GeometrySet new_geometry_set;
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if (object.type == OB_MESH) {
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Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
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&const_cast<Object &>(object), false);
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if (mesh != nullptr) {
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BKE_mesh_wrapper_ensure_mdata(mesh);
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MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
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mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
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mesh_component.copy_vertex_group_names_from_object(object);
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}
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}
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/* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
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* #geometry_set_eval case above. */
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/* TODO: Add volume support. */
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/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
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return new_geometry_set;
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}
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static void geometry_set_collect_recursive_collection_instance(
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const Collection &collection, const float4x4 &transform, Vector<GeometryInstanceGroup> &r_sets)
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{
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float4x4 offset_matrix;
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unit_m4(offset_matrix.values);
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sub_v3_v3(offset_matrix.values[3], collection.instance_offset);
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const float4x4 instance_transform = transform * offset_matrix;
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geometry_set_collect_recursive_collection(collection, instance_transform, r_sets);
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}
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static void geometry_set_collect_recursive_object(const Object &object,
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const float4x4 &transform,
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Vector<GeometryInstanceGroup> &r_sets)
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{
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GeometrySet instance_geometry_set = object_get_geometry_set_for_read(object);
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geometry_set_collect_recursive(instance_geometry_set, transform, r_sets);
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if (object.type == OB_EMPTY) {
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const Collection *collection_instance = object.instance_collection;
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if (collection_instance != nullptr) {
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geometry_set_collect_recursive_collection_instance(*collection_instance, transform, r_sets);
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}
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}
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}
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static void geometry_set_collect_recursive_collection(const Collection &collection,
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const float4x4 &transform,
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Vector<GeometryInstanceGroup> &r_sets)
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{
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LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
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BLI_assert(collection_object->ob != nullptr);
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const Object &object = *collection_object->ob;
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const float4x4 object_transform = transform * object.obmat;
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geometry_set_collect_recursive_object(object, object_transform, r_sets);
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}
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LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
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BLI_assert(collection_child->collection != nullptr);
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const Collection &collection = *collection_child->collection;
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geometry_set_collect_recursive_collection(collection, transform, r_sets);
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}
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}
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static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
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const float4x4 &transform,
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Vector<GeometryInstanceGroup> &r_sets)
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{
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r_sets.append({geometry_set, {transform}});
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if (geometry_set.has_instances()) {
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const InstancesComponent &instances_component =
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*geometry_set.get_component_for_read<InstancesComponent>();
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Span<float4x4> transforms = instances_component.transforms();
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Span<InstancedData> instances = instances_component.instanced_data();
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for (const int i : instances.index_range()) {
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const InstancedData &data = instances[i];
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const float4x4 instance_transform = transform * transforms[i];
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if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
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BLI_assert(data.data.object != nullptr);
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const Object &object = *data.data.object;
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geometry_set_collect_recursive_object(object, instance_transform, r_sets);
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}
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else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
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BLI_assert(data.data.collection != nullptr);
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const Collection &collection = *data.data.collection;
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geometry_set_collect_recursive_collection_instance(collection, instance_transform, r_sets);
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}
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}
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}
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}
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/**
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* Return flattened vector of the geometry component's recursive instances. I.e. all collection
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* instances and object instances will be expanded into the instances of their geometry components.
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* Even the instances in those geometry components' will be included.
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*
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* \note For convenience (to avoid duplication in the caller), the returned vector also contains
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* the argument geometry set.
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*
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* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
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*/
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void geometry_set_gather_instances(const GeometrySet &geometry_set,
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Vector<GeometryInstanceGroup> &r_instance_groups)
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{
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float4x4 unit_transform;
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unit_m4(unit_transform.values);
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geometry_set_collect_recursive(geometry_set, unit_transform, r_instance_groups);
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}
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void gather_attribute_info(Map<std::string, AttributeKind> &attributes,
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Span<GeometryComponentType> component_types,
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Span<GeometryInstanceGroup> set_groups,
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const Set<std::string> &ignored_attributes)
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{
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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for (const GeometryComponentType component_type : component_types) {
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if (!set.has(component_type)) {
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continue;
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}
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const GeometryComponent &component = *set.get_component_for_read(component_type);
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component.attribute_foreach([&](StringRefNull name, const AttributeMetaData &meta_data) {
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if (ignored_attributes.contains(name)) {
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return true;
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}
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auto add_info = [&](AttributeKind *attribute_kind) {
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attribute_kind->domain = meta_data.domain;
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attribute_kind->data_type = meta_data.data_type;
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};
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auto modify_info = [&](AttributeKind *attribute_kind) {
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attribute_kind->domain = meta_data.domain; /* TODO: Use highest priority domain. */
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attribute_kind->data_type = bke::attribute_data_type_highest_complexity(
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{attribute_kind->data_type, meta_data.data_type});
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};
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attributes.add_or_modify(name, add_info, modify_info);
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return true;
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});
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}
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}
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}
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static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGroup> set_groups,
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const bool convert_points_to_vertices)
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{
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int totverts = 0;
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int totloops = 0;
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int totedges = 0;
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int totpolys = 0;
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int64_t cd_dirty_vert = 0;
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int64_t cd_dirty_poly = 0;
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int64_t cd_dirty_edge = 0;
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int64_t cd_dirty_loop = 0;
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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const int tot_transforms = set_group.transforms.size();
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if (set.has_mesh()) {
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const Mesh &mesh = *set.get_mesh_for_read();
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totverts += mesh.totvert * tot_transforms;
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totloops += mesh.totloop * tot_transforms;
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totedges += mesh.totedge * tot_transforms;
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totpolys += mesh.totpoly * tot_transforms;
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cd_dirty_vert |= mesh.runtime.cd_dirty_vert;
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cd_dirty_poly |= mesh.runtime.cd_dirty_poly;
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cd_dirty_edge |= mesh.runtime.cd_dirty_edge;
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cd_dirty_loop |= mesh.runtime.cd_dirty_loop;
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}
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if (convert_points_to_vertices && set.has_pointcloud()) {
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const PointCloud &pointcloud = *set.get_pointcloud_for_read();
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totverts += pointcloud.totpoint * tot_transforms;
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}
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}
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/* Don't create an empty mesh. */
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if ((totverts + totloops + totedges + totpolys) == 0) {
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return nullptr;
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}
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Mesh *new_mesh = BKE_mesh_new_nomain(totverts, totedges, 0, totloops, totpolys);
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/* Copy settings from the first input geometry set with a mesh. */
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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if (set.has_mesh()) {
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const Mesh &mesh = *set.get_mesh_for_read();
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BKE_mesh_copy_settings(new_mesh, &mesh);
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break;
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}
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}
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new_mesh->runtime.cd_dirty_vert = cd_dirty_vert;
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new_mesh->runtime.cd_dirty_poly = cd_dirty_poly;
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new_mesh->runtime.cd_dirty_edge = cd_dirty_edge;
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new_mesh->runtime.cd_dirty_loop = cd_dirty_loop;
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int vert_offset = 0;
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int loop_offset = 0;
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int edge_offset = 0;
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int poly_offset = 0;
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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if (set.has_mesh()) {
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const Mesh &mesh = *set.get_mesh_for_read();
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for (const float4x4 &transform : set_group.transforms) {
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for (const int i : IndexRange(mesh.totvert)) {
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const MVert &old_vert = mesh.mvert[i];
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MVert &new_vert = new_mesh->mvert[vert_offset + i];
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new_vert = old_vert;
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const float3 new_position = transform * float3(old_vert.co);
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copy_v3_v3(new_vert.co, new_position);
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}
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for (const int i : IndexRange(mesh.totedge)) {
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const MEdge &old_edge = mesh.medge[i];
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MEdge &new_edge = new_mesh->medge[edge_offset + i];
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new_edge = old_edge;
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new_edge.v1 += vert_offset;
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new_edge.v2 += vert_offset;
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}
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for (const int i : IndexRange(mesh.totloop)) {
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const MLoop &old_loop = mesh.mloop[i];
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MLoop &new_loop = new_mesh->mloop[loop_offset + i];
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new_loop = old_loop;
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new_loop.v += vert_offset;
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new_loop.e += edge_offset;
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}
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for (const int i : IndexRange(mesh.totpoly)) {
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const MPoly &old_poly = mesh.mpoly[i];
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MPoly &new_poly = new_mesh->mpoly[poly_offset + i];
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new_poly = old_poly;
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new_poly.loopstart += loop_offset;
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}
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vert_offset += mesh.totvert;
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loop_offset += mesh.totloop;
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edge_offset += mesh.totedge;
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poly_offset += mesh.totpoly;
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}
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}
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if (convert_points_to_vertices && set.has_pointcloud()) {
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const PointCloud &pointcloud = *set.get_pointcloud_for_read();
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for (const float4x4 &transform : set_group.transforms) {
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for (const int i : IndexRange(pointcloud.totpoint)) {
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MVert &new_vert = new_mesh->mvert[vert_offset + i];
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const float3 old_position = pointcloud.co[i];
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const float3 new_position = transform * old_position;
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copy_v3_v3(new_vert.co, new_position);
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}
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vert_offset += pointcloud.totpoint;
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}
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}
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}
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return new_mesh;
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}
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static void join_attributes(Span<GeometryInstanceGroup> set_groups,
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Span<GeometryComponentType> component_types,
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const Map<std::string, AttributeKind> &attribute_info,
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GeometryComponent &result)
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{
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for (Map<std::string, AttributeKind>::Item entry : attribute_info.items()) {
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StringRef name = entry.key;
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const AttributeDomain domain_output = entry.value.domain;
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const CustomDataType data_type_output = entry.value.data_type;
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const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(data_type_output);
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BLI_assert(cpp_type != nullptr);
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result.attribute_try_create(entry.key, domain_output, data_type_output);
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WriteAttributePtr write_attribute = result.attribute_try_get_for_write(name);
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if (!write_attribute || &write_attribute->cpp_type() != cpp_type ||
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write_attribute->domain() != domain_output) {
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continue;
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}
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fn::GMutableSpan dst_span = write_attribute->get_span_for_write_only();
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int offset = 0;
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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for (const GeometryComponentType component_type : component_types) {
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if (set.has(component_type)) {
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const GeometryComponent &component = *set.get_component_for_read(component_type);
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const int domain_size = component.attribute_domain_size(domain_output);
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if (domain_size == 0) {
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continue; /* Domain size is 0, so no need to increment the offset. */
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}
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ReadAttributePtr source_attribute = component.attribute_try_get_for_read(
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name, domain_output, data_type_output);
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if (source_attribute) {
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fn::GSpan src_span = source_attribute->get_span();
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const void *src_buffer = src_span.data();
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for (const int UNUSED(i) : set_group.transforms.index_range()) {
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void *dst_buffer = dst_span[offset];
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cpp_type->copy_to_initialized_n(src_buffer, dst_buffer, domain_size);
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offset += domain_size;
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}
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}
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else {
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offset += domain_size * set_group.transforms.size();
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}
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}
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}
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}
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write_attribute->apply_span();
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}
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}
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static void join_instance_groups_mesh(Span<GeometryInstanceGroup> set_groups,
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bool convert_points_to_vertices,
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GeometrySet &result)
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{
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Mesh *new_mesh = join_mesh_topology_and_builtin_attributes(set_groups,
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convert_points_to_vertices);
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if (new_mesh == nullptr) {
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return;
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}
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MeshComponent &dst_component = result.get_component_for_write<MeshComponent>();
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dst_component.replace(new_mesh);
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Vector<GeometryComponentType> component_types;
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component_types.append(GEO_COMPONENT_TYPE_MESH);
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if (convert_points_to_vertices) {
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component_types.append(GEO_COMPONENT_TYPE_POINT_CLOUD);
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}
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/* Don't copy attributes that are stored directly in the mesh data structs. */
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Map<std::string, AttributeKind> attributes;
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gather_attribute_info(attributes,
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component_types,
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set_groups,
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{"position", "material_index", "normal", "shade_smooth", "crease"});
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join_attributes(
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set_groups, component_types, attributes, static_cast<GeometryComponent &>(dst_component));
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}
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static void join_instance_groups_pointcloud(Span<GeometryInstanceGroup> set_groups,
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GeometrySet &result)
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{
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int totpoint = 0;
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for (const GeometryInstanceGroup &set_group : set_groups) {
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const GeometrySet &set = set_group.geometry_set;
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if (set.has<PointCloudComponent>()) {
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const PointCloudComponent &component = *set.get_component_for_read<PointCloudComponent>();
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totpoint += component.attribute_domain_size(ATTR_DOMAIN_POINT);
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}
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}
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if (totpoint == 0) {
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return;
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}
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PointCloudComponent &dst_component = result.get_component_for_write<PointCloudComponent>();
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PointCloud *pointcloud = BKE_pointcloud_new_nomain(totpoint);
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dst_component.replace(pointcloud);
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Map<std::string, AttributeKind> attributes;
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gather_attribute_info(attributes, {GEO_COMPONENT_TYPE_POINT_CLOUD}, set_groups, {});
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join_attributes(set_groups,
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{GEO_COMPONENT_TYPE_POINT_CLOUD},
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attributes,
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static_cast<GeometryComponent &>(dst_component));
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}
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static void join_instance_groups_volume(Span<GeometryInstanceGroup> set_groups,
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GeometrySet &result)
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{
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/* Not yet supported. Joining volume grids with the same name requires resampling of at least
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* one of the grids. The cell size of the resulting volume has to be determined somehow. */
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VolumeComponent &dst_component = result.get_component_for_write<VolumeComponent>();
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UNUSED_VARS(set_groups, dst_component);
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}
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GeometrySet geometry_set_realize_mesh_for_modifier(const GeometrySet &geometry_set)
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{
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if (!geometry_set.has_instances() && !geometry_set.has_pointcloud()) {
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return geometry_set;
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}
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GeometrySet new_geometry_set = geometry_set;
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Vector<GeometryInstanceGroup> set_groups;
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geometry_set_gather_instances(geometry_set, set_groups);
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join_instance_groups_mesh(set_groups, true, new_geometry_set);
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/* Remove all instances, even though some might contain other non-mesh data. We can't really
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* keep only non-mesh instances in general. */
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new_geometry_set.remove<InstancesComponent>();
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/* If there was a point cloud, it is now part of the mesh. */
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new_geometry_set.remove<PointCloudComponent>();
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return new_geometry_set;
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}
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GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
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{
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if (!geometry_set.has_instances()) {
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return geometry_set;
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}
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GeometrySet new_geometry_set;
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Vector<GeometryInstanceGroup> set_groups;
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geometry_set_gather_instances(geometry_set, set_groups);
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join_instance_groups_mesh(set_groups, false, new_geometry_set);
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join_instance_groups_pointcloud(set_groups, new_geometry_set);
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join_instance_groups_volume(set_groups, new_geometry_set);
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return new_geometry_set;
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}
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} // namespace blender::bke
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