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blender-archive/source/blender/compositor/operations/COM_SMAAOperation.cc

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/*
* Copyright 2017, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: IRIE Shinsuke
*/
#include "COM_SMAAOperation.h"
#include "BLI_math.h"
#include "COM_SMAAAreaTexture.h"
extern "C" {
#include "IMB_colormanagement.h"
}
namespace blender::compositor {
/*
* An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA)
*
* The algorithm was proposed by:
* Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
*
* http://www.iryoku.com/smaa/
*
* This file is based on smaa-cpp:
*
* https://github.com/iRi-E/smaa-cpp
*
* Currently only SMAA 1x mode is provided, so the operation will be done
* with no spatial multisampling nor temporal supersampling.
*
* Note: This program assumes the screen coordinates are DirectX style, so
* the vertical direction is upside-down. "top" and "bottom" actually mean
* bottom and top, respectively.
*/
/*-----------------------------------------------------------------------------*/
/* Non-Configurable Defines */
#define SMAA_AREATEX_SIZE 80
#define SMAA_AREATEX_MAX_DISTANCE 20
#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20
#define SMAA_MAX_SEARCH_STEPS 362 /* 362 - 1 = 19^2 */
#define SMAA_MAX_SEARCH_STEPS_DIAG 19
/*-----------------------------------------------------------------------------*/
/* Internal Functions to Sample Pixel Color from Image */
static inline void sample(SocketReader *reader, int x, int y, float color[4])
{
if (x < 0 || x >= reader->getWidth() || y < 0 || y >= reader->getHeight()) {
color[0] = color[1] = color[2] = color[3] = 0.0;
return;
}
reader->read(color, x, y, nullptr);
}
static void sample_bilinear_vertical(
SocketReader *reader, int x, int y, float yoffset, float color[4])
{
float iy = floorf(yoffset);
float fy = yoffset - iy;
y += (int)iy;
float color00[4], color01[4];
sample(reader, x + 0, y + 0, color00);
sample(reader, x + 0, y + 1, color01);
color[0] = interpf(color01[0], color00[0], fy);
color[1] = interpf(color01[1], color00[1], fy);
color[2] = interpf(color01[2], color00[2], fy);
color[3] = interpf(color01[3], color00[3], fy);
}
static void sample_bilinear_horizontal(
SocketReader *reader, int x, int y, float xoffset, float color[4])
{
float ix = floorf(xoffset);
float fx = xoffset - ix;
x += (int)ix;
float color00[4], color10[4];
sample(reader, x + 0, y + 0, color00);
sample(reader, x + 1, y + 0, color10);
color[0] = interpf(color10[0], color00[0], fx);
color[1] = interpf(color10[1], color00[1], fx);
color[2] = interpf(color10[2], color00[2], fx);
color[3] = interpf(color10[3], color00[3], fx);
}
/*-----------------------------------------------------------------------------*/
/* Internal Functions to Sample Blending Weights from AreaTex */
static inline const float *areatex_sample_internal(const float *areatex, int x, int y)
{
return &areatex[(CLAMPIS(x, 0, SMAA_AREATEX_SIZE - 1) +
CLAMPIS(y, 0, SMAA_AREATEX_SIZE - 1) * SMAA_AREATEX_SIZE) *
2];
}
/**
* We have the distance and both crossing edges. So, what are the areas
* at each side of current edge?
*/
static void area(int d1, int d2, int e1, int e2, float weights[2])
{
/* The areas texture is compressed quadratically: */
float x = (float)(SMAA_AREATEX_MAX_DISTANCE * e1) + sqrtf((float)d1);
float y = (float)(SMAA_AREATEX_MAX_DISTANCE * e2) + sqrtf((float)d2);
float ix = floorf(x), iy = floorf(y);
float fx = x - ix, fy = y - iy;
int X = (int)ix, Y = (int)iy;
const float *weights00 = areatex_sample_internal(areatex, X + 0, Y + 0);
const float *weights10 = areatex_sample_internal(areatex, X + 1, Y + 0);
const float *weights01 = areatex_sample_internal(areatex, X + 0, Y + 1);
const float *weights11 = areatex_sample_internal(areatex, X + 1, Y + 1);
weights[0] = interpf(
interpf(weights11[0], weights01[0], fx), interpf(weights10[0], weights00[0], fx), fy);
weights[1] = interpf(
interpf(weights11[1], weights01[1], fx), interpf(weights10[1], weights00[1], fx), fy);
}
/**
* Similar to area(), this calculates the area corresponding to a certain
* diagonal distance and crossing edges 'e'.
*/
static void area_diag(int d1, int d2, int e1, int e2, float weights[2])
{
int x = SMAA_AREATEX_MAX_DISTANCE_DIAG * e1 + d1;
int y = SMAA_AREATEX_MAX_DISTANCE_DIAG * e2 + d2;
const float *w = areatex_sample_internal(areatex_diag, x, y);
copy_v2_v2(weights, w);
}
/*-----------------------------------------------------------------------------*/
/* Edge Detection (First Pass) */
/*-----------------------------------------------------------------------------*/
SMAAEdgeDetectionOperation::SMAAEdgeDetectionOperation()
{
this->addInputSocket(DataType::Color); /* image */
this->addInputSocket(DataType::Value); /* depth, material ID, etc. */
this->addOutputSocket(DataType::Color);
this->flags.complex = true;
this->m_imageReader = nullptr;
this->m_valueReader = nullptr;
this->m_threshold = 0.1f;
this->m_contrast_limit = 2.0f;
}
void SMAAEdgeDetectionOperation::initExecution()
{
this->m_imageReader = this->getInputSocketReader(0);
this->m_valueReader = this->getInputSocketReader(1);
}
void SMAAEdgeDetectionOperation::deinitExecution()
{
this->m_imageReader = nullptr;
this->m_valueReader = nullptr;
}
void SMAAEdgeDetectionOperation::setThreshold(float threshold)
{
/* UI values are between 0 and 1 for simplicity but algorithm expects values between 0 and 0.5 */
m_threshold = scalenorm(0, 0.5, threshold);
}
void SMAAEdgeDetectionOperation::setLocalContrastAdaptationFactor(float factor)
{
/* UI values are between 0 and 1 for simplicity but algorithm expects values between 1 and 10 */
m_contrast_limit = scalenorm(1, 10, factor);
}
bool SMAAEdgeDetectionOperation::determineDependingAreaOfInterest(
rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
newInput.xmax = input->xmax + 1;
newInput.xmin = input->xmin - 2;
newInput.ymax = input->ymax + 1;
newInput.ymin = input->ymin - 2;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void SMAAEdgeDetectionOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
float color[4];
/* Calculate luma deltas: */
sample(m_imageReader, x, y, color);
float L = IMB_colormanagement_get_luminance(color);
sample(m_imageReader, x - 1, y, color);
float Lleft = IMB_colormanagement_get_luminance(color);
sample(m_imageReader, x, y - 1, color);
float Ltop = IMB_colormanagement_get_luminance(color);
float Dleft = fabsf(L - Lleft);
float Dtop = fabsf(L - Ltop);
/* We do the usual threshold: */
output[0] = (x > 0 && Dleft >= m_threshold) ? 1.0f : 0.0f;
output[1] = (y > 0 && Dtop >= m_threshold) ? 1.0f : 0.0f;
output[2] = 0.0f;
output[3] = 1.0f;
/* Then discard if there is no edge: */
if (is_zero_v2(output)) {
return;
}
/* Calculate right and bottom deltas: */
sample(m_imageReader, x + 1, y, color);
float Lright = IMB_colormanagement_get_luminance(color);
sample(m_imageReader, x, y + 1, color);
float Lbottom = IMB_colormanagement_get_luminance(color);
float Dright = fabsf(L - Lright);
float Dbottom = fabsf(L - Lbottom);
/* Calculate the maximum delta in the direct neighborhood: */
float maxDelta = fmaxf(fmaxf(Dleft, Dright), fmaxf(Dtop, Dbottom));
/* Calculate luma used for both left and top edges: */
sample(m_imageReader, x - 1, y - 1, color);
float Llefttop = IMB_colormanagement_get_luminance(color);
/* Left edge */
if (output[0] != 0.0f) {
/* Calculate deltas around the left pixel: */
sample(m_imageReader, x - 2, y, color);
float Lleftleft = IMB_colormanagement_get_luminance(color);
sample(m_imageReader, x - 1, y + 1, color);
float Lleftbottom = IMB_colormanagement_get_luminance(color);
float Dleftleft = fabsf(Lleft - Lleftleft);
float Dlefttop = fabsf(Lleft - Llefttop);
float Dleftbottom = fabsf(Lleft - Lleftbottom);
/* Calculate the final maximum delta: */
maxDelta = fmaxf(maxDelta, fmaxf(Dleftleft, fmaxf(Dlefttop, Dleftbottom)));
/* Local contrast adaptation: */
if (maxDelta > m_contrast_limit * Dleft) {
output[0] = 0.0f;
}
}
/* Top edge */
if (output[1] != 0.0f) {
/* Calculate top-top delta: */
sample(m_imageReader, x, y - 2, color);
float Ltoptop = IMB_colormanagement_get_luminance(color);
sample(m_imageReader, x + 1, y - 1, color);
float Ltopright = IMB_colormanagement_get_luminance(color);
float Dtoptop = fabsf(Ltop - Ltoptop);
float Dtopleft = fabsf(Ltop - Llefttop);
float Dtopright = fabsf(Ltop - Ltopright);
/* Calculate the final maximum delta: */
maxDelta = fmaxf(maxDelta, fmaxf(Dtoptop, fmaxf(Dtopleft, Dtopright)));
/* Local contrast adaptation: */
if (maxDelta > m_contrast_limit * Dtop) {
output[1] = 0.0f;
}
}
}
/*-----------------------------------------------------------------------------*/
/* Blending Weight Calculation (Second Pass) */
/*-----------------------------------------------------------------------------*/
SMAABlendingWeightCalculationOperation::SMAABlendingWeightCalculationOperation()
{
this->addInputSocket(DataType::Color); /* edges */
this->addOutputSocket(DataType::Color);
this->flags.complex = true;
this->m_imageReader = nullptr;
this->m_corner_rounding = 25;
}
void *SMAABlendingWeightCalculationOperation::initializeTileData(rcti *rect)
{
return getInputOperation(0)->initializeTileData(rect);
}
void SMAABlendingWeightCalculationOperation::initExecution()
{
this->m_imageReader = this->getInputSocketReader(0);
}
void SMAABlendingWeightCalculationOperation::setCornerRounding(float rounding)
{
/* UI values are between 0 and 1 for simplicity but algorithm expects values between 0 and 100 */
m_corner_rounding = static_cast<int>(scalenorm(0, 100, rounding));
}
void SMAABlendingWeightCalculationOperation::executePixel(float output[4],
int x,
int y,
void * /*data*/)
{
float edges[4], c[4];
zero_v4(output);
sample(m_imageReader, x, y, edges);
/* Edge at north */
if (edges[1] > 0.0f) {
/* Diagonals have both north and west edges, so calculating weights for them */
/* in one of the boundaries is enough. */
calculateDiagWeights(x, y, edges, output);
/* We give priority to diagonals, so if we find a diagonal we skip */
/* horizontal/vertical processing. */
if (!is_zero_v2(output)) {
return;
}
/* Find the distance to the left and the right: */
int left = searchXLeft(x, y);
int right = searchXRight(x, y);
int d1 = x - left, d2 = right - x;
/* Fetch the left and right crossing edges: */
int e1 = 0, e2 = 0;
sample(m_imageReader, left, y - 1, c);
if (c[0] > 0.0) {
e1 += 1;
}
sample(m_imageReader, left, y, c);
if (c[0] > 0.0) {
e1 += 2;
}
sample(m_imageReader, right + 1, y - 1, c);
if (c[0] > 0.0) {
e2 += 1;
}
sample(m_imageReader, right + 1, y, c);
if (c[0] > 0.0) {
e2 += 2;
}
/* Ok, we know how this pattern looks like, now it is time for getting */
/* the actual area: */
area(d1, d2, e1, e2, output); /* R, G */
/* Fix corners: */
if (m_corner_rounding) {
detectHorizontalCornerPattern(output, left, right, y, d1, d2);
}
}
/* Edge at west */
if (edges[0] > 0.0f) {
/* Did we already do diagonal search for this west edge from the left neighboring pixel? */
if (isVerticalSearchUnneeded(x, y)) {
return;
}
/* Find the distance to the top and the bottom: */
int top = searchYUp(x, y);
int bottom = searchYDown(x, y);
int d1 = y - top, d2 = bottom - y;
/* Fetch the top ang bottom crossing edges: */
int e1 = 0, e2 = 0;
sample(m_imageReader, x - 1, top, c);
if (c[1] > 0.0) {
e1 += 1;
}
sample(m_imageReader, x, top, c);
if (c[1] > 0.0) {
e1 += 2;
}
sample(m_imageReader, x - 1, bottom + 1, c);
if (c[1] > 0.0) {
e2 += 1;
}
sample(m_imageReader, x, bottom + 1, c);
if (c[1] > 0.0) {
e2 += 2;
}
/* Get the area for this direction: */
area(d1, d2, e1, e2, output + 2); /* B, A */
/* Fix corners: */
if (m_corner_rounding) {
detectVerticalCornerPattern(output + 2, x, top, bottom, d1, d2);
}
}
}
void SMAABlendingWeightCalculationOperation::deinitExecution()
{
this->m_imageReader = nullptr;
}
bool SMAABlendingWeightCalculationOperation::determineDependingAreaOfInterest(
rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
newInput.xmax = input->xmax + fmax(SMAA_MAX_SEARCH_STEPS, SMAA_MAX_SEARCH_STEPS_DIAG + 1);
newInput.xmin = input->xmin -
fmax(fmax(SMAA_MAX_SEARCH_STEPS - 1, 1), SMAA_MAX_SEARCH_STEPS_DIAG + 1);
newInput.ymax = input->ymax + fmax(SMAA_MAX_SEARCH_STEPS, SMAA_MAX_SEARCH_STEPS_DIAG);
newInput.ymin = input->ymin -
fmax(fmax(SMAA_MAX_SEARCH_STEPS - 1, 1), SMAA_MAX_SEARCH_STEPS_DIAG);
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
/*-----------------------------------------------------------------------------*/
/* Diagonal Search Functions */
/**
* These functions allows to perform diagonal pattern searches.
*/
int SMAABlendingWeightCalculationOperation::searchDiag1(int x, int y, int dir, bool *found)
{
float e[4];
int end = x + SMAA_MAX_SEARCH_STEPS_DIAG * dir;
*found = false;
while (x != end) {
x += dir;
y -= dir;
sample(m_imageReader, x, y, e);
if (e[1] == 0.0f) {
*found = true;
break;
}
if (e[0] == 0.0f) {
*found = true;
return (dir < 0) ? x : x - dir;
}
}
return x - dir;
}
int SMAABlendingWeightCalculationOperation::searchDiag2(int x, int y, int dir, bool *found)
{
float e[4];
int end = x + SMAA_MAX_SEARCH_STEPS_DIAG * dir;
*found = false;
while (x != end) {
x += dir;
y += dir;
sample(m_imageReader, x, y, e);
if (e[1] == 0.0f) {
*found = true;
break;
}
sample(m_imageReader, x + 1, y, e);
if (e[0] == 0.0f) {
*found = true;
return (dir > 0) ? x : x - dir;
}
}
return x - dir;
}
/**
* This searches for diagonal patterns and returns the corresponding weights.
*/
void SMAABlendingWeightCalculationOperation::calculateDiagWeights(int x,
int y,
const float edges[2],
float weights[2])
{
int d1, d2;
bool d1_found, d2_found;
float e[4], c[4];
zero_v2(weights);
if (SMAA_MAX_SEARCH_STEPS_DIAG <= 0) {
return;
}
/* Search for the line ends: */
if (edges[0] > 0.0f) {
d1 = x - searchDiag1(x, y, -1, &d1_found);
}
else {
d1 = 0;
d1_found = true;
}
d2 = searchDiag1(x, y, 1, &d2_found) - x;
if (d1 + d2 > 2) { /* d1 + d2 + 1 > 3 */
int e1 = 0, e2 = 0;
if (d1_found) {
/* Fetch the crossing edges: */
int left = x - d1, bottom = y + d1;
sample(m_imageReader, left - 1, bottom, c);
if (c[1] > 0.0) {
e1 += 2;
}
sample(m_imageReader, left, bottom, c);
if (c[0] > 0.0) {
e1 += 1;
}
}
if (d2_found) {
/* Fetch the crossing edges: */
int right = x + d2, top = y - d2;
sample(m_imageReader, right + 1, top, c);
if (c[1] > 0.0) {
e2 += 2;
}
sample(m_imageReader, right + 1, top - 1, c);
if (c[0] > 0.0) {
e2 += 1;
}
}
/* Fetch the areas for this line: */
area_diag(d1, d2, e1, e2, weights);
}
/* Search for the line ends: */
d1 = x - searchDiag2(x, y, -1, &d1_found);
sample(m_imageReader, x + 1, y, e);
if (e[0] > 0.0f) {
d2 = searchDiag2(x, y, 1, &d2_found) - x;
}
else {
d2 = 0;
d2_found = true;
}
if (d1 + d2 > 2) { /* d1 + d2 + 1 > 3 */
int e1 = 0, e2 = 0;
if (d1_found) {
/* Fetch the crossing edges: */
int left = x - d1, top = y - d1;
sample(m_imageReader, left - 1, top, c);
if (c[1] > 0.0) {
e1 += 2;
}
sample(m_imageReader, left, top - 1, c);
if (c[0] > 0.0) {
e1 += 1;
}
}
if (d2_found) {
/* Fetch the crossing edges: */
int right = x + d2, bottom = y + d2;
sample(m_imageReader, right + 1, bottom, c);
if (c[1] > 0.0) {
e2 += 2;
}
if (c[0] > 0.0) {
e2 += 1;
}
}
/* Fetch the areas for this line: */
float w[2];
area_diag(d1, d2, e1, e2, w);
weights[0] += w[1];
weights[1] += w[0];
}
}
bool SMAABlendingWeightCalculationOperation::isVerticalSearchUnneeded(int x, int y)
{
int d1, d2;
bool found;
float e[4];
if (SMAA_MAX_SEARCH_STEPS_DIAG <= 0) {
return false;
}
/* Search for the line ends: */
sample(m_imageReader, x - 1, y, e);
if (e[1] > 0.0f) {
d1 = x - searchDiag2(x - 1, y, -1, &found);
}
else {
d1 = 0;
}
d2 = searchDiag2(x - 1, y, 1, &found) - x;
return (d1 + d2 > 2); /* d1 + d2 + 1 > 3 */
}
/*-----------------------------------------------------------------------------*/
/* Horizontal/Vertical Search Functions */
int SMAABlendingWeightCalculationOperation::searchXLeft(int x, int y)
{
int end = x - SMAA_MAX_SEARCH_STEPS;
float e[4];
while (x > end) {
sample(m_imageReader, x, y, e);
if (e[1] == 0.0f) { /* Is the edge not activated? */
break;
}
if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
return x;
}
sample(m_imageReader, x, y - 1, e);
if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
return x;
}
x--;
}
return x + 1;
}
int SMAABlendingWeightCalculationOperation::searchXRight(int x, int y)
{
int end = x + SMAA_MAX_SEARCH_STEPS;
float e[4];
while (x < end) {
x++;
sample(m_imageReader, x, y, e);
if (e[1] == 0.0f || /* Is the edge not activated? */
e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
break;
}
sample(m_imageReader, x, y - 1, e);
if (e[0] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
break;
}
}
return x - 1;
}
int SMAABlendingWeightCalculationOperation::searchYUp(int x, int y)
{
int end = y - SMAA_MAX_SEARCH_STEPS;
float e[4];
while (y > end) {
sample(m_imageReader, x, y, e);
if (e[0] == 0.0f) { /* Is the edge not activated? */
break;
}
if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
return y;
}
sample(m_imageReader, x - 1, y, e);
if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
return y;
}
y--;
}
return y + 1;
}
int SMAABlendingWeightCalculationOperation::searchYDown(int x, int y)
{
int end = y + SMAA_MAX_SEARCH_STEPS;
float e[4];
while (y < end) {
y++;
sample(m_imageReader, x, y, e);
if (e[0] == 0.0f || /* Is the edge not activated? */
e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
break;
}
sample(m_imageReader, x - 1, y, e);
if (e[1] != 0.0f) { /* Or is there a crossing edge that breaks the line? */
break;
}
}
return y - 1;
}
/*-----------------------------------------------------------------------------*/
/* Corner Detection Functions */
void SMAABlendingWeightCalculationOperation::detectHorizontalCornerPattern(
float weights[2], int left, int right, int y, int d1, int d2)
{
float factor[2] = {1.0f, 1.0f};
float rounding = m_corner_rounding / 100.0f;
float e[4];
/* Reduce blending for pixels in the center of a line. */
rounding *= (d1 == d2) ? 0.5f : 1.0f;
/* Near the left corner */
if (d1 <= d2) {
sample(m_imageReader, left, y + 1, e);
factor[0] -= rounding * e[0];
sample(m_imageReader, left, y - 2, e);
factor[1] -= rounding * e[0];
}
/* Near the right corner */
if (d1 >= d2) {
sample(m_imageReader, right + 1, y + 1, e);
factor[0] -= rounding * e[0];
sample(m_imageReader, right + 1, y - 2, e);
factor[1] -= rounding * e[0];
}
weights[0] *= CLAMPIS(factor[0], 0.0f, 1.0f);
weights[1] *= CLAMPIS(factor[1], 0.0f, 1.0f);
}
void SMAABlendingWeightCalculationOperation::detectVerticalCornerPattern(
float weights[2], int x, int top, int bottom, int d1, int d2)
{
float factor[2] = {1.0f, 1.0f};
float rounding = m_corner_rounding / 100.0f;
float e[4];
/* Reduce blending for pixels in the center of a line. */
rounding *= (d1 == d2) ? 0.5f : 1.0f;
/* Near the top corner */
if (d1 <= d2) {
sample(m_imageReader, x + 1, top, e);
factor[0] -= rounding * e[1];
sample(m_imageReader, x - 2, top, e);
factor[1] -= rounding * e[1];
}
/* Near the bottom corner */
if (d1 >= d2) {
sample(m_imageReader, x + 1, bottom + 1, e);
factor[0] -= rounding * e[1];
sample(m_imageReader, x - 2, bottom + 1, e);
factor[1] -= rounding * e[1];
}
weights[0] *= CLAMPIS(factor[0], 0.0f, 1.0f);
weights[1] *= CLAMPIS(factor[1], 0.0f, 1.0f);
}
/*-----------------------------------------------------------------------------*/
/* Neighborhood Blending (Third Pass) */
/*-----------------------------------------------------------------------------*/
SMAANeighborhoodBlendingOperation::SMAANeighborhoodBlendingOperation()
{
this->addInputSocket(DataType::Color); /* image */
this->addInputSocket(DataType::Color); /* blend */
this->addOutputSocket(DataType::Color);
this->flags.complex = true;
this->m_image1Reader = nullptr;
this->m_image2Reader = nullptr;
}
void *SMAANeighborhoodBlendingOperation::initializeTileData(rcti *rect)
{
return getInputOperation(0)->initializeTileData(rect);
}
void SMAANeighborhoodBlendingOperation::initExecution()
{
this->m_image1Reader = this->getInputSocketReader(0);
this->m_image2Reader = this->getInputSocketReader(1);
}
void SMAANeighborhoodBlendingOperation::executePixel(float output[4],
int x,
int y,
void * /*data*/)
{
float w[4];
/* Fetch the blending weights for current pixel: */
sample(m_image2Reader, x, y, w);
float left = w[2], top = w[0];
sample(m_image2Reader, x + 1, y, w);
float right = w[3];
sample(m_image2Reader, x, y + 1, w);
float bottom = w[1];
/* Is there any blending weight with a value greater than 0.0? */
if (right + bottom + left + top < 1e-5f) {
sample(m_image1Reader, x, y, output);
return;
}
/* Calculate the blending offsets: */
void (*samplefunc)(SocketReader * reader, int x, int y, float xoffset, float color[4]);
float offset1, offset2, weight1, weight2, color1[4], color2[4];
if (fmaxf(right, left) > fmaxf(bottom, top)) { /* max(horizontal) > max(vertical) */
samplefunc = sample_bilinear_horizontal;
offset1 = right;
offset2 = -left;
weight1 = right / (right + left);
weight2 = left / (right + left);
}
else {
samplefunc = sample_bilinear_vertical;
offset1 = bottom;
offset2 = -top;
weight1 = bottom / (bottom + top);
weight2 = top / (bottom + top);
}
/* We exploit bilinear filtering to mix current pixel with the chosen neighbor: */
samplefunc(m_image1Reader, x, y, offset1, color1);
samplefunc(m_image1Reader, x, y, offset2, color2);
mul_v4_v4fl(output, color1, weight1);
madd_v4_v4fl(output, color2, weight2);
}
void SMAANeighborhoodBlendingOperation::deinitExecution()
{
this->m_image1Reader = nullptr;
this->m_image2Reader = nullptr;
}
bool SMAANeighborhoodBlendingOperation::determineDependingAreaOfInterest(
rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
newInput.xmax = input->xmax + 1;
newInput.xmin = input->xmin - 1;
newInput.ymax = input->ymax + 1;
newInput.ymin = input->ymin - 1;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
} // namespace blender::compositor